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Well, that was certainly interesting. I thought it said "Tulpa". This certainly works out as a Halloween cartoon. Now, this is certainly meant to be spooky. You know, with the flood of blood and everything. Hey, I rhymed!

I like how casual he is about blood being everywhere. I would think he'd want to get any key he would right away. I got the red color obviously! I liked the sound of the rain. It's uh, realistic.

Meiallu responds:

"Culpa" is "Guilt" in Portuguese. And about the blood, it actually doesn't make too much sense for she to be so calm 😂

Oh, I didn't even know this was a Halloween submission at first. I'm impressed at how this got featured at the top of the page. It was a rather light-hearted game. It didn't seem scary at all. Well, I guess all stuff with ghosts could qualify for Halloween. I really liked how sincere this was.

It was great to have good mobility. You certainly had a lot to do. This main character is just a nice lady. I couldn't remember the first one. As I've said many times before, I've reviewed so many things I can't remember them all.

JoelLikesPigs responds:

Thanks 😊
Halloween to me is ghosts and goblins - not necessarily horror, just an opportunity to use monsters as a theme y'know?

Well, this was a genuinely good game, but damn was it hard! Everything had to be timed to absolutely precision! I had no idea what was really going on. It's hard to be motivated to play something so long and difficult. It was done with good sprite work. The music was good too.

I can't even give instructions on how to beat the level. People don't like it when I give instructions in my reviews anyway. A lot of it just seemed like luck. Yeah, I'm just not into puzzle games. I still have to recommend it to people who are.

blit-blat responds:

Thanks, glad you thought it was good, even if it was too hard! As @qwerty741 said in their review, when you move, the monsters (and spikes) also move. The direction they move in doesn't always correspond with your direction, but it does remain constant.

Damn, I can't believe it was that hard to just beat one guy! You thought you had him beat once, but then he got his health back. Then you beat him again, and he got his health back. Then you beat him AGAIN and GOT HIS HEALTH BACK. I do love the axes, though. I just wish I was better at it.

This guy has as many backups as Freiza! I should more be used to Bullet Hell. The "Game Soy" layout was very nice. That's the second game like that we've gotten recently. It was definitely playable.

Frosty responds:

no dw i made the difficulty too hard. problem with playtesting is since i memorised all the patterns it was too easy for me and too hard for players lol

It isn't Monday anymore. I still love that bear drawing you made. Yeah, this game could get frustrating. I was quite annoyed at how there was no level select. The music was fairly good. It's one game where you have no time to rest.

The title's kind of odd too. It certainly took effort to make. He kind of looks like Kirby. Well, a flattened Kirby. I wish he could move like Kirby.

LeviRamirez responds:

he started out as a kirby OC I made when I was like 8, and has morphed into his own original little thing

For something simplistic, this was really good. I didn't understand how to advance. I thought the other squares were new levels. The levels just went on forever. I'm glad I figured it out. Some blocks were pretty annoying.

It was hard at times for it to be rewarding. Wait, does that mean? The music was good not that I really listen to it. I even love the title. There were a lot of things to click that left you outside the game.

Sulfur-Cretin responds:

Thanks! Originally each character would have had a different ending/challenge. But it was for a jam so I kept it small

Yeah, I can understand why people didn't like this. It's really hard! I could at least get into the animation. I just wish there was more gameplay. It would have been interesting to have more than just one level. Thank you for yet another easy medal.

I didn't quit the game! I just lost! Well, I did refresh the page. I love that "Lucky Star" animation. You have good designs for these characters, it's just very difficult.

Just-a-ng-dummy responds:

Thx for playing Ericho! The game wasn't supposed to be more than defeating motherfuckin' Pistachio Man and I kinda just wanna let it stay that way!

Plus I have more other more serious projects on the side! Other than that I guess I could tweak some more values again for an easier boss fight!

https://youtu.be/OT74JgSnQXE

I'm sorry, but it was hard to get into. I guess it was more challenging as it went on. I thought you'd have much more mobility. Instead, it was just you in the same spot punching the same enemies over and over. It looked like a Madness cartoon. I mean, there have been tons of those recently.

The sounds were okay. It just had no variety at all. We all know what it's like having trouble falling asleep. You needed a lot more detail. I'm at least good at this game.

TrickWithATwist responds:

I appreciate your feedback :)
I agree with you with the lack of variety. I made this game under 5 hours for a game jam so I couldn't add much.

Well, that was an easy way to get a bunch of artists together. It was still good. I kept thinking that there were things close up that weren't there before. I'm pretty sure they were all there. It was interesting to notice new stuff. That's what closeups are for!

I don't follow any of you people. I mean that as in follow on this website. I'm not saying that I don't understand you. This is still kind of interpretive. Happy Madness Day if that means anything here.

QueenBoo responds:

Happy Madness Day!

Joe-nutty responds:

If you type "HMD" you can get a monster that looks like me holding a hammer irl. Not a threat, its just a secret to unlock in the game ;)

Wow, I actually ended up loving this game! I had no idea it would be so fun. You never know what's going to appear next! I loved playing "Galaga". I used to have it in this old church. It was actually a big part of Sunday school.

Hmm, religion wouldn't like witchcraft. I loved how fast it moved. It's hard to keep up with when the enemy will advance. Lina's a good name of a witch. It's just like "Slayers".

Achie72 responds:

I'm not saying she is name Lina because of that, but I'm not denying it either.

I'm glad you liked it! My main inspiration was somewhat Gradius, as that was the shmup for me back in childhood!

A few changes are in progress, so if you liked it, maybe check back later in the future!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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