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View Profile Ericho

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Pretty neat

I thought this was a cool game because it was just fun to look at. The Catch-22 with that is the graphics seem to be taking some time for me to get used to. There was a lot of detail in them, but it seemed to come off to me as being a little silly. Everyone just bulged out so much. This is still a good game because it is unlike any zombie game you have played before. I know by now that every shooting game like this is going to feature zombies.

It was good to have TomaMoto's voice in this, as usual. This actually appears to be taking place in a well lit area, even though the areas you can not see are dark. It's kind of a point and click game when you have to find keys and stuff. The quality was not that good for me at first, but did get better. The sound effects were authentic as well.

Xplored responds:

Thank you.

Man test?

I really did not find this game fun, because there just seemed to be so little going for it. It would have been a lot better if you had put a background in. Next time, you should try to put in more effort by creating a game created in more time. It is too bad you won Turd of the Week, but hopefully you will be able to improve yourself. I found that if I selected either weapons, it brought me the same result. That "result" happened to be a cat having its head blown off.

I have honestly seen more offensive things on the Internet, so it didn't affect me much. Hey, maybe that means I truly am a man! It was nice to see that bikini girl, but you need to have a lot more things going on as it is simply too short. You could also use sound. I would have liked it if there was at least a gunshot with the dead cat.

Back again!

I had no idea that you submitted something for Robot Day last year! This was entertaining to play because you did not know who was coming to come up next in addition to what weapon you would have. I am glad you did not just use "Star Wars" characters. It was great to hear Robocop's "Dead or alive, you are coming with me" (yes, he was the one who killed me). I only heard that in an amazing rap video so it was great to hear it in its raw form. My complaint is that the "A" button was not the same as the spacebar.

Well, it is just a game played with one button (except "A") so I guess it doesn't really matter. You seem to get the body portions with the characters right. It's weird to see how much they contrast with the big head of the protagonist. It wasn't that hard, as I managed to get past three levels. Thank you again for showing off your creativity.

Most impressive

I think what really helps is that the demon is just a very interesting character. It is like you are not playing a game but rather a cartoon when you see him in action in his cutscenes. Without him, this game would be nowhere near as fun. The best part was the graphics, as everything was presented in a clear, manner. This series just never gets old, as you guys will always find new locations. It is very impressive how so many people contributed to this, even a whopping six voice actors!

It's obvious there was a lot of effort put into this. As one who is not good at point and click games, I could not get that far, but I can offer some advice. Pick up the change on the top of the roof and the ground to use the pay phone. There are also a washcloth, a drink cup, and some chewed gum lying around to collect. I believe it will help you eventually.

Better than expected!

When I first saw the name of this game, I thought it was going to be a reference to that "Archie" song. I am glad to say it turned out to be something much better. What is really cool is how you manage to turn something so simple into something so playable. The music is great as well and gives a good hip-hop feel to it. It is amazing how creative you can be by finding new ways to beat the levels. Even when it seems like you're stuck, you just make more lines to go on!

Each level was radically different, especially the fifth one. The whole concept was very original especially when you changed the sugar color with those color filters. It was a soft, steady game that you could really take your time with. It seemed like every level just had a huge number of ways to beat it. It also helps that I am really good at it.

Better!

This is the best in the series so far, mostly because the gameplay is a lot more clear cut. The best part is having the percentage at the top of the screen. As far as I know, all I have to do is survive and keep on shooting these guys! As it takes place on the second night, there is a lot more ground to cover being outside and all. I liked how there were a wide variety of enemies, like these weird giant lizards. I did not care much for the cutscene, only the shooting the zombies.

It's also great how the zombies react when you hit them. It's a fairly realistic portrayal, not that you really can portray zombies realistically. Man, is it refreshing when you upgrade for a new gun. The gray barrels explode when you shoot them, in case no one else could figure that out. Congradulations on being featured in three series/collections!

Pretty funny

I was entertained at how goofy this game turned out to be. This is one that really relishes (if it were a hot dog that would be more of a pun) in how silly it is. From the intro, I was hoping it would be CGI. It's still a fun game, but it could use more detail like have some more obstacles and a wider variety of powerups. The funniest bit was when you just stretched the turkey and let him run around. It is certainly a unique game in the "cannon" series or whatever you call these games.

What really works is how wonderfully cartoonish everything is. It seems just like something out of a classic Tex Avery cartoon. It makes me glad that there are a lot of Thanksgiving submissions, Halloween and Christmas just seem to have much more. It's fun to see just how much this turkey squirms. It might have worked better if there were some powerups.

Sweet game!

This turned out to be a lot better than I remember it. It was great how you were able to put so much detail into a game that had a fairly simple premise. I was a bit confused by the instructions to press down for toggling, but those switch around the platforms to jump onto. It's just great how much this guy can jump around. I was thinking he resembles a sort of space hamster. Another cool thing is how you instantly teleport out of the level when you are done with it.

I like how the protagonist's yellow color contrasts with the red background. If MC taught us anything, it's how well contrasting colors work. The music was also nice and seemed to have a country feel to it. Granted, I have never heard of the thumpMonks so I would not recognize their stuff. It's fun just collecting everything and finding out for yourself what goes where.

Tentacles?

It was nice to see a followup in this series and a good one at that. The best thing is how well everything syncs together and while there is not much detail, the graphics still look great. You would be surprised at how much strategy you have to use with this game. Make sure that you utilize every single organism that you have control over. It was also great to get a medal after every single level. You have little idea what is going to come up next, and you have to prepare yourself.

It is so satisfying towards the end when the enemy just slowly loses their power until nothing is left. The bubbling sounds were nice as well. The music gives a good mysterious feeling and applies well to the soft but deadly gameplay. It was really cool how you could use your tentacles to go past other organisms without touching them. You guys just really know how to set a mood.

There you go again

I was confused as to why this did not have medals (of any kind) on it. I of course now realize that it was not a game but a cartoon submission and it is interesting to see you doing something new. The coolest thing was that there were simply so many deaths to choose from! There were almost too many! I could be here all day looking at whatever is going to come up next. What matters is that you have a really cool idea and it's a good way of showing off your creativity.

It's amazing how many ways you can kill someone with a soccer ball. There were some flaws, such as how you might have used some music and the animation could be better. At least nothing appears out of whack in the color. I really like the ones where his body parts fall to the ground. Man, how do those bodies supports those heads?

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Age 34, Male

2719 E. 8th Street

Joined on 9/21/08

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