[update] check out new version, fixed the keyboard issue and made the first level faster.
Thank you for playing and for the feedback!
I do agree with most of your statements, but you have to keep in mind, this wasn't intended to be a deep or complex game, or a game you grind on, just something to pass a few minutes on here and there.
That being said, I will keep evolving it over time.
About the arrow keys and the spacebar key, I will look on locking those keys, though you can use any other of the keyboard keys/touch the screen/click the mouse or use a gamepad :)
Your health does go up at the end of the level (not to full) and also your max health capacity is increasing, the higher the level you beat the higher the health reward is.
You will have to eat those pearls to stay alive, but not all of them, around 30% is enough to survive, when you get to higher levels you will have plenty of health to waste around.
The levels gets more intense with time, more types of enemies, more enemies spawning, but also more pearls and powerups.
What level did you reach?
The first level was design to ease you up into the game, but yeah, it might be too slow, I will work on that.
I agree about the graphics, I'm terrible with making graphics, believe it or not, I out did myself on this one :)
If I had spare money to throw on a non-profit game, I would, but unfortunately I don't.
I do work on that skill and I'll hopefully get better with time, but that's probably the best I can do right now.
Interesting statement, more music, when there's no music at all :)
That was actually a design choice, I am a musician and making music is usually the easy part for me, but I felt like this game will work better with just atmospheric sound effects.
I thought about making something very subtle with just a bass line with a mellow tune, I will give it a go on my next session.
In conclusion, I know it is far from being perfect and I'm OK with that,
It started as a little game-in-a-day project, and ended up in a game in 4 days.
I will continue adding to it, whenever I got the time to make more assets (takes me a lot of time) or a new cool idea.