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Well, I couldn't make heads or tails out of this. I especially couldn't make heads out of this. I was just so confused as to how to play it. I don't even know how to use the link for the walkthrough. That would be too easy anyway. It really is quite different than the games I am used to. It does have some really good graphics.

I also think the music is done wonderfully. I couldn't help but think it was supposed to be about snow or something. Okay, I understand the walkthrough now. It reminds me vaguely of Cuboy, but more realistic. Okay, cubes have been done before.

This was one of the strangest escape games I've ever played. I am amazed at how awkward it was. How could someone get stuck in a restuaraunt anyway? No one noticed as it was closed? Anyway, I was impressed by the CGI. It could have been better, but still pretty impressive.

I'm not a fan of these kinds of games in general. I like how I was able to get far to a certain extent. You cut the wires and then you just go into darkness. I like the music. I think that even is the kind of music you would play in a restaurant!

Wow, this is a truly frustrating game. I think it's probably the best that's been done in the latest NG game jam. I am just so fascinated at how difficult it is even though it has such a simplistic design. You really get the sense of being in a crazy world here. Everything just seems to go wrong. I had trouble with every single letter.

You had a good idea by having a medal at the end of every level. That made it all the more rewarding. It's interesting to see how the game changes over time, even if it's mostly simple. I'm afraid of becoming too addicted to it. It's not one of my favorite games, I just want to advance!

Well, I couldn't get that far in this game. I still think it's pretty enjoyable. I think it's because you're in an interesting environment. There are some people you could kill, but they didn't attack you. You should have been able to use the whip longer. I did like it how I could trick some enemies into attacking each other.

The worst were probably the flying fire breathing furballs. Just a few hits and they could attack. I never got a good way of using my special moves. Half the time, I didn't even intentionally do them. I appreciate how it's creative. I recognize the character, but not the games.

SeethingSwarm responds:

Yeah the Hobo series gets a lot harder and much more challenging in the end. There are useful ways to use all the combos in the game, you just have to learn when and where. For example, using a powerful puke attack against one of those fur balls would do them a lot of damage, just keep your distance ;) Thanks for the feedback and I'm glad you liked the game and appreciate its weirdness! :P

I really liked this game. I think it's probably because it's just a never ending series of zombies that are coming after you. You even got some variety with the hockey mask guy. I don't like it how you have to reload your shotgun every time. Maybe I'm doing something wrong? I love games that give you a lot of mobility.

This might sound crazy, but sometimes getting yourself cornered is a good thing. It just comes off as more organized to me. There is of course the problem of jumping. You probably could have put some music in it. Still very nice.

I think this is a pretty good game. I do, however, not like how it's just the same thing over and over. I found it strange that the enemies all looked the same. It still gives you a nice amount of mobility and you have fun shooting them. It cost $5000 to just equip something new? That seems a bit high.

It is fun to keep on doing this. I like how the zombies make this "ooo" sound when they fall down. I thought the roman numerals in the title were exclaimation points. There's another game that does have that in the name. This was fine for a quick little play.

This was quite different than what I thought it would be. I thought it would be a game where you threw a paper airplane into stuff to attack. It was pretty much the exact opposite. I just have to admit that it isn't much fun if you do it like this. You just click over and over. I think it's funny how a paper airplane can explode like that.

Especially considering that it's raining. The birds in this looked a bit out of place. Of course, they are really the only living characters in this, so they would be different. At least you always have the potential to get better at it. The music is pretty good.

I found this to be a decent game. What I did not understand was how it was supposed to progress. It seemed like it was just one level. It doesn't really give you a lot of room for improvement. Granted, you can always take it over, but it isn't that rewarding. I really do like this music.

We can pretty much say that Cupid is the Santa of Valentine's Day. I thought you had to aim your arrows directly at the hearts to obtain them. I now realize you just have to touch them. Cupid is becoming more angelic nowadays. In original mythology, he was a god in his own right.

Wow, I think this is one of your first games ever! I think it's really cool how you have so much going on. I really felt that I was right in front of the action here. The animation was just terrific. It didn't take long for me to understand how to move around. I've played thousands of games, I think I would know by now.

Some of it was confusing, but it was still awesome. There is so much environment for you to explore. You get a better sense that these stick figures look different. I guess I'm just distracted by the ones with boobs. You really have to search every crevice for everything here.

I'm not going to complain about the controls. I will claim that it just takes too long to kill your enemies. There didn't seem to be a lot of difference in terms of the weapons bringing more damage. It does seem like the design is fairly good. I just don't understand how there's a lack of mobility. I thought the level where you couldn't kill anyone was hard!

I don't mean to complain, but it could be better in many ways. The best thing is probably how you have a lot of lives. It takes awhile to get used to the mouse movement. This isn't something I would recommend. It was pretty mediocre.

josh-tamugaia responds:

Thanks for your feedback

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