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Sweet game!

This was a really cool game because I just had so much freedom to go around and do whatever I wanted. It helps that it was really easy. You just have to keep on firing at the enemies and the powerups are great! I was thinking I might have lost at the end because it seemed too easy to win like that. What can I complain about getting medals? Even if the game was easy, there are always more medals for me to go on and get.

The music was pretty standard too. I was thinking that at the end you would evolve into a mammal of some sort. It seemed to be more like a really big bug at the end. At least you did not have much idea what was going to happen next, be it enemies or what you would turn into. I am glad I got back to this for the third NG game jam.

MrRandomist responds:

thanks, the game wasn't play tested much during concept and we didnt have much time to keep going....what we have here is pretty much it we had the idea to evolve as a bug which was what our theme was (although the lions where kinda put to the side).....if we did a part 2 or a sequel of some sort it would be great to keep the evolution cycle going into these hideous looking mammals.

thanks for the extensive review.

Nothing too new or interesting

This was not a game I am a fan of, because I am not really into those Guitar Hero like games in the first place. What I didn't like was how the graphics were not that good. Pixellation can work but not when you are so close to the resolution like that. It also seemed a bit too easy as the arrow keys came at me slowly. I guess that's a positive, but it didn't make me eager to play the rest of the game. At least you have a fairly good variety of songs to choose from.

Congrats on having it be easy to get a lot of medals. That is to be expected when you have so many of them. I hope you had a Happy Pico Day and hope you are glad to have your game submitted to the Pico Day 2011 collection. I could have sworn I heard of you before with that logo. Please try to work on more detail next time.

EventHorizon responds:

thanks for your advice and for your review

Those arenas!

This was a very interesting game to play because the graphics were done very well. It seemed like you really knew where you could go in your enivronment. The only downside is that the controls are a bit annoying. I can get used to them, but it becomes frustrating when I know I'm firing right next to some guys, but I guess I'm too close. It's still creative with all the environments Pico is in. I wanted to also say that this is the first Pico flash for 2011 I have reviewed today!

It also managed to be the first game on the front page and with medals! The music was decent and fits the urban mode of the game. It looks like we have a good enough logo for Pico Day this year as well. You just need to work on controls and not make it so hard to fire as it seems to be more precise than some games. At least it's fun destroying the enemies!

Torrunt responds:

I've added shooting someone while they're right next to you of my list of bugs and stuff to do. Hopefully that should be in the upcoming patch along with other fixes and tweaks.

Not bad, in fact I like it!

This was a good game because it was made with a fairly good amount of spirit. What was also neat was how cute the sounds and everything else really was. It was fun to just watch these little critters plop around the screen going from one place to another. While a bit difficult, it's of course something that you have to learn to get used to. It is not the most detailed game, but it doesn't have to be to be playable. The coolest thing was learning how each character's limitations helped you.

I don't know what these guys are supposed to be, but they're pretty cute. These guys kind of look like the claymation dudes from "Gumby". The music is also fairly cheery as well. It was interesting to throw in a level editor as well as custom made levels by users. It was also nice to have something to collect in the game.

Kenney responds:

Hah yeah, they DO look like Gumby characters :) Thanks for your review!

Fairly entertaining

What was cool about this was just how ridiculous it managed to be. It was weird how you just had no idea what was going to show up next in terms of enemies. The animation kind of reminds me of the stuff by JeremyLokken. I find it strange taht FreeworldGroup does not credit this on their profile or here. The music is decent enough. The worst thing aobut it is the controls which were hard to understand. I think the problem was that I kept trying to press the mouse instead of the space button.

The aiming just seemed off with that. I could not understand the language, but I have played so many games here you really don't need to. It was funny to just watch the brown horse fly around. There were so many enemies it just did not seem to have an end in sight and got frustrating. It's still not bad and you have to mess with it at first.

gavD responds:

ooh, good point, FWG have accepted my buddy request now so I've added them as a sponsor :-)

The engine I wrote for this game does actually support mouse aiming (it also supports n-level parallax scrolling, another feature we're not using here!); we may reuse it for another game, or maybe a reduxed version of this with powerups, stages, collectables, bosses et cetera

I have no idea why it's in French, really - we just thought it was funny!

Thanks for the review!

Awesome game!

This was one sweet game because there was just so much going on! Let me also say that the powerup of those little guys absorbing the blows is probably the best powerup ever! I am so glad to be introduced to your style. The medals did not show up when I got them, but they did show up on my profile! The cybernetic voice was also really cool. I just love how there was such an amazingly good amount of colors and designs put into this.

There is always something going on and you really know how to prepare yourself for it. Don't think that a boss appearing is going to make the level end, especially as the game progresses. The backgrounds were simply flawless and showed great innovation in their designs. These kinds of games makes me proud to be an online gamer. I wish you the best of luck in all future work!

Squize responds:

Best.Review.Ever.
Thanks mate, you've made a good day that bit better.

Nice rhyme

It is fairly interesting when you play a character who takes up most of the screen. The best thing about this was probably how simple it was. I just loved smashing those morons and eating them over and over. It's hard to tell which gives you more points. I suppose it doesn't really matter and I do not even know how I even lost or gave up. The weirdest thing was that I got a 5 point medal (it's apparently not the same as the secret medal) and then I got a 0 point medal.

This is the first game I have ever played that had both 0 and 5+ medals. The graphics are fairly good. I especially like how the monster turns into this floating thing at the end when it shows you what options you have left. I guess a score of 7 was good enough to get at least one medal. It just got repetitive with how it was the same thing over and over.

thinking-man responds:

Yeah, that medal was made first, then it was approved, but none of the others were... It will be fixed soon.

Too many words!

It was nice of you to be able to move past the words without reading them. The thing I did not like about this was how there were just too many words! It seems like this game was a lot more cutscene than it was actually gameplay! Now, it does have its good points, like how its easy to get the medals. In fact, I think that you get a medal for any ending you get. In terms of how you get them, just play the game until you win or lose.

The next time you play, just do not do what you did last time to get the ending. What is good are the graphics. The detail in this is wonderfully done and I really liked the shading that was done in everything. There could have been some more sound as it didn't seem to create much of an atmosphere. Well, I guess I can't expect the best game to be made in 72 hours.

tenentenen responds:

Too many words? This is an interactive visual choose your own adventure novel. It is PURELY words. But I agree with you that it has very nice art. PooPoothegorilla did a very good job, and spent a long time on it.

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