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Well, I would have given this the perfect score if it wasn't just a demo. I wanted more! Anyway, this was pretty amazing. I was impressed at how utterly cute it was. I mean, I had no idea what kind of enemies we would encounter. It ended up being too adorable.

It wasn't too hard or anything. The butcher worm ALMOST beat me that last time. Everyone was okay at the end! It's such a cute little game. The colors were amazing.

nulledwine responds:

That's really great to hear, the style made this a very fun project lol. Thanks for the kind words, and do consider wishlisting if you want more!

This game was just okay. I guess it's mostly because it didn't make much sense to me. I just randomly moved with the plant. Well, that was just with the surrounding bit. I guess it didn't need to be that well detailed. It was just a plant growing.

It's certainly playable. It just doesn't add up to that much. At least I could understand it, I think. It's kind of a unique game. There were different outcomes at least.

amidos2006 responds:

Sorry about that, you need to utilize your reveal ability by killing roots to see around you but at the same time balance your numbers to find the water tiles so you don't block yourself by dead roots.

Sorry about that.

This was certainly playable, but the ways to get ammo were so annoying. I didn't know how to get any ammo! At first I thought I was safe if I just went upstairs. The zombies were smarter than that. It wasn't rewarding at all. Where do I find ammo?

Anyway, it was obviously inspired by "Madness Combat". Not a Madness game, just one inspired by it. The knife could only get me so far. I didn't know why you had to aim just to shoot. I guess it's better done with a mouse.

Diotoons responds:

You can get ammo by picking up max ammo's, buying new weapons or pack-a-punching your weapons. Also the Bandolier gives every weapon an extra mag

Well, I thought the idea was quite original. I knew it would be physically impossible to avoid all obstacles when it got that big. I knew it couldn't end just there. This thing was like a star. I appreciate how it's different. It was just boring.

It was probably just too easy. It went on and stuff. The score went off the screen after I got to 1,000. It was still pretty enjoyable. It's just not one of my favorites.

GhostWave responds:

The game is a bit easy on the chill difficulty that's for sure, thank for playing and for the feedback :)

You can change difficulty with space if you want more of a challenge.

Wow, another huge art collab! It's nice to see so many people coming together! I appreciate all the effort put into this. I admit that some of them seemed kind of redundant. For the most part, they were unique. It was kind of odd.

Seems like you'd just have a Summertime Collab. I live in Florida. It's still kind of cold here. There's a lot of places closer to the Southern Hemisphere anyway.

Lizguy74 responds:

Iā€™m in Florida now too!

TigerPlushiefire responds:

I been to Avalon New Jersey Beach, so many times and Beaches in North Carolina too.

Its not Florida, But it has a summer florida in north carolina

Yeah, this was kind of strange. I mean, I tried pressing A, but nothing happened. At least the first guy just died on his own. This still had some great animation. I was truly impressed at how well done it was. It just didn't amount to much.

The music was fairly fitting. I rarely see Western stuff here. I guess this is why. Does POLMO stand for something? I couldn't get the meaning.

TheGorondorf responds:

Thanks for the feedback and the kind words! PLOMO just means "LEAD" in Spanish, just thought it had a nice ring for a game about Western duels

Sorry, but I didn't care much for this. I would have to get more into it to really enjoy it. The worst part was how I couldn't really go back. I wanted to start back at the beginning of the level. The design is too simplistic. I thought the dots added up.

Instead, they just went back to what they were originally. I don't think it's possible to advance after getting stuck somewhere. I will admit the concept is fairly original. You probably need to draw the cats cuter. They actually kind of looked more like pigs to me!

EPGstudios responds:

Thanks for the constructive feedback!

A) I will admit that having to redo parts of levels you've already beaten is annoying, and I tried to make part 2 better in that regard. B) If you're stuck, you can undo, restart the level, or teleport somewhere else. C) The art is kind of weird, though I think it's also endearing in a way. (Obviously, I'm biased.)

I guess I'm just not a fan of racing games. It was kind of hard to navigate. I still did like the graphics. It was interesting with how customizable they were. The title's pretty nice though. It's just nowhere near as good as some of your other submissions.

I just wanted it to be like a game where you drove on a highway. I guess this is what racing is for. It's not that appealing as a Newgrounds game. Everyone else seems to love it. I say that too often.

Frenchie14 responds:

Fair review! This game won't be for everyone

Holy crap! This has 144 contributors to it! This beats "NG's 20th Anniversary Collab" which had 121 contributors! I had no idea that this would be Valentine's Day cards. I mean, I guess it makes perfect sense. We have relatively few Valentine's Day submissions at all!

I'm so glad to see all these great characters gathered together! I mean, they're not on screen at the same time, but still. It was just incredible to see these wonderful bits of sincerity. There's nothing cynical or anything about them, which is rare for a big submission here! Happy Valentine's Day now and forever! THIS WILL WIN DAILY FEATURE!

M-kirbs responds:

Oh god, it beats the 20th anniversary collab? That's a new record set, WOOOOOO!

chillzozen responds:

HOLY SHIT MAH ART WILL GET A DAILY FEATURE11111!!!!!!
IM GOING TO CRY... in happyness ofc!

TheBestBroster responds:

YOOO NEW RECORD!!!!!!!

Questtrek responds:

Woooooo making Newgrounds history!

YendorNG responds:

Happy valentines day!

Stonmann responds:

I still don't think it beats Skibidi Toilet I mean Sketch Collab šŸ˜ŽšŸ˜Ž

zombehattack responds:

You hear that guys? We're record beaters! Yahoo!

Wow, that was a really fun game! It's quite addictive too. I was wondering why there was that toilet in the first level. The game said I could destroy one. I'm glad I got to one eventually. The enemies and dangers were nicely designed.

It's hard to do that with pixels. You really made it work. I liked the transition to a platformer. Platformers are my favorite games. I didn't realize you could stomp on enemies in that form at first. It makes sense.

succojones responds:

Thank you for your kind words :)

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 34, Male

1025 Arbours Drive

Joined on 9/21/08

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