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View Profile Ericho

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Well, this was one weird game. I knew there would be a point where I could not advance. It's not that it would be hard, I just didn't know how to! I like the idea of you being a spider...thing yourself. The graphics really are quite good in this. I like the wide open spaces.

But yeah, it is pretty hard to understand. At least most people enjoyed this. I'm too lazy to really go into it that much. I still found this to be a creative game. It is pretty straightforward in its weirdness.

I admit this was quite inventive. That's why I really liked it! It was weird, because at first, it seemed like a game where I'd battle demons or something. It managed to be probably better than that. I'm glad you don't have to angle the racket or anything. It's just so crazy, it's enjoyable.

There really are new things going on all the time in these levels. I can't believe I'm the first person to review this after the day it was released! At least I uncovered it. It could probably use some better graphics, though. Still quite well done.

I actually ended up really liking this. I think "10 enemies" refers to ten different enemies. I really appreciate all the hard work put into making this. It seems like there was a lot of detail. While not too colorful, still very good. I was afraid you'd have to collect all the coins to advance. I'm glad you don't.

I also like how your health can be replenished level after level. It's still pretty difficult. I had no idea slime could kill you in a game like this. It kind of reminds me of something like "Blue Ball Machine" with how small everything looks. That's a good way to show off detail.

CTincknell responds:

Thanks! I changed the description to say "10 distinct enemies" now :P

I tried to make it easy to die if you make a bunch of mistakes, but easy to recover from one or two mistakes. Hopefully the difficulty feels balanced.

I admit that this was the weirdest pizza game I've ever played. I had no idea you were cooking a pizza just by making it fly up. It doesn't sound very practical to me. I still appreciate how unique it is. It does in fact manage to get toppings as it goes up. I have no clue how that works.

While it wasn't that great, it was still pretty good. You can just keep on clicking the pizza right as it appears on the screen. Then again, it seems like you can't even do that forever. I was just expecting a game where you put toppings on pizzas. That might have been more fun.

I admit that I'm not really into games like this, but this was still pretty good. It seemed way too easy at first. The hardest part was how you were punished by going back to where you were before. Or maybe that was just my bad playing. I guess it didn't need to be any flashier. The sounds were quite good in this.

I really came off as intimidated when people booed me. I didn't care, but that was harsh. I just thought it was interesting to try to go along with. I'm glad we can have a game that tests you like that.

This kind of reminded me of "Iron Chef". Well, I've never seen it, I've just heard about it. I thought this was pretty well done. I really did think you had a nice and original way of serving the food. I knew you had to be more focused on this. Just clicking over and over was too messy.

It became hard to keep track of everything. I am glad you managed to win at least one award. You would be surprised at how many high rated games never even get a single medal. It was funny when the customers got angry. They should.

I'm thinking this is the same as the Galaga game I used to play. Dang, that brings back memories! Anyway, I actually thought this was pretty good. It really is interesting to see these different designs. The original game, is of course, better. Then again, I haven't played the exact Phoenix game you're talking about.

I thought the sounds were pretty cool. There really were some nice colors in this. While it can be too difficult (at least in comparison to the game I'm thinking of) it's still pretty nice. A pity it isn't that popular. It's at least decent.

I found this to be a pretty standard game. You deserve credit for making me wanting to go through the instructions. I couldn't understand it all at first. I should realize that even as the most prolific game reviewer, I don't know how to play games without instructions. I thought the music was okay, a little annoying. I think it could have just used more design.

It came off as kind of bland. Now, it really didn't need to be that detailed, but I think it would have helped. I guess it does accomplish what it sets out to do. It seemed to be fine with the level of difficulty. While not too good, not at all bad.

I agree with CyberDevil (I broke my rule). I think the best thing about this was that it was pretty easy to understand. It didn't really matter that much, because it was quite difficult. I couldn't help but think it was because I used a laptop. I still can't say it's a bad game. It was pretty challenging and had a fairly unique design.

I always look for those things in games. I don't think I've ever played the Vectrex game you're talking about. It sounds as hard as this. It's good that you have nice mobility. I think the music's a little too loud.

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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