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View Profile Ericho

7,574 Game Reviews

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The original suicide game

I thought the animation was okay. I mean, I thought the backgrounds were done in a pretty good way, but it was really the design of the characters that threw me off. I will say that I liked how it was a pretty challenging game and one of the first where you actually had to die to lose. It is kind of interesting to see how things will play out in the next level. At first I was thinking it was just too easy, but it does in fact have some interesting strategy going for it. If you could update the character designs, it would be much better.

Wasn't terrible

I think this is a pretty interesting idea for a game, even if the angle isn't something original. I'm not used to these kinds of controls, and can't even remember how to use those stupid WASD keys. At least it seemed to be an appropriate setting for this kind of game. It was very hard for me and I would have liked it better if you could regenerate health at the end of the level. It is kind of weird how I do want to keep playing it, because I just want to see what happens next. The game seems simple, but it's anything but!

More addictive than I thought

The animation really looked like it needed an update, so I thought this was would be pretty amateur. It helps that it's fun to shoot things, but to shoot everyone on the end was just awesome! The Simpsons music that was used throughout the game was also funny. There was a glitch on one level where I couldn't kill one of the boys, but I could just play this game over and over and it wouldn't matter. I liked how Maude turned into an angel when she died as he did die in the series. While not the biggest fan of "The Simpsons" it's still a good play.

Aprime responds:

Hey thanks for the review.. Very much appreciated..
I'm not so sure why you couldn't kill one of the boys on a level.. cos the characters are copied and pasted into each scene.. just with different movement..
Thats kinda strange.. I'm glad you liked it regardless of that

Again thanks for the review
www.twitter.com/aprimez

Live-action?

I was expecting this to be live-action, but it seemed to have graphics just like most other games. At least you put in some good music that fit the tone of the game well. I'm not that fond of the games that run on this format with everything being shown from above. It's still interesting, however, to find out how to do spells and attack things. Seeing as how this takes several hours, I don't think I'll get that much into it. This seemed to have all that the standard RPG game has.

Very informative!

Seeing as how Flash Player costs like $600 to buy, I doubt I ever will buy it. What I have to say is that you really make a good and clear representation of working on flash animation. It's hard to not like this, as it thoroughly goes through most of the important parts. It's funny because just the other day I was listening to a PowerPoint in a college class with a voice that went on like yours. I guess it's interesting to be introduced to a new style while also learning about classic styles. The one thing it was missing was a background.

Pretty decent

I was impressed at how fun this managed to be, given that the premise was pretty simple. I really liked the opening animation with that weird bouncing thing. The game itself is pretty enjoyable, even if I admit it did frustrate me at times. It isn't the most original of ideas, but at least the bright colors helped make it playable. Probably the best part was finding out the best way to blow up those bunches of apples. For its supposed simplicity, it does take a lot of skill to move ahead.

The clicks!

It took me awhile to figure out which button I was supposed to press, as it wasn't even a button really. While the design may have been simplistic, it helps that this is a pretty creative idea. It's interesting to just see the different kinds of things you can do with the mouse button. I will say the one level with the bat and two arrows is downright unbeatable. Mostly, it's enjoyable because it uses something simple in a game that has complex themes. At least it's satisfying when you figure out how to do it.

It can get addictive

I have no clue why this comes off as addictive to me, as it's simply too difficult to get far in. I have no real idea what's going on with the two numbers on the screen. I will say that it is designed very well, and I like the technological setting. It's especially cool how the Japanese text appears and you made a silly backstory for htis game. While not the best I've played, it does take some creativity to come up with that stuff. It's nice that you came up with the scientific idea of using elements.

A great premise

I liked playing this, simply because it was a creative idea that you could go many places with. I will say that I was annoyed at how there were some times when it was created that you were closed in. It also would have helped if there was some music or sound effects. At least it's so satisfying when you finally reach the end of the maze. For all its faults, it's just a very good way to express creativity and the like. Mazes may not be the most original idea, but there was certainly some work put into this.

I liked it

This was a very interesting game in that it fits the idea of experimental game probably better than any other game with medals. I'm thinking the characters you play are supposed to be like fetuses or something, granted that this is about the dreams of unborn children. The music was good and fit the theme well. It was fun to just figure out the mechanics of the game. I think the best part is how you are able to slingshot everywhere using that gravity equilibrium thing. I may not be the best at this game, but it has enough unique things in it to be very playable.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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