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View Profile Ericho

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Good for something quick

This game definitley had fun parts to it, but its main fault was that there was fairly little detail in it. I would have liked it if it was more than just the same set of gray blocks over and over. I still have to praise it because the sound effects are good. I also think it's cool how this game just seems to go on forever. I have not yet gotten past the first level but I wouldn't be surprised if you were pulling one on me. I don't see why people would consider this stolen.

I mean, it has a fairly small number of views so it can't be that popular. I wish I could understand what the title means. It's interesting for a quick play but probably not the most addictive thing out there. At least you get some happy feelings swinging around. It feels that people should be making more swing games.

How does it start?

There must have been some glitch or something because it automatically took me to Level 9 at first. I am glad it did not start off being that hard. The best thing about this was the graphics. The plane itself seemed to have this really impressive design with how CGI it looked. In fact, even when the plane crashed and burned, it was actually cool to watch! My biggest gripe is that you could have put in a background.

There isn't a lot of space to go around when there are so many other obstacles around. At least the obstacles have different degrees of danger. It was nice how you could select any level you wanted to go on your own pace. I should have read the title better to understand the gameplay. The controls are pretty easy.

Not bad

I didn't even know this was a game at first. Judging from the title, it seemed like it was going to be a regular cartoon. This was still pretty fun to play because it is fairly harder than it looks and you do have to memorize every single thing that goes on. What I did not like was that the animation you showed didn't look that good. I have no idea if this is based on an anime or some cartoon but the quality coudl have been higher. At least you seemed to have a good sense of spirit.

What I also liked was how there was a difference between "Almost" and "Miss". There could have also been perhaps some more detail in the background. I am not a big fan of this music but it's alright. Next time I suggest probably having slicker artwork, but then again I'm not a fan of games like this anyway. It's impressive you've managed to make so many games.

Wild game!

This was a really cool game because I just had no idea what was even going on! There were so many enemies that were coming on and off the screen. As usual, it was great to see a bunch of medals show up when you are first playing it. What's also sweet is how all of the characters and enemies have unique designs. It just goes to show how much effort you put into the design and everything. It's too bad you see them turn into ghosts implying they're getting killed.

I just had no idea that a game seeming so simple was going to be so elaborate. It's the kind of thing you really have to train for to get all the medals. I love all the little things are everywhere like the use of the buttons for the gangsters and policemen to arrive. Be sure to wait for the right time to release the mama. I am glad to be a fan of gamezhero.

Wha???

This has got to be one of the weirdest games I have ever played. I have no understanding of why it appears to be the same guy coming over and over. Well, enemies in most games look the same anyway. My computer seemed to have some glitch because it pressed down even when I didn't press the spacebar. I was completely dumbfounded when I was fired the first time. Seeing as how the preview icon showed a guy, I thought I was going to be controlling him!

It was hard to tell what was a cut scene and what was actual gameplay. Congrats on making an incomprehensible game. I can't really dislike it, because the graphics and sound and everything else were done well. I don't even know how many times you have to miss to even get fired in the first place! It takes a twisted mind to make this, friend.

Different for an RPG

It does not help that I am not a fan of RPG's to begin with, but this just came off as confusing to me. For people who are fans, you really should check it out because it does have some original stuff. The CGI is well, it can look kind of silly, but isn't terrible. It's a game where you really do not know what to expect. The voicework is fairly well done too. The music seems like typical RPG music, which I do not have a problem with.

There is a good amount of detail in the aspects of the games. I like it how when you move on a tile, you seem to just go onto a new level. It was a bit hard to keep up with all the stuff you have to buy and exchange. What works is that it has a good adventerous feel to it. While not my kind of thing, I like the ambition you show.

Quite difficult

It was weird because the first two levels were ones that I only had to press one button once to get past. Everything was just so complicated after that! This was still playable because it has an interesting idea. I am not sure if the kinds of ground makes a difference on the levels of how the ball goes. It certainly was the best way to make a golf game look like a video game. In fact, I envisioned a golf game like this myself once only in real life (without the lasers, though).

The music is decent and gives off a bit of a sense of wonder. What was also cool was that the graphics were nice even if there was not the most detail. I guess I'm only mad because it was just so easy for me to go overpar. More skilled gamers should have more fun with this. I wish I understand what the title meant.

Powerful stuff

What's truly awesome is how authentic this game is. The only thing that I had problems with were at the beginning with the controls. You have to press the down key to go under the blocks at the beginning so you can advance to the rest of the game. It might have used a little more detail, but still wonderfully done. It was cool how each new ability was a realistic representation of what you get at that point in life. I am currently 21.

I hope I manage to live a long life. Hopefully I will be fortunate enough to get married and have children as this man does. It was really cool about how when you reached the end, that was simply the end. Maybe I shouldn't have tried so hard to get to the end of the game. Of course, if I don't work hard I will lose before I get to the top.

Fairly entertaining

What was cool about this was just how ridiculous it managed to be. It was weird how you just had no idea what was going to show up next in terms of enemies. The animation kind of reminds me of the stuff by JeremyLokken. I find it strange taht FreeworldGroup does not credit this on their profile or here. The music is decent enough. The worst thing aobut it is the controls which were hard to understand. I think the problem was that I kept trying to press the mouse instead of the space button.

The aiming just seemed off with that. I could not understand the language, but I have played so many games here you really don't need to. It was funny to just watch the brown horse fly around. There were so many enemies it just did not seem to have an end in sight and got frustrating. It's still not bad and you have to mess with it at first.

gavD responds:

ooh, good point, FWG have accepted my buddy request now so I've added them as a sponsor :-)

The engine I wrote for this game does actually support mouse aiming (it also supports n-level parallax scrolling, another feature we're not using here!); we may reuse it for another game, or maybe a reduxed version of this with powerups, stages, collectables, bosses et cetera

I have no idea why it's in French, really - we just thought it was funny!

Thanks for the review!

Here comes the third one

I did not like this as much as your previous Stickman Madness games. It was because those games had you go through a lot of locations that you could really test yourself with. This game got a bit redundant as it seemed to be just the same enemies over. It still managed to be enjoyable because it is fun to just shoot people over and over. I thought at first that headshots were the best way to ensure lethal damage. It seems like a shot in the chest would work just as well.

Headshots are still better because you get to actually see the head get blown up. It seems like the graphics were not as good as they were in the previous entries. I also really liked the music because it gave you a good feeling of battle. I am still a big fan of defense games. These kinds, however, are probably my least favorite.

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Age 35, Male

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Joined on 9/21/08

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