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Well, this was definitely an interesting game. I think I needed some more clear instructions on how to play it. I really have no idea where I'm going with this. I just kept going around making land. It was pretty easy. I was able to kill those evil clones or whatever they were. It was just hard to understand.

I'd need to see a demo. I appreciated how I had a lot of mobility. Portal guns always remind me of "Rick And Morty". It was interesting to see what would pop up next. It was certainly unpredictable.

Wow, this game was really cool! It really does deserve to have the highest earning of anything submitted for this game jam! I remember playing "Snake". Well, only online versions. It's so authentic to the original game. I wouldn't think snakes would like apples.

Well, it is just a game. It deserves to be the thumbnail too. It's simple but works great as a game. It's hard to say more about something that's exactly like the game. It almost looks like CGI.

I'll probably never figure out how to get those secret medals. The best part of this was the music. I mean, that was wonderful! It could have used less of StrawberryClock. I noticed the mushroom penis art. You should be called the Cock Crew!

How has no one made that joke before? I'm normally not into simplistic art galleries, but this was quite nice. It fits the Clock Crew quite well. Wow, few people here were actually clocks. How nice of you guys to not be inclusive!

BlueMonday1984 responds:

"I'll probably never figure out how to get those secret medals."
Magnus just put up a walkthrough with some screenshots I provided him.

Feel free to check it out if you just want to grab the secret medals and move on:
https://magnus727.newgrounds.com/news/post/1374949

aapiarts responds:

Grr you ruined the secret (I didn't know them either so thanks lmao)

I'm sorry, but it was hard for me to get into this game because I wasn't very good at it. I need my RPGs to be a lot flashier. This one just seemed too bland. I guess it was at least kind of playable. I didn't get the difficulty option at first. I must have gone too fast.

I did think some of the simplicity worked. I just couldn't get any hits in. My opponent was still better. The music was alright. It just didn't capture me.

This was a pretty good little game. I admit it got frustrating. It was still interesting to see a giant beetle. I beat the beetle! The title already sounded redundant. I was in no way expecting the beetle to go into Bullet Hell mode.

I thought that was just something that happened halfway through the game. Instead, it was something that seemed to happen at any time. It was certainly harder than those grape juice...ball things. While frustrating, it's quite playable.

litroj responds:

Thank you! I will try to add progressive difficulty in the next version.
YOU BEAT THE BEETLE!! CONGRATS!

This was a good game, but it was frustrating. It was the crawling bit that confused me. I just didn't know how to crawl! Anyway, it was a creative game for having mundane challenges. I appreciate all the artwork. The paper cut out style works well.

The music was fairly nice. It just got a bit tedious. I should not complain about the medals. I especially won't ask about the secret medal. You have to not just be quick, but figure out how everything works.

JackAstral responds:

You just click and hold on each icon until the next pops up

I hate to say it, but I just didn't like this. The whole thing felt pretty pointless. I mean the graphics weren't particularly good. I guess I was motivated to keep on playing. You do learn to get used to it after awhile. It's been a long time since I've played a first person shooter here.

That's not really a bad thing. I just don't think they work well here. You need to have more detailed enemies. I just never look at the scoreboard. It's interesting to see how far you might get in something like this without knowing that.

This was indeed a great game. I admit it was a lot harder than the tutorial made it look. It just went on forever. This still had tons of unique enemies. Why did it take me awhile to understand how to press E to pick up the devices? Anyway, it was still quite enjoyable.

This game gets hard fast, but for me it was the Arena Mode while it was nightmare. I guess you just advanced by moving around to the next area. This could be bullet Hell. There were so many weird things just flying around. It was definitely creative.

Wormy? That was the name of Sandy's pet worm! Well, her pet caterpillar. I was pretty good at drawing this. It is annoying how you drew dots and not always solid lines. Why would anyone want dots like that?

Anyway, I didn't know the point of these extra things. They were still cool, though! That was really the only point they needed. This was more enjoyable than I thought. I kept thinking this, "I was looking into this nice visa".

I think my favorite might be 53xy83457. I recognize the first picture. I think it's a screenshot. I knew what kind of collab this would be. That's what wallpaper is! Dang, we're getting a lot of collabs lately.

It's weird how you can so quickly go through something that has so many people working on it. Well, we review single art pieces. We can review this too. That's some upbeat music too. I like how there wasn't really a theme, just Newgrounds in general.

ejulia14 responds:

Yeah, collabs are a HUGE staple of NG culture. Has been ever since the rise of multi-author submissions where people took advantage of this to credit people in submissions with sizable crews or have people involved in a collab!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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