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View Profile Ericho

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Wow, I thought this was a great game! I really had no idea how to even play it. I should have read the description first, but it didn't even matter. I just loved hitting stuff over and over. I didn't even know what effect it would have. I thought the goal was to just kill the other players like that.

I didn't know where to bring the flag to. I could play this a lot without even wanting to win. I liked how I didn't have to be exactly spot on to steal the enemy's flag. It didn't make it any easier though. I can always use training.

Wow, I was impressed at the high score! I didn't think it was great. I guess it was just hard to move along fast. It was still a good game for me. I'm not into the sexy mouse thing. The spikes on the side were especially annoying.

The music could have maybe been better. I didn't even notice this collection at first. This was definitely a huge area to explore. I don't think mice eat bugs. They'd certainly stomp on them though.

This was a very fascinating game! The best part was probably how much of a cool world you created. You really knew how to put everything together so well! I didn't even notice my little dinosaur companion. Yeah, I'm not going to make the umpteenth Flintstones joke. It was indeed primal.

I was stuck with jumping up through a bridge or something. It was fun to just destroy things. There were so many things to collect. I liked how you could really explore. There always seemed to be more options. This was quite well detailed for a sprite game.

SeethingSwarm responds:

Thanks so much for the kind words and I'm really glad you enjoyed the demo of Primal Planet :)

Did you ever get past the place you got stuck? Perhaps I can help out, or maybe improve the game.

Anyway, thanks again and it's so nice that you appreciate the details about the game. I'll do my best to make the full game even better!

At first, I couldn't understand how to advance. I then realized I had to just wait for the green options to appear. I'm glad I could past that and into the real world. Vile is easily the best part. I love this little purple guy's design and how he advances the story. The animation is awesome.

It's a shame it took me so long to understand this Halloween game. It's great to have a game series here. I can see how the download size is so large. I'd give instructions but people don't want me to do that.

What a quaint little game this is. I do get stuck at a certain point. You can't always climb where you think you can climb. The artwork is so nice. You've created a nice little world to live in. It's like a drawing come to life.

I got as far as the first record. You'd be surprised how much time flies. It's especially when you're working on a big project. I still can't find use for that pyramid. Uh, Happy Veteran's Day if that means anything here.

Mateusz-Skutnik responds:

Yes I agree. This is really old platforming engine created in flash. I'll take good care of this game when remastering it for entire daymare series in one game (actually working on that remaster right now. Link in the game).

It was weird to go through training in this. I KNEW it was way too easy. Wait, I was training to make a train? What a funny pairing of words! Anyway, this was surprisingly complicated. It got particularly annoying with how I had to use every train track.

I know that I could have made the train go through with some track left over. At least it was pretty clear cut. I'm stuck on the second level. I guess I'm just bad at puzzle games. Yeah, that explains a lot.

I found this game to be just okay. I will admit that it was pretty monotonous. I mean, it was just me hitting zombies over and over. It was still an interesting idea. I thought I wasn't supposed to kill the cats at first. It just put my score down.

I could get a medal for killing them at least! The graphics could probably be improved. That wasn't really the point, though. You still deserve credit for kind of a new idea. I was annoyed at how far I had to strike an enemy. It was still okay for me.

Well, this was a good game, but it was really difficult. I had no idea I would be losing my blood automatically. I thought that would only happen when I hit stuff! I was thinking there would be a medal for beating a level! Okay enough whining, this is a pretty cool game. You just have to be reeeeally fast.

There's definitely action to spare. You have to make that action happen. The worst part was not knowing which path I should take. Luckily, I didn't have to destroy every enemy. I never seemed to run out of those blue potions.

decafpanda responds:

Thanks for playing. The blue potions are your ultimate attack count. Using your ultimate attack is extremely important to wreck the battlefield and gain blood.

Well, I thought this game was pretty good. For the life of me, I could not get past Level 5. This was in three collections! That's quite impressive! The things the flying monster said were kind of funny. The music was good and elegant.

I'll have to work harder to really get it. I can tell it was made in a short amount of time. The graphics aren't the best. It's still quite playable. I thought this would be a platformer, but it was more of a puzzle game.

I'm sorry, but I didn't care much for this. The graphics weren't very impressive. They just needed to be more detailed. I guess I should have stayed indoors. The author's comments were too lengthy. It just didn't come off as rewarding.

I still appreciate how it was kind of unique. I seem to say "unique" a lot in these reviews, huh? It was at least appropriate for Halloween. I couldn't be motivated to get very far. The rating's still pretty high.

Chris responds:

Thats fair.

The reason the graphics are as simple as they are is because the game is intended to look and play like a ZX Spectrum game. Which was an early home computer that allowed a very small palette of 15 colours and out of that palette only 2 colour could be displayed within an 8x8px block (this includes the background colour).

This further ties into the story that accompanies the game in the Author’s Comments. The story is a meta history of the game which pretends that it is a real game from the 1980s. I felt it added extra depth to the game and was a novel way to offer hints on the game. I completely appreciate that this may not be to everyone’s tastes though.

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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