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Nice and complicated

What I liked about this game was that there were just so many things going on. You had no idea when a level was going to end or not. While it was not the most detailed game, it still worked because it had so many things in every level. The music was also really soothing. I find it funny how the first game does not even have the same author listed as the second game! It is pretty fun to just watch the ball float across the screen.

It kind of looks like a soccer ball to me and I don't know why you would use that design. Anyway, it was also cool with how much freedom you had in every level. There was actually quite a variety of places to explore. You had to look at every nook and cranny to get past the level. You could put in more detail and maybe some shading.

Great sadistic fun

This was really cool to play because you had so much freedom to simply blow up whatever you wanted! It got a little annoying with how it had to be specific but still a very fun game. The best part would be when you could shoot your bazooka through the people's bodies! I wish it could have been available at a lower resolution. Overall, it's great fun and I guess it's okay to make fun of terrorism? I do not recall the first two entries in this series.

The funny thing was how everyone panicked when you appeared. Even the zombies went nuts at the sight of the bazooka! It was great to see such good animation and it reminds me of that cartoon show "The Oblongs". You really have to get a good look around for all potential victims. I don't know how you put a walkthrough with this, but it's nice.

Infinity is good!

While not the most creative in terms of structure, this still managed to be a very addictive game. What really works is when you can speed up or slow things down. I just had so much fun speeding it up and watching them race around like chipmunks. It's amazing how much fun you can have with such a simple game. Defense games are long so I have little doubt this would go on for infinity. The music was also really good and gives a good technological feeling to the game.

What was also great was how there were so many things to choose from. It kind of looked like the boxes were throwing paint at the planes. Hey, it makes as much sense as most other defense games! This was a lot of fun and it just goes to show that belugerin will always be here to make awesome games. Don't get too addicted to this!

Death is cheap

This is another one of those games where there is destruction at every level. The game can be frustrating, but it's actually done pretty well once you know where the traps are. I hope this helps some people. Not every screen is a level but I certainly wish it was. On the first screen, go to the right and then left because a rock is going to fall on you. Jumping on the lower right screen will kill you. Just go right to the end of the stage doing nothing else.

Look out on the upper ledge for a rock falling down. You should do what the sign tells and then jump over as spikes will kill you. Do not ever press the "Q" button and watch out for the rock that will come on the lower edge. Jump on top of each platform (it should be pretty obvious you shouldn't fall down). I have no clue how to get past the boulder.

I can block

This was a fairly mediocre game mostly because it seems like there was not much good or bad about it. If the medals had points, then yeah, I would be more motivated to play it. I will, however, say that this game is fairly harmless. I guess it is kind of neat to see old people doing well, nothing and be able to get points with that. The main fault is that you are not allowed to be in a wide open area. Every level and wave seems the same.

It is kind of entertaining to see those killers accidentally stab themselves like that. There just needs to be more variety with how they move and attack. I would have also preferred it if you were allowed to actually attack. Still, this does fit the theme of the NG Game Jam well. That blue icon with the handicap sign is pretty cute too.

Not too bad

I thought some of this was good, but other parts were not that impressive. The best part is that the graphics are actually pretty well done and there is a good atmosphere created. The hardest thing was that it was difficult to identify who was to be suspicious or not. There is a walkthrough but that would take all the fun away. Unless of course this game had medals, then I would be okay with it. The sounds you had were good and authentic.

All I know is that on the first level there's this one guy on the far part who is running. I shot him and didn't die until later when something exploded (?) so I guess you're supposed to do that. It comes from the right hand corner so look for whoever's coming there. I shot one guy and no one in the game even noticed anything! Talk about your uncaring citizens.

What a cave!

This was quite a unique game and I think that's the best thing that came out of this NG Jam. I was just looking at Master-Samus' profile the other day. This would have to be my favorite of all the games made for this holiday. What's really cool is that it's a unique game and you have to control as many blocks as you want. It can be confusing, like I was pressing it down at first and nothing happened. You have to be patient, as it can take awhile. I still don't really see what most of these games have to do with being handicapped.

The graphics are good in this, especially the wizard. It's not often that you also play a game where your intended rescue has already been killed. At least you can go save yourself while you still can. I thought the bar at the top meant how much time you had to adjust the rocks. It actually also measures how much time you have before the dragon breathes fire and if you're moving across, you're still dead.

Quite complicated

I liked this game even though I was barely able to get into it at all. It is actually one of the most complicated puzzle games I think I have ever looked at. I thought at first it would be more like one of those where you have to arrange the pieces with one blank space. There was no blank space but you had to really work with this. One of the strongest things about this was how good the music was. It made you realize that this was intended to be a deep game.

While it is just a game as you mention yourself, it makes you think about the world around you. Everything here is completely normal, yet still very enjoyable. People who are really good at puzzle games should check this out. Other people should check it out just to get a deep message from it. I like how it's all done with real photographs.

Nice rhyme

It is fairly interesting when you play a character who takes up most of the screen. The best thing about this was probably how simple it was. I just loved smashing those morons and eating them over and over. It's hard to tell which gives you more points. I suppose it doesn't really matter and I do not even know how I even lost or gave up. The weirdest thing was that I got a 5 point medal (it's apparently not the same as the secret medal) and then I got a 0 point medal.

This is the first game I have ever played that had both 0 and 5+ medals. The graphics are fairly good. I especially like how the monster turns into this floating thing at the end when it shows you what options you have left. I guess a score of 7 was good enough to get at least one medal. It just got repetitive with how it was the same thing over and over.

thinking-man responds:

Yeah, that medal was made first, then it was approved, but none of the others were... It will be fixed soon.

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