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View Profile Ericho

7,600 Game Reviews

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Well, this was definitely a unique game, but not the best. It was mostly just difficult for me. I can still appreciate how it was pretty innovative. I managed to have 37 left. I got to 7 out of 50. I managed to get further than I thought.

It was really those pills that I needed. It seemed a lot of it was sheer luck. I do like the premise though. You really see a Tetris game with a story. I really liked the setup of how you could view things from different angels like a 3D game.

This was just as good as the previous entries. I got 75 on the English Literature. I guess it's just poor sportsmanship to mention the answers to some questions. Then again, how many could I even list here? The format was nothing new. I can't give it that high of a score.

The music's pretty nice. I guess Language and Literature really do go hand in hand. I guess we'll never run out of trivia questions. The titles make sense. I wonder if trivia really did originate from the word trivial.

I thought this game was okay, as it had its downsides. It didn't work when I press "Esc" to leave the inventory. I didn't know how to reload. It had some pretty awesome cutscenes. I'm glad I could get at least one easy kill. I haven't said that in awhile.

The graphics are quite nice. It seemed a bit overly complicated with these controls. It was weird how you included joystick controls in this. I've never seen a game here like that. I guess in that sense it was at least unique.

This game was good, but I didn't know how to submit a high score. The menu says nothing about a high score. Anyway, this was still pretty good. It was a nice take on the Javanoid game style. That's what those are called, right? I didn't notice those black bars at first.

You know, the ones that lower the thingies in? I liked the wordplay. The backgrounds were pretty interesting too. I'm getting used to the music more. It deserves its Daily 5th place, even if that's a small compliment.

Well, this was quite a hard game. It was annoying to have to remember everything. I still found it to be unique. It was a bit annoying with how it had little to do with Hatsune Miku at all. She wasn't even that involved in the gameplay. I would still probably recommend this.

Its strongest point is that it's a different kind of game. I've never played a game where the whole thing was about bomb defusal. The graphics were pretty good. You have to be patient with it...or just write the answers down. I don't know why you didn't just use the A or B on the keyboard literally.

mksfbirdup responds:

The game was built in GB Studio for the Game Boy Color. Its a nice bonus that it works online, but the restrictions of the handheld system forced me into some suboptimal UX decisions (strict button mapping, symbols only rotating one way, limits on how detailed some clues could be, etc)

It was a bit hard to understand the point of this. I mean, it was just you swatting the same bird away over and over. There needed to be more variety. I was hoping you could move around. It was also too simple. It's still a pretty original idea.

I don't know why you'd use a lollipop. It's still kind of interesting. I just wish it had more of a purpose. Still, it's a an okey little game. I just wanted mobility. It was too redundant.

Well, the game's too simplistic, but I have to give it a good rating. Why? I got all medals at once! I guess I didn't have to be airborne 60 seconds in a row. That would have been impossible. Still, the graphics do leave much to be desired.

I'm amazed at how much I came across today. I would recommend you put in music. Maybe some colors too. Then again, it didn't need to be too complicated. It's great for something quick.

Sjhillustration responds:

Thanks for the feedback! As for the graphics and music, they're kinda limited to the hardware of the phone and how it processes it. Granted I could've done more, I'm not sure it would've madea huge difference though. As for the music, unfortuantely the Nokia could only play one sound at a time (I'm actually cheating by using a real sound and not a keypad note sound which I couldn't find), so overlapping sounds or music would interrupt eachother.

I thought this game was pretty good. It was very impressive with how good the details were. I didn't think I'd win medals that way. I don't know what some of them are. The sounds were nice. I do think the graphics could have been better.

It's great to see pretty straightforward gameplay. It can be a bit monotonous. I liked that fire breathing cat. He always stayed in the same place. The enemies are designed pretty well too.

Okay, that was very weird. It was just me approving stuff. I didn't know what was right or wrong. I think I just got lucky the first time. I mean, it's nice to have a simple game. This was just too simple.

It was still just okay. It's nothing particularly interesting. You did get some good jokes here with the headlines. I especially like the alien cat things. Cats in space are always funny.

The secret medal wasn't that secret. Anyway, this was a good way to look at bee-related stuff. This was quite enjoyable, even though it was easy to understand. That's a cute little dog. I should have known this would be all about bees. There was the dog dressed as a bee that I just wanted.

This had really goofy animation. That works out well with the Clock Crew. I do love these games that look like computers. It's something we can associate with. We're using them right now!

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