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I really did like this game. It truly reminded me of the original. That being said, I still couldn't remember everything that happened there. I love how smoothly everything flows. It's great to see all these fine details. The sounds are great too.

I'm glad I didn't have to win that volleyball game at the beginning, because I'm no good at it. It's funny how the more violent stuff doesn't stand out that much with the cuteness factor. I wish those balloons could just keep making you go up. The music is quite whimsical as well. It's like a dark version of the BR series.

SeethingSwarm responds:

That's great! Thanks for the comments and the nice score! I'm glad you like the game and it's awesome to hear that everything flows smoothly and that you appreciate the little details. The cuteness factor is definitely there to balance out the creepy and weird storyline and the violence :P

I'm sorry, but I really couldn't get into this. I think the main problem was that it was just too simple. I don't like the idea of just moving these guys around over and over. It's amazing how you're able to make this fairly complicated. I will give you that. I just don't care for the gameplay.

I'm somewhat impressed at all the other games you made in this series. The music is alright. There's just nothing too distinct about it. The names are kind of funny. The space junk does kind of contrast well with their appearances.

I am sorry dude, but I could just not figure out how to play this game. I appreciated how it was kind of original, but not much else. There was just way too much inactivity. It was made worse by the fact that there was no music. It just seemed incomprehensible to me. It was weird how I just selected stuff with no results.

I guess the designs aren't bad. There is just so little to be said about it. I don't know what the title of this meant. I thought it was supposed to be something to do with a kind of gas. I know some stuff about science.

I found this to be a good game. It was one of those games that didn't need much detail. I was impressed at how it was not easy. I should have known you couldn't just win by pressing the up button, even on the first level. It really was pretty well thought out. I liked the music as well.

I appreciate how you can work well with such a simple game. I probably have played games like this before, though. It isn't much, but it still works. Hard to say how it could be improved. It just is what it is.

Well, I simply can't give this a rating lower than 4.5 stars. I was amazed at how good the graphics were. I even managed to be fairly good at it. You really have created a fairly unique world to explore. Everything just flows together so well. The controls could be better, but still great.

The music was also quite omnious. I hope I spelled that right. I liked how all the things you hit seemed to have different ways of reacting. I think I may have killed my first enemy my accident. How do you even kill a ghost?

I admit that I was quite confused by this game. I really didn't know how to beat it. I was unaware you even COULD. I guess I'll give you props for making something different. Couldn't I just stay in the same spot the whole time? I wasn't sure when I had the right control.

I do appreciate the artwork. It looked like there was a portrait of Strong Sad In there. Dang, I wish that website would come back. The atmosphere is set up fairly well. I know that game isn't too detailed being made in such a short time.

Well, I guess this worked quite well as an experimental game. I really should be expecting these game jams more. What turned me off was how it was fairly short. Then again, it was also pretty hard. I really did have fun with it. I'm not quite sure what the true meaning is. Even the theme stated doesn't make much sense.

I thought he looked like a moose when he turned red. The other red guys looked more like demons. He definitely became something like him. I like going back, as it's so easy. I thought there would be more than one day. That is of course, the title of the game.

rottenmage responds:

Yeah, one of our programmer mentioned that it looked like a druid. We wanted the game to be a mundane day of the main character. We wanted to name the Day "Random Number" e.g. Day 235 but decided to settle with "Day X" in the end.

I found this to be quite a quaint game. It is pretty hard to say anything that good about it, because it isn't detailed that well. It still works quite well for what it truly is. I like the music. I could understand how to play the game at first. With all these game reviews, I rarely first look at the instructions first.

I think I have a good chance of being number one. It's always nice to look in space. You could probably put in more details here and there. Hard to say much else about a game so simple. It helps that I'm good at it.

I like how the game works well for being so mundane. Of course, that could also be a fault, because I don't really get that engaged in it. I was surprised at how I couldn't get far at all even with how I used everything. I must have to go upward or something. As always, thank you for the walkthrough.

The most annoying thing is the ticker. I guess it's there to motivate you to beat the game. It's amazing how much seven years can do in graphics. Everything always looks dated. It's fairly playable.

I just don't think this game is for me. The worst part is how you don't have much mobility. The way you throw the bombs is way off. I don't know why you're killed by some bombs and not others. Then again, maybe the D is for different kinds of bombs. After defeating an enemy, they still have a ghost or something that they left behind.

It's just too confusing. I guess it deserves points for creativity. I really have no idea what's truly going on. It's just not engaging enough to complete. It's quite unique at least. I just don't find it rewarding.

Floriaen responds:

You can't keep a bomb forever, there is a timer on the top left of the screen.
The bomb explodes with you while the end of the timer is reached.

I tried with S + arrow down instead of D but it was hard to play so I keep the D.

Thank you for your review.

[UPDATE] the timer is now showed on the top of the bomb carried by the RedMan

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