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View Profile Ericho

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You would think more games would be 3D. I did like how this wasn't 3D in that other sense of the word. CGI games are something most people take for granted nowadays, so it's nice to see high quality stuff like this. I couldn't help but be reminded of the "Doom" games. This wasn't as good as them (including the popular flash "Doom" game here), but good. I especially thought the aliens had good designs.

My only complaint is that it took awhile to mow these guys down! At least you got a really nice collection of cool weapons to use. Even the name is fairly cool, if a bit cliched. It really seems like something you see in a game from the 90's. Not that that's an insult, most games are worse.

While not a great game, I was still fairly impressed by this. I think the coolest thing about it was how you had two different ways of shooting. I wasn't even able to understand that at first. I thought that the little thing on your ship that fired WAS the ship itself. It would have implied a lot more mobility. I really liked the graphics, particularly with how technological it looked.

The gameplay could have been a bit smoother. I think the ship itself was a bit too bulky. Of course, I'm dealing with a fictional object, not something real. I think the sounds were pretty nice and kept your interest. Those are some annoying respawning enemies.

I thought this was just a mediocre game. What I didn't like about it was that the designs were just too simplistic. I was hoping for better lighting and shadow effects. Instead, everything just seemed to be the same shade. I'm not saying that can't be done well, it's just not impressive here. I didn't even realize the agents were things I was supposed to do at first.

I'm surprised this isn't under ArmorGames' profile. Well, I guess be credited like that for every game they're a part of. Even the title is fairly bland. It does have some interesting designs with how the balls move around the ship. Picking up the igloos doesn't do much.

I did not care for this game, mostly because it was too hard to use. I think it would have been better if you had allowed a feature where you could change the controls. It just didn't fit in to have the spacebar be jump while the other ones were letters. I would have preferred if the jump button was "W". I do appreciate the decent graphics. I just wish there was more going on.

I just can not get past the part where you have to jump over your head to the next platform...thing. Anyway, I guess I'm still being reminded of Robot Day. It's too late for that, I was just thinking about it earlier. I think the best part is the music. It seems to really set the style.

I was really impressed at how cool the graphics were in this. My biggest complaint is that I had no idea when I was supposed to complete a level! I am at least glad I was able to kill a couple guys. It really was pretty spectacular when they simply blew you to to pieces. It feels like there should have been some music in this too. At least the sounds were pretty good.

I guess I should have paid more attention in the tutorial. I like how the areas you are in are pretty well detailed. It's nice to see how smoothly your character moves around. I've come to think that everything that has "Combat" in its name here has something to do with Madness Combat. It just looks fancy all around.

I thought this was actually a fairly decent game. The thing I didn't understand the most was the name. I'm guessing it was supposed to be a joke? If so, I couldn't really understand it. I think the weakest part of this was probably how it was basically just you jumping over the same buildings again and again. I do appreciate that the gameplay was actually fairly good.

It's a formula that actually works fairly well. The graphics were also fairly nicely detailed. I like the sounds too. Gee, it's been awhile since I've played something from Robot Day, I thought I'd played them all! You must have gotten your medals after awhile.

I admit that it didn't seem that interesting at first. This did, however, manage to impress me as time went on because it did have a lot of cool stuff in it. I don't even understand most of it. It still managed to be pretty entertaining overall, even if it did lag at times. I just think the design of this flying sandworm is cool. It's been so long since the original game came out.

I was so motivated to see my monster get bigger! I had no idea NyanCat(s) were going to show up in this. I couldn't help but eat their pop tart bodies! Of course, I heard those things are terrible for you. The sounds were also really cool.

I honestly did not care much for this game. I think it was mostly because the game just seemed to move too slow for me. I thought the graphics were great as always, it just wasn't that enjoyable. I think it might be because it appeared you had such limited ways to move. The levels were a tad too long too. I at least have to give you guys points for creativity.

At least everything's presented in a fairly organized manner. I like how silly those ostrich heads look. It seemed like there was a fairly nice amount of detail put into everything. I just wish there was a better way to advance. It just seemed to take too long to wait for the right oppurtunity.

I actually found this to be fairly enjoyable. What I didn't like about it was how there was just little sense of difference in a level. I would have liked more detail in this game. I still have to appreciate the cool graphics, because it's pretty funny to see all those versions of that guy just fly around everywhere. I am glad you didn't have to collect all those things in the same level. I didn't care much for the cutscenes.

I think the music was also pretty stylistic. I like how it had this good futuristic theme to it. Hey, it's the year 2012, we should be arriving at that future pretty soon! You really had to do some good timing with the jumps. I don't even know what happens if I don't collect everything, but I'm going to try to do that!

io3creations responds:

Thanks for the feedback. :)

I'm glad you liked the music :)

Collecting the coins is optional. It is there for people looking for extra challenge and medals (hint, hint) :D

I guess I thought this was going to be more colorful since it was inspired by drugs. Anyway, this was at least an okay game. I didn't really understand what the biggest point of it was. Of course, most games are like that anyway. I think the graphics could have used some improvement. At least it had a pretty funny title. I have no idea how to get a single medal.

Again, most games are like that anyway, or at least the ones with medals. Seeing as how it was based on drugs, I would have liked to see some flying monsters or something. At least there's some color. I appreciate the sounds, at least they were not terrible. I don't know how similar it is to real life.

UPTX responds:

Flying Monsters aren't part of the average drug experience to the extend of my memory.

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