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View Profile Ericho

7,621 Game Reviews

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This was a great game. It seemed too easy at first. Then things just started going crazy. I knew something like that would show up. The best part was how unpredictable it was. The worst part was how hard it got.

It really did have some huge levels. Even with the checkpoints, it was difficult. You had a great variety of unique enemies. Even the title was great. Stop this cat from dying!

Wow, that was impressive! I loved the drawings, but the songs may have been the most impressive part. I mean, that's a lot of running time for them! Anyway, it was wonderful to see so many different styles here. I liked how you could go to fullscreen like a YouTube video. This was a huge cartoon after all.

I love how we get so many different characters here. At first, I thought it would just be Zelda characters. I'm glad we got so much more. I hadn't even heard of running shine before. It was quite fun.

Oh, I learned how to play this. I thought "Shift: Select" meant press Shift to start the game. I was able to recognize a lot from the show. I've never seen it, but it's been referenced in pop culture so many times I'm familiar with its elements. It was great to see you guys work on a game. I am bad with the umbrella removal part.

That one really does require you to be careful. I guess I would have liked to see color. Then again, it is supposed to be like a classic Gameboy. Those things are still around? This was a nice game, but not great in my opinion.

This was kind of a playable game. It didn't help that it was just clicking in the same spot over and over. It wasn't very creative that way. The best part was how simple it was. I managed to find the dealer! I wish there was more going on.

Maybe you could have had the people scream or something. Come on, make it darker! It needed some sound effects. All it had was the same music. At least I was motivated by how easy it was.

DeludeAndConquer responds:

Well, that's a clicker. It's about clicking. But yeah, more cool features and effects can be added. But for the most part I'm trying to keep it simple.
Thanks for the feedback! And thanks for playing my game!

This really was a unique game. When you got two of them together, they merged. That got pretty annoying. It's always satisfying to see it all come together. It's hard to give any tips. I mean, you need a walkthrough to understand every single detail.

I appreciate the music too. I like how happy these blocks look. It's a very cute game. I still struggle with puzzle games. It was still really fun.

Dang, these games are really hard for me. I was at least able to get through the tutorial. The best part was getting to shoot those guys. I didn't understand what the RMB stood for. I now realize it was "Right Mouse Button". At least I managed to get that done.

I don't know why being shot in the head wouldn't make other enemies alert. I don't care as this game is hard enough already. I tried the first level and thought there would only be two enemies. The mines were probably the best weapons. It was just like "Boxhead".

What a weird game this is. It's definitely good because of how creative it is. It does lag on the second level. It seems a bit overly complicated. I can't whine. This is still enjoyable because of the design.

It looks like something Jhonen Vasquez made. It takes a while to get used to these weird controls. We seem to have a lot of games that I'm having trouble with lately. The music is soothing and appropriate. I never heard of using rain as a weapon.

DaShahRach00 responds:

Hey ! Thanks for the review, the lag issue has been fixed!! It was hard, but we did it, sorry for the inconvenience.
I like designing innovative mechanics, but it's true that they can be a bit complicated to understand sometimes"
Thanks for all of the good thing you say

That was a pretty fun game. I mostly enjoyed it because of how mindless it was. It was just killing people over and over again. These were pretty nice graphics too. The music was very appropriate too. I liked how blocky they looked.

It was almost like something from "Minecraft". I didn't even know how I could die. It just seemed to go on forever. It's not too creative, but quite fun. It fits the genre.

This was certainly a good game, but boy was it hard! I realized you had to collect every single star to advance. The third level was absolute murder. I mean literally as I kept dying on it. You have to be extremely skilled to manuever over every little single thing. The first one was better.

It was weird how you had to put the fire out by shooting it and it came back immediately! I’m still up for a challenge, but this was wild! I remember the first game as being a lot easier to understand. It was just nothing but obstacle after obstacle.

StufflingDX responds:

Use your sword to get rid of the fireballs for good!! : )

This was a pretty good game. I admit to not being the biggest fan of RPGs. I do love the "Epic Battle Fantasy" series, though. It's nice to see it being easy to understand. I admit it's kind of redundant. I'll probably never figure out how to get very far.

I didn't realize you could see who your opponents were targeting. I'd have to know how to get health back. It's interesting to see how far you can get. It's more for people who are more into RPGs than me. This was fine for a quick play.

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