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Heh heh, 69. Anyway, this was pretty interesting. I wasn't that interested in seeing a lot of art of this character. It was mostly because I knew nothing about him at all. It seemed like you wanted to do him justice. My favorite might have been Mat189.

It was probably because he actually moved. I liked seeing the renditions of him as different Newgrounds characters like Pico. I didn't know it would be a loop. It's not the most interesting character, but this is still quite nice. I can appreciate it.

Zakeblue1 responds:

Mat189 did an amazing job really. love the animation.

This was a nice little game, although it did get a little annoying at times. I admit I wish there was a way I could stomp on the enemies. I haven't gotten to the knives part. I was surprised at how massive this game was. Everything wasn't clear cut like I thought it would be. You had to really inspect every single thing.

There were doors behind waterfalls. I thought the waterfalls would kill you! Congratulations on being the thumbnail for Pixel Day 2025! It has very nice music too. The enemies had pretty unique designs as well.

AdventureIslands responds:

In the full game there is a item later on that grants ability to stomp enemies, so the skill is there, it's just unobtainable in this demo version.

Thanks for playing!

Holy crap! This has 155 contributors to it! I admit that I haven't heard of nearly any of you guys. That still didn't take away my enjoyment. I was impressed at how it escalated. I mean, what variety could you have with this? I was thinking a single round would be more complicated.

Happy Pixel Day 2025! I guess this is one holiday that's still around. Call "Guinness World Records" for most people working on one Internet project! Well, the most credited at least. It's great to see some new faces here, literally. This shows how big a community we are.

MinimanD responds:

:gooble:

pikedhat responds:

I'm still fairly new to Newgrounds so I've gone under the radar lmao

yonkimo responds:

Man I don’t know you either but that doesn’t stop me from letting you know that I don’t know you either

Multi0 responds:

i loves the community

Yosos responds:

cHEESE

PizzaPasta100 responds:

Really?! That's awesome! Thanks for telling me and glad to hear you like it! :)

Yikes, this was wild! I really had no idea what would appear next. I say that too much recently. My favorite part was probably how you could move so fast. You didn't quite have to remember the combos. I mean, it helped, but you could in fact do without them.

That made it more simplistic, but more challenging. I liked the use of actual nutcrackers in the training. I'm glad to see everyone's health bars. Everything just seems to explode sometimes. At least you die in a cool way.

ChalTheChalk responds:

Thank you! Glad you enjoyed it!

Wow, this game was a lot better than I thought! My favorite bit was probably how I was able to so clearly get the cards. Yeah, it means something. Anyway, there was so much going on. I loved how you didn't have the same objective. It was great to see these characters just pop up everywhere.

I'm glad there was a normal mode. There were these weird sound effects when they hopped up. There were so many things going on, like parts of the platforms disappearing. It wasn't too easy to die either. Then again, it was Normal Mode.

BlueEagle421 responds:

Thanks!

Well, you just clicked on a white guy the whole time. Well, everything's white I guess. I...thought it was pretty easy to understand. It just wasn't that interesting. Maybe there could have been upgrades or something as you went along? Still, the animation was quite nice.

It's at least an original idea. That's not always a good thing. I liked how easy the medals were. That's what an easy game should have! Well, maybe not.

Pitigamedev responds:

Thank you for the feedback!

I was very impressed by this game! It was the best thing I've seen all day on this website! I knew it would get a higher score eventually. Who knew collecting pizza would be so cool? There were burgers too. I appreciate all the detail put into the enemies.

That big guy did get annoying. He must have had a health bar. I'm glad I could find new creative ways to fight. I mostly figured them out on my own. Sometimes, you just smash things to get them out of the way.

PizzaKiddo responds:

Amazing feedback! We will continue to improve the game’s GUI and enemy HB system — to appear more clear + intuitive! 🙏🍕❤️🦾

Wow, that was a truly bizarre game. It was more like a visual novel. Oh, it WAS a visual novel. I won't tell you about the medals, but it should be easy to figure out. The talking did go on too long. I liked how you could skip everything.

People would still want to get the whole story. We got a ton of stuff for Christmas this year! Thanks to the collab, it's probably the most of any year ever! I do like Dr. Schmuck's voice. This was certainly a unique game.

NattoSumi responds:

Fun fact this was originally intended as a portion of another project that didn't quite come together in time so we made it into its own game! Thanks for playing and Happy New Year!

This was an enjoyable game to play, but it was very odd. I often didn't know what to do next. The worst part was probably how the enemies came back to life. Or were those new enemies? It was certainly unpredictable. At least I could jump on some of the enemies.

I thought the keys were the only things you could pick up. I should have paid more attention to the instructions. That really was a long cutscene. You deserve your medal for this! The YouTube videos were a nice touch.

jacklehamster responds:

I'm glad I didn't cut down on all the cutscenes!
I was really debating on that, but at the end I felt I needed a backstory for bosses, and knowing more about the troll.

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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