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View Profile Ericho

7,601 Game Reviews

1,188 w/ Responses

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555 before me!

This was a good game, but it could use work in some areas. The music was fantastic, especially the "Sonic Boom" stuff which simply never gets old. It also seemed to be pretty authentic to the Sonic games. I do wish that there could have been more control over your character. The menu is a bit difficult to understand, but still good. The obstacles seemed to be just like stuff you would encounter in "Sonic The Hedgehog" games.

The sprite work is well detailed, particularly with how the backgrounds are all unique. It can get confusing when using the arrow keys to control the cannon. When I saw the title, I seriously didn't think it was going to be taken literally! Well, I guess it depends on how you define "literally" in that sense. I also like how everything is presented in a fairly clearcut manner.

The good and the bad

The good - The graphics aren't that bad and it does seem like you're putting a lot of space. The designs of the enemies are pretty creative. It's often a good idea to have a mute button for things. You can learn through training the right way to aim those blasters because they're not straight (more on that later). Congradulations on getting such a high score with something with few views.

The bad - You do need to work with shading because some of the colors look a tad off. It looks a bit dated given modern Flash standards. The controls seemed to not work that well because I couldn't tell half the time where my blasts were going to go. There could be more detail in the background too.

She's a ninja!

This didn't seem that interesting at first because it was just you getting rejected over and over. It got a lot more interesting when we got to the parts where you beat people up. At least it's more ethical than a lot of other games where you beat people up. The sound effects are good too. There's nothing more satisfying than getting medals than getting medals without even trying. You could have maybe done a bit better with the pixellation.

Another problem is that it does get pretty repetitive after awhile. It's still funny to see your character in the funny ninja costume. It's also fun to literally knock some sense into morons for not being safe! It's rare that a vigilante works like this. I like how you have a lot of mobility and your opponents don't die or at least I hope they don't.

Very cool!

I am surprised that this does not have a higher rating. The graphics in this were very well done. You (Jimp) always make the best graphics and it was great to see a racing game taken from this perspective. While it still wasn't CGI, it certainly wasn't a side scrolling game either. Well, I guess it's impossible to make a side scrolling racing game, but the angle is wonderful. At first I was confused as to what those yellow enemies are.

I thought maybe they were competitors, but apparently they're civilians. It's great how this takes place in such an amazingly colorful world. There's so much to look at even if it doesn't have the most variety. I also liked this a lot because I was able to get so far on my first try! At least this managed to make front page.

Awesome game!

It's weird how the best game I've found lately is not a Madness one! This is cool because the animation/graphics are downright fantastic! I get the absolute perfect feel of being on the road and shooting people up. It's great to see how each wound expands on one another, until finally they collapse and blow up. I am also glad there is not a boss on every level. There's just an amazing amount of detail put into this.

I notice that whenever you move along the ground, you even release some black dust around you. I was afraid jumping off the bridges would hurt you, but it doesn't. I have estimated it takes about ten shots to take one of these guys down. This game is just coolness personified, especially with how the car moves. Who knew being a delivery man could be so action-packed? The backgrounds are wonderfully designed too.

Not a bad game

This was interesting because it seemed like you had a very straightforward game. I am so glad you mentioned to press space to get through the ads. Hey, I don't blame you for having so many. It was also really cool to use things like grenades. I'm glad that I at least managed to get as far as I did, even if it was only to the third enemy. I thought maybe it would be a more traditional adventure game, but it wasn't. My suggestion is that you perhaps put some more attacks in.

I guess I am just used to RPGs having a wider variety of ways to attack at different times. The artwork is very nicely done, particularly with the designs of the enemies. It was also interesting to have a backstory to why this was all going on. I am now getting used to the appearance of the Madness Day 2011 banner. All the characters had pretty unique designs.

Quite a unique game

It's great to see the angle of a game done like this. You don't see many Madness Combat games like this or any other games here for that matter. I am glad to review my first Madness cartoon of the day! Well, it's a game, but you get the idea. The most annoying thing is that you can keep on firing and firing but never hit anything. You really have to follow the red stripe because a lot of the times I'm fooled into thinking the enemies have to be near the gun.

I was kind of hoping the car would explode when I died. It's still interesting to know that there are great vehicular combat games like this. It was still unique, because it wasn't you fighting over cars (except for the truck). I love to just see the agents flying around and being splattered everywhere. With the shaking off action, this seems like it would make a good game for the Wii.

Not bad!

I am not a fan of RPGs because they are hard for me to understand sometimes. The weird thing about this is that I think I would have enjoyed it more if it was more complicated. It's still fun to play, especially with a light-hearted promise. Everything is fairly straightforward in this. I do kind of wish that you were able to get a bigger vision of what's going on with a large environment. It's still quite playable.

The biggest strength is probably how smooth the character designs are. I know some people might critique them for being too simple, but they're actually fairly unique. It's great to see an RPG that is so straightforward, even though it isn't the best. Everything is just presented in a nice, organized manner. The music isn't that bad, either.

Not the worst

I have to give this credit because it actually wasn't the worst thing out there. I was still very confused as to why this was a game. I may have been doing something wrong, but nothing seemed to come out of this at all. Of course, maybe that's the joke and I am just taking it too seriously. I have to give you some credit for having a very creative collection of colors in this. Infinite loops can be good, but are not always the best.

I still can't figure out exactly what it is I'm supposed to be looking at. I know it's a word and it seems like "Fasinos" or something like that. The music isn't bad, mostly because I didn't even understand how it was supposed to fit the style of the game. If you're going to show the same thing over and over, you can at least make it colorful. If you scroll down really slowly, you can in fact see parts of it clearer.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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