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View Profile Ericho

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Woah, I am generally not a fan of point and click adventures, but this was nicely done. I think its main strength is how it sets itself up. I wasn't expecting that much out of this. It wasn't until I got the key in the whatever that thing is and then I had this weird dream. You really know how to create some haunting atmosphere. I am not surprised you won Daily Feature for this.

It truly gives you a sense of not knowing what's going on. You just go to this dreary world with all this creepy stuff in it. I liked how the swords in the logo were pixellated. I knew that was going to be deliberate and not an error. It may not be that well detailed, but it doesn't need to be.

I knew that the game seemed too easy/simple at first. I could tell that there was going to be a point where I would have to deal with the up and down keys being inverted as well. It's still an interesting game, because the premise actually is quite original. While it may not have a lot in terms of detail, it's worth checking out. I liked the different songs you used for this too. I guess it makes sense I would play this after playing a game where I racked medals up like mad.

It obviously takes practice. If there are people who are really devoted to this, I imagine they should be able to get pretty far. It's probably one of the largest games I've played in awhile. I guess there probably could have been some more detail. This game was hard enough not to need it, though.

I was actually quite impressed by this game. While it could have had a wider variety of enemies, it was still well done. The best part about it was probably how it was easy to get a bunch of medals! Yes, I'm that kind of gamer. I actually did think that the graphics were pretty nicely done. Again, there just could have been more detail.

I find it hard to believe a building is that high. Then again, these are magic ninjas we're dealing with. The music was also nice and it fit the mood really well. My advice is that you should look for the hearts above all other things. I don't even really know what most of the other powerups do.

TocoStudios responds:

Thanks Ericho, I'm happy we got you impressed by Fall Ninja! I'm hoping that I'll be able to make a Fall Ninja 2 with even more enemies like you suggest!

I'm going to say right now that I am no good at this. I guess it's not so much that I am not good at it, it's just that it takes too long to make. I still have to appreciate all that you have done for us. The funny designs of the characters help. If nothing else, it allows you to get a good way of listening to all your favorite songs. It's pretty easy to understand the directions.

It's funny to go backward and hear the song being distorted. It makes you realize the different sounds our mouths make. I guess it even makes you appreciate ventriloquists more. It's nice how everything is presented in such a clear cut manner. I'm glad you guys had fun with it.

Well, this is yet another game that should appeal to your fans. I guess the one thing I didn't like about it was how hard it was. I was a tad confused at first, thinking you could jump off the hexagon. You couldn't, but I guess that would have just made it harder. The music was really good in this. It's nice to hear such insane stuff.

The flashing colors fit the setting well too. It may not have a lot of detail, but it doesn't need to. Don't be fooled by its innocent looking appearance as it's hard. I really have probably never played a game like this before. I guess all I can suggest is to make it easier.

Zanzlanz responds:

Yes it's a hard game, but I definitely don't want it to be a play-once-and-win game. Plus Super Hexagon is probably 10 times harder than this...
But anyway, thanks for liking it :)

It looks like FlashPunk truly has given us some innovative games. The thing I didn't like about this was how it got pretty hard on that one level, as do most games. I remember playing a game or two like this before. I think the best part is probably how it sets itself as being unique well. I also like the spooky music. While it wasn't made in October, it was a nice game for the Halloween season.

While there isn't that much in terms of graphics, it's still fun to look at. There are a lot of interesting details here and there. It's Level 4 that is unbeatable to me. It's mostly because you can only rely on the other guy for so long. It was weird because in Level 3, I apparently only needed one of those guys to go in.

I thought this was going to be really easy at first, but I didn't even know how the game was played. It would have helped if there was some music. It does seem like it achieves its goal of wanting to create a standard game of pool. It's too bad I've never played a game like this before. I've played pool a few times in real life and it wasn't that bad. While the graphics aren't well detailed, they are fine.

While it doesn't have that much uniqueness, it is good for what it is. It's really cool how you get a vision of where the balls are going. Then again, it's hard with having to put them in the right order. It's a nice little game and people more familiar with you should like it. While not the best, I recommend it.

Well, now this is really weird. I was angry at this game at first, becuase I had no idea how to play it. There was some glitch or something in the system that made it so that I couldn't unpause something. I just went to another window and it automatically paused for me and I couldn't get it back to normal. I had to go back for the menu with no other option. When you do get into the actual game, it is quite fun.

It's great you've come up with a unique design for the characters. The music is also extremely appropriate. I like how you have so much mobility. The enemies with the guns are those you really have to look out for. This was a good submission for Madness Day 2012.

Tupo26 responds:

When the game loses focus, example you click another window, it will automatically pauses itself. To gain focus back you need to click the game anywhere then press unpause key.

I guess I have to add a message that tells the player that focus was lost.

Thanks for feedback. One of my goals was to make my own unique madness characters.

Wow, dude, I have to give you credit for having a fairly complicated game. It's one of the longest tutorials I've ever played! It seems like I should get a medal for just being able to get through them. The sound effects and the graphics are in fact very nicely done. It just goes on so long I have little understanding if this game ever ends. If you thought playing with trains was simple, you've never played this!

It just kept giving me thing to thing after thing to do. I think there's some error on the medal label. The one that says "C-Zone" says "Complete B Levels" when there's already a medal for that. People who are a LOT more patient than me should have some fun with this. You guys really went out of your way to make this complicated.

gamezhero responds:

oops, medal's name is fixed

I have to give you credit because this is in fact a well done game. I guess what I didn't like about it was how strange it was. It looks like the game starts with you killing a demon and then he helps you. Or maybe he just teleported? I really have to give you credit for having a game with clear instructions. I was amazed at how quickly I got used to it.

The voice acting in this is also fantastic. You can really tell these characters have a lot of personality. As you might have expected, the graphics were fantastic too. I'm not a big fan of RPG's, but this was very nicely done. It's great to see these cool designs.

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