Woah, I am generally not a fan of point and click adventures, but this was nicely done. I think its main strength is how it sets itself up. I wasn't expecting that much out of this. It wasn't until I got the key in the whatever that thing is and then I had this weird dream. You really know how to create some haunting atmosphere. I am not surprised you won Daily Feature for this.
It truly gives you a sense of not knowing what's going on. You just go to this dreary world with all this creepy stuff in it. I liked how the swords in the logo were pixellated. I knew that was going to be deliberate and not an error. It may not be that well detailed, but it doesn't need to be.