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View Profile Ericho

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Quite impressive

This reminded me of that other game here where you had to collect more stuff so you could take on abilities to further get to your goal. Anyway, of course a robot would want a kity! The graphics could have used a bit of work, but it was great besides that. I felt as though you really tried to make an entire world out of just one level. I wish I had any idea how to use those green gates they were talking about. It is a really sweet game and it has lots to offer as it can also work as a puzzle game.

Great fun!

I was quite impressed by this game because it had a lot of originality to it and lots of great emotion! I loved seeing that little guy fly all around the sky and hit stuff. Granted, it was pretty frustrated to get so many things done in a row, but still pretty good overall. You really have to pay attention to what comes next in addition to what is already on the screen. I love the little clanking sound you make when you break the things. It seemed like you were trying to imitate some sport or something, but came up with something completely new.

SiJaf responds:

Thanks :)

Pretty cool

It is interesting to play the highest rated game on Clock Day, or at least the one that got the highest reward. It was funny to hear the little StrawberryClocks make that "boom" sound whenever they died. The weakest point was that it could have used a bit more variety. The graphics are still really good, especially the design of the StrawberryClocks. I had no idea there was more than one of those guys. Anyway, it is a pretty standard defense game so I guess it lives up to Clock Day pretty well.

Very fun

This was just great to play because it really focused heavily on making fun for the player. I could just go around all day bouncing all around and stuff like that. It was certainly not the easiest game I have played, but it manages to be effective in its originality. The funniest part was probably how cool it was to die with those tombstones randomly appearing. It made a funny little sound whenever I used the little gun. As always, it is so satisfying to just finish the level and utilize your resourcefulness as fully as possible.

That was very weird

It was quite interesting to play this game because it was just that unique. I mean, I certainly know about how sex works and stuff, but this was just so crazy it seemed to come out of nowhere. I now know what it is like to be a sperm cell. I kept thinking I could just go anywhere I wanted, but I apparently had to wait for that one egg. It got pretty confusing from there, but boy, was it at least interesting to play. There was definitley some dark comedy in this and while not one of my favorites, I would recommend it for its absurdity.

Tick tock!

I enjoyed playing this game because again it had a very original feel to it. Given the fact that you have made dozens of games, it is amazing you are still able to accomplish that here. Another good part was how well the sound synced up. Call me silly, but it was just darn cute to hear the little ball hit the floor and sides of the wall and stuff. It made it fairly easy to win and it was fun to just put those little things up. If I was not focused on winning, I could just put those little things all over the screen and wait until it eventually got in.

1943?

I admit that I was disappointed that this was not about war because being underwater in the early 1940's seems like the best thing you should do during war. It reminded me of "Pokemon Snap", albeit not as fun. This was still nice in its own right. It took me awhile to understand the exact mechanics of the camera as I had to do more than click just once. I actually would like to do this sort of thing in real life. Granted, I have no idea how you can get an underwater camera, but it would be cool.

Quite different

It always amazes me how to keep managing to come up with so much original material. I admit that I was really annoyed by the second level. I mean, I guess it is more realistic to die when you so much as touch anything, even the destination at a fast point, but I do not want realistcness in my games! The first level was so fun to play. I could pretty much do nothing but fire up and down the whole way through. The graphics are certainly decent enough and at least the plane crashes in a very cool manner.

Very cool!

I honestly have no idea what a "spin doctor" is in the strictest meaning of the word. I was really impressed with how original the gameplay was. While it was pretty difficult to understand at first, I definitley got used to it. Bright colors are always good for everything, especially when they have to sync up to play the game. I also love how you die even, with one of the most colorful deaths I have ever seen in a game. It might not be that rewarding, but it has enough uniqueness to be great.

Quite unexpected!

I was not expecting all of those wacky hazards as the game went on! There was just every kind of obstacle that you could imagine in your way and at first I thought there would not even be any! It really pays to just get everything done as quickly as possible in this game. It was also something I did love because it was just so unpredictable. What are all of those spikes and aliens and moving giant saws doing there anyway? I think we should forget about rescueing the people and just stop the obstacles wherever they are!

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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