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View Profile Ericho

7,618 Game Reviews

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Yeah, that's a classic indeed! Anyway, this was quite hard. I couldn't seem to be able to phase for a long enough time. I completely forgot I could do that! It was still okay. If one of them is defeated, shouldn't the whole jury not be able to work?

Anyway, the picture was just way too big. I could barely find the proper way to see the whole thing. It just seemed too complicated. More skilled gamers should like this. Wait, I am a skilled gamer!

DecadeDecaf responds:

By "phase," do you mean dodge? You're able to directional dodge by pressing X while moving! I'm sorry that the picture was too large for your monitor. What's a good resolution to embed my games in the future?

Thank you for the comment!

I thought this game was pretty good. I will admit the graphics weren't that great. They needed to be detailed better. Still, it was a pretty original concept. I liked how you didn't have to challenge your enemies to a fight. It didn't take you to some new location.

You just thought them as they came. It became less of an RPG like that. I'm not the biggest fan of RPGs. It was a pretty strange setup. It could have used better graphics, though.

At first, I thought I wouldn't be able to advance much, but I got three medals! What a funny coincidence. I was just going through an old game from you guys. I thought this would be just like a chess game. I'm glad it wasn't. I don't like chess!

I'm glad it was a shooting game. There were some annoyances, like how you had to beat a boss to get upgrades. Still, it's a very fun game. I really do like how the shooting is automatic. More games should be like that.

Dang, this is the biggest collab in the history of Newgrounds! Seriously, I don't see what could surpass it! I was hoping it would be something like short cartoons or drawings. Well, I guess it technically was drawings. Everything is technically a drawing here! The format was good, but I wasn't able to play the game that well.

I couldn't control how to bring the claw down. I just had to experiment with it. I was afraid I'd get the same toy twice. I don't know if that was even possible in the game. While I didn't think it was great, it's still definitely worth checking out.

whimsical-wife responds:

you can't get the same toy twice! I thought that would be annoying

Tyhond responds:

Everyone did great :)

Well, this was definitely a unique game, but not the best. It was mostly just difficult for me. I can still appreciate how it was pretty innovative. I managed to have 37 left. I got to 7 out of 50. I managed to get further than I thought.

It was really those pills that I needed. It seemed a lot of it was sheer luck. I do like the premise though. You really see a Tetris game with a story. I really liked the setup of how you could view things from different angels like a 3D game.

This was just as good as the previous entries. I got 75 on the English Literature. I guess it's just poor sportsmanship to mention the answers to some questions. Then again, how many could I even list here? The format was nothing new. I can't give it that high of a score.

The music's pretty nice. I guess Language and Literature really do go hand in hand. I guess we'll never run out of trivia questions. The titles make sense. I wonder if trivia really did originate from the word trivial.

I thought this game was okay, as it had its downsides. It didn't work when I press "Esc" to leave the inventory. I didn't know how to reload. It had some pretty awesome cutscenes. I'm glad I could get at least one easy kill. I haven't said that in awhile.

The graphics are quite nice. It seemed a bit overly complicated with these controls. It was weird how you included joystick controls in this. I've never seen a game here like that. I guess in that sense it was at least unique.

This game was good, but I didn't know how to submit a high score. The menu says nothing about a high score. Anyway, this was still pretty good. It was a nice take on the Javanoid game style. That's what those are called, right? I didn't notice those black bars at first.

You know, the ones that lower the thingies in? I liked the wordplay. The backgrounds were pretty interesting too. I'm getting used to the music more. It deserves its Daily 5th place, even if that's a small compliment.

Well, this was quite a hard game. It was annoying to have to remember everything. I still found it to be unique. It was a bit annoying with how it had little to do with Hatsune Miku at all. She wasn't even that involved in the gameplay. I would still probably recommend this.

Its strongest point is that it's a different kind of game. I've never played a game where the whole thing was about bomb defusal. The graphics were pretty good. You have to be patient with it...or just write the answers down. I don't know why you didn't just use the A or B on the keyboard literally.

mksfbirdup responds:

The game was built in GB Studio for the Game Boy Color. Its a nice bonus that it works online, but the restrictions of the handheld system forced me into some suboptimal UX decisions (strict button mapping, symbols only rotating one way, limits on how detailed some clues could be, etc)

It was a bit hard to understand the point of this. I mean, it was just you swatting the same bird away over and over. There needed to be more variety. I was hoping you could move around. It was also too simple. It's still a pretty original idea.

I don't know why you'd use a lollipop. It's still kind of interesting. I just wish it had more of a purpose. Still, it's a an okey little game. I just wanted mobility. It was too redundant.

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