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Okay, this was just not enjoyable for me. I went down and nothing happened. The spacebar didn't work. I swear I was right on top of the prey! Nothing seemed to work here! It was not rewarding at all!

It was just too simplistic. I can still appreciate how it was kind of unique. That doesn't always mean good. I just wish you could get closer to your prey. Tiny creatures is a pretty nice theme.

SpookDev responds:

Hello! Thanks for the feedback! Turns out, for whatever reason, the script responsible for the player decided to revert to a previous state, making the game unplayable. I'll release a patch in a couple of days to fix the issue and add some medals to make it more fun!

That was a pretty interesting game. I will admit that it got a bit too complicated. I was surprised as to how well it was set up. The graphics were designed very simplistically. I wouldn't expect a game like this to be this complicated. The sounds were fairly good.

I was interested as to how their powers would come into play. This maybe could have used some music. It was still good for a 48 hour dare. The graphics probably didn't need to be more complicated. They weren't really critters, just weird looking things.

F1Krazy responds:

I wanted to add music but honestly just ran out of time and energy to compose anything. If I expand this into a full game (which I'm considering) then music will be on the list. Thanks for the feedback!

Yikes! I have to give this 3 stars because I know little about this! I was tempted to go online to look for answers, but I knew that would be cheating. I mean, it's not a big deal, but I still wouldn't do it. I'm surprised how little I know about specific countries. I was hoping for a United States version. It was always hard.

I thought I'd know something about Canada. They border my country! I knew I wouldn't do better with other countries. This was better for someone who lives in those countries. I thought I knew most trivia related things!

applessmillion responds:

Planning on some familiar countries for later this year :)

Well, that was a pretty good game. Here are some instructions. Go to the outside and ask the guy up front for a Russian translating book. Go to the deck outside and talk to the Russian girl. She'll tell you how to make a sandwich. It's one slice of meat, one slice of cheese, one slice of meat, one slice of cheese, one slice of meat and sauce on top.

Go upstairs and give the sandwich to the guy on the left. Go through the door in the middle. Get the plunger and make sure not to step on any chips. That's as far as I got. I don't want to spoil it any further.

succojones responds:

dude!!! how are we gonna sell strategy guides if you're giving the hot tips for free!

This was one bizarre game. At first, it seemed like a flash submission. I mean, there weren't even cutscenes yet there was so much story going on. That could have been a movie submission on its own. I was amazed at these strange graphics. It's great to have Tom Fulp work on this!

Well, apparently, he was just the inspiration. The cutscenes just went on forever. I couldn't even seem to advance through them well. I probably need a faster computer to comprehend this. This was indeed an interesting game, but I just couldn't understand it.

JAM-POWER responds:

Thank you, I appreciate your feedback

(One thing I will say is that it’s a lil bit hard to understand what parts of the game you’re specifically talking about, like for example… when you say “I couldn’t even advance through them well,” do you mean like computer game lag? The game not having a Cutscene skip button?
I feel that doesn’t seem as specific enough so I could understand what you mean?

… but from my understanding, I’m assuming you mean the option to skip cutscenes? If that’s the case, I did go back in and added a skip button to the cutscenes, so that's been added :)

Like I said, I really appreciate your feedback a lot! The only reason I bring this up is because I really do care that I get your opinion as I wanna try my best to improve the game as much as I can, I just wanna make sure that I could actually understand your points so I could take note of it

(Also to give context, Tom Fulp was credited because he did give the greenlight to use the characters from Pico's School (Like Pico, Darnell, and Nene) in the game. so it was mainly giving him credit for that. Also he's just a really cool guy too lol)

Thanks again! :)
-JAMPOWER

I thought this game was pretty good. I will admit it was pretty frustrating. You really had to pay attention to every little thing that was going on. You had to go very slowly with all of this. I was so tempted to go faster. It was nice to see such good graphics.

It's still a hard game. I like the design of this little guy. It was pretty colorful too. It just wasn't one of the best games ever. I can still see people enjoying it.

Pitigamedev responds:

Thank you for the comment and the feedback

Oh, that was annoying. Apparently, I couldn't earn medals unless I signed in first. That was AFTER the first test! Still, this was pretty fun. Some parts were pretty easy. I mean, they said the name of the state on the flag itself sometimes!

Well, that is how the flag looks. I'm glad you didn't just use country logos. You used ones for the state. That actually probably made it easier. This was a pretty long game too.

applessmillion responds:

Sorry for the confusion around that NG sign in stuff - it's a limitation with how the game works but your score should still submit of you sign in from the score screen.

Regarding the content - glad you liked it! We figured keeping some super easy state flags would be nice since there's definitely some that are far from easy..

Wow, that was a pretty nice game. I really had no idea what to expect. I would think you'd die immediately upon hitting the floor. I'm certainly glad you didn't. I knew it would be too easy to just stay in the same spot the whole time. This music was pretty good too.

I appreciate how it was nicely paced. I thought there'd be a medal for surviving 60 seconds. the whole thing seemed like an endless mode. I didn't know when a level even ended. I couldn't have been stuck in the same one the whole time, right?

errorerratum responds:

I'm glad you enjoyed the game and the music. I didn't want to make the walls insta-kill as it would have made the game too hard, plus I wanted to give players the ability to wall jump on the border if they felt like tanking the damage.

As for the medals and levels: There is no medal at 60 seconds, though there is a medal for lasting until 600 seconds. The endless mode starts after 305 seconds. Each level lasts about 30 to 60 seconds each.

Well, I did in fact enjoy this game. I will admit that it got a little confusing. I couldn't really attack enemies or anything. It was still rather creative. I was able to collect a good amount of coins. I even got over 5000 for my score!

I couldn't seem to kill any enemies. They took too many hits! Is this the second thing I've played today with goblins? They're kind of popular. I appreciate how it's pretty unique.

voidgazerBon responds:

I am glad that you enjoyed the game. You can kill enemies by using the "push" ability to shoot coins or bombs at them. It takes at least two hits with a coin to kill weaker enemy and usually just one hit with the bomb.

This was pretty good. I will admit it's hard to do drawings for "South Park". I mean, the animation is so simplistic. You guys did a good job being creative with this. You don't have much to work with. I'm glad you made the most of it.

I don't even remember the first "South Park" collab. It's hard to remember all these collabs. I'm glad it wasn't a collab of animations. That might be too long. You can give creative interpretations to any cartoon.

A-Ovelha responds:

Thanks ;)

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