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View Profile Ericho

7,444 Game Reviews

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Normally, I do well with these kinds of games. Okay, maybe not all the time, but it certainly starts out as being really simple. I'm embarassingly stuck on the third level. All I have is a cane which I believe I'm supposed to keep the door open with, but nothing works. One thing that hurt this was how there was no music. It still worked out pretty well for what it was.

I appreciate how you had all these different things going on. I was afraid you would just use the same design. While it was the same premise, the levels themselves were different. While not that creative, it's still a playable game. The sounds sync up pretty well.

I thought this was a great game! It's mostly because the premise is so simple, but you can do so much with it! I didn't even know how I was supposed to advance at first. I thought the jewels that were encased in stone were just things you couldn't use. I should have looked harder.

I love the music. The most I ever got in terms of a combo was ten times. It seemed like I had more than that. Maybe when I get there, it just doesn't show up? I was amazed at how long I was able to keep up with a level before beating it.

This was another really weird game, but I think it worked. It's mostly because the overall design is so good. I could have sworn there was something else here with the name "Bunny Bunny". Maybe I'm thinking of Gunny Bunny. I was thinking I had to arrange everything in a certain way. All you really had to do was arrange that one guy encaved in ice.

I think the sound might be a bit too low on this. It really is a fairly unique game. It's just that it takes awhile getting used to this weird premise. It almost comes off as too easy. Then again, you are timed.

This was a pretty strange game. I thought the best thing about it was probably the easy medal at the beginning. There are a lot of times where I stay through the opening credits to see if there's a medal for that. I thought the artwork was pretty good. It just came off as too weird to me, with an elephant falling in love with a vacuum cleaner. It sounds like the premise of some unpublished children's book.

It's still nice to have a game that's easy to understand. I think it does have a pretty cute layout to it. It seems like you were trying to make something unique and succeeded in that sense. The interactivity is pretty nice. People might want to play this just to see how strange it is.

It was hard for me to understand this. I'm sorry, it just wasn't as good as most people thought. It was weird, because there didn't seem to be any direction for this. It was weird to get so many medals without them actually appearing on screen. It seemed like there was only one level. I just had to keep on playing until I couldn't.

It's just that I wish a game like this would have more going on. You need some more variety with the levels. I'm not bad at it, but I didn't enjoy it. The music was fairly good. I know it's weird to not like a Daily Feature, but that's how I view it.

This was pretty enjoyable to play. I'm not a fan of golf (in real life or on a computer), but this was pretty fun. It's mostly because you got to kill people while you were doing it. I was afraid he was going to be a caddie at first. I like how not all levels are the same. My only criticism is that it is a bit too easy.

It mostly benefits from having good designs. It's pretty goofy, but that works for it. The music used is also quite stylistic. You really do have to use a certain position to kill your golf enemies. Wow, that was a weird thing to say, or type.

I thought this was a decent game. What I did not like about it was how repetitive it was. That didn't stop it from being fairly fun. I think its biggest strengths are probably how you get the hang of it after awhile. You don't have to worry about new kinds of enemies coming. I felt it was best to wait for the walking people to come before killing them.

They don't have weapons, so you need to get the bigger picture of the tanks. I don't even know if the helicopters fire weapons. Not sure if it was meant to be a joke how some were different colors (the citizens). The designs were pretty good. It reminded me of Dan Paladin.

This was a pretty weird game. It reminded me of the D-Day Defense game. Looking back, that is in fact a better game. I guess it just seemed kind of strange how you didn't seem to have any chance of being mobile in this game. You were in the same crunched down position. Or is this maybe supposed to be like the trenches in World War I instead of II?

I was snickered by how you had to shoot some guy who was just standing there. I thought he was an ally I wasn't supposed to aim at. The music is fairly fitting and nicely done. I wish I could get to the parts with the cars. I sometimes confuse ammo with health.

I found this to be a pretty good game. What I didn't like about it was how it told the instructions too much. They were pretty easy to figure out. It seemed to take way too long a time when you changed directions. It was still quite unique. I'm just so used to playing stick games of yours.

I don't understand the concept of eating zombie meat. Wouldn't that turn you into a zombie? Eh, they're fictional, so you can make whatever you want up about them. The music was fairly good as well. It's interesting to have a game that kills the zombies for you.

I recommend this game. My only problem was that it was a little too simplistic. There should have been more detail. It seems like this was more of a game intended for younger players, which is okay. The fourth level is the one I can't get past at the moment. I was just not used to the moving platforms.

I guess it's nice to have games that work fine for what they are. I thought the music was really good in this. I don't know what spiders are doing in the middle of it all. Then again, I don't even know what the main character is. It had a fairly cute layout.

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Age 34, Male

2719 E. 8th Street

Joined on 9/21/08

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