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Well, that was a pretty good game. Here are some instructions. Go to the outside and ask the guy up front for a Russian translating book. Go to the deck outside and talk to the Russian girl. She'll tell you how to make a sandwich. It's one slice of meat, one slice of cheese, one slice of meat, one slice of cheese, one slice of meat and sauce on top.

Go upstairs and give the sandwich to the guy on the left. Go through the door in the middle. Get the plunger and make sure not to step on any chips. That's as far as I got. I don't want to spoil it any further.

succojones responds:

dude!!! how are we gonna sell strategy guides if you're giving the hot tips for free!

This was one bizarre game. At first, it seemed like a flash submission. I mean, there weren't even cutscenes yet there was so much story going on. That could have been a movie submission on its own. I was amazed at these strange graphics. It's great to have Tom Fulp work on this!

Well, apparently, he was just the inspiration. The cutscenes just went on forever. I couldn't even seem to advance through them well. I probably need a faster computer to comprehend this. This was indeed an interesting game, but I just couldn't understand it.

JAM-POWER responds:

Thank you, I appreciate your feedback

(One thing I will say is that it’s a lil bit hard to understand what parts of the game you’re specifically talking about, like for example… when you say “I couldn’t even advance through them well,” do you mean like computer game lag? The game not having a Cutscene skip button?
I feel that doesn’t seem as specific enough so I could understand what you mean?

… but from my understanding, I’m assuming you mean the option to skip cutscenes? If that’s the case, I did go back in and added a skip button to the cutscenes, so that's been added :)

Like I said, I really appreciate your feedback a lot! The only reason I bring this up is because I really do care that I get your opinion as I wanna try my best to improve the game as much as I can, I just wanna make sure that I could actually understand your points so I could take note of it

(Also to give context, Tom Fulp was credited because he did give the greenlight to use the characters from Pico's School (Like Pico, Darnell, and Nene) in the game. so it was mainly giving him credit for that. Also he's just a really cool guy too lol)

Thanks again! :)
-JAMPOWER

I thought this game was pretty good. I will admit it was pretty frustrating. You really had to pay attention to every little thing that was going on. You had to go very slowly with all of this. I was so tempted to go faster. It was nice to see such good graphics.

It's still a hard game. I like the design of this little guy. It was pretty colorful too. It just wasn't one of the best games ever. I can still see people enjoying it.

Pitigamedev responds:

Thank you for the comment and the feedback

Oh, that was annoying. Apparently, I couldn't earn medals unless I signed in first. That was AFTER the first test! Still, this was pretty fun. Some parts were pretty easy. I mean, they said the name of the state on the flag itself sometimes!

Well, that is how the flag looks. I'm glad you didn't just use country logos. You used ones for the state. That actually probably made it easier. This was a pretty long game too.

applessmillion responds:

Sorry for the confusion around that NG sign in stuff - it's a limitation with how the game works but your score should still submit of you sign in from the score screen.

Regarding the content - glad you liked it! We figured keeping some super easy state flags would be nice since there's definitely some that are far from easy..

Wow, that was a pretty nice game. I really had no idea what to expect. I would think you'd die immediately upon hitting the floor. I'm certainly glad you didn't. I knew it would be too easy to just stay in the same spot the whole time. This music was pretty good too.

I appreciate how it was nicely paced. I thought there'd be a medal for surviving 60 seconds. the whole thing seemed like an endless mode. I didn't know when a level even ended. I couldn't have been stuck in the same one the whole time, right?

errorerratum responds:

I'm glad you enjoyed the game and the music. I didn't want to make the walls insta-kill as it would have made the game too hard, plus I wanted to give players the ability to wall jump on the border if they felt like tanking the damage.

As for the medals and levels: There is no medal at 60 seconds, though there is a medal for lasting until 600 seconds. The endless mode starts after 305 seconds. Each level lasts about 30 to 60 seconds each.

Well, I did in fact enjoy this game. I will admit that it got a little confusing. I couldn't really attack enemies or anything. It was still rather creative. I was able to collect a good amount of coins. I even got over 5000 for my score!

I couldn't seem to kill any enemies. They took too many hits! Is this the second thing I've played today with goblins? They're kind of popular. I appreciate how it's pretty unique.

voidgazerBon responds:

I am glad that you enjoyed the game. You can kill enemies by using the "push" ability to shoot coins or bombs at them. It takes at least two hits with a coin to kill weaker enemy and usually just one hit with the bomb.

This was pretty good. I will admit it's hard to do drawings for "South Park". I mean, the animation is so simplistic. You guys did a good job being creative with this. You don't have much to work with. I'm glad you made the most of it.

I don't even remember the first "South Park" collab. It's hard to remember all these collabs. I'm glad it wasn't a collab of animations. That might be too long. You can give creative interpretations to any cartoon.

That was pretty fancy. I can however, only give this a 7 out of 10. My medals didn't show up again. I remember getting them on screen. I don't really care what the medals even are. I still appreciate how clear cut everything is.

I mean, you just click and that's it. I loved seeing how the details were pretty good for a clicking game. The music was fine too. It just wasn't as rewarding as most games. It was still fine for what it was.

amyspark-ng responds:

thank you! i suggest to try again, the game now auto pings newgrounds every 5 seconds so newgrounds doesn't forget bout the game, i think that was the main issue

Wow, this really did take me by surprise. I thought it was just going to be a boring slideshow showing the same thing. Instead, there was a lot of variety. Here I was thinking I was familiar with "Super Smash Bros."! This was instead a cool look at all the enemies and bosses. By visiting the artists' profiles, did you mean the other websites too?

You know like Deviantart and that stupidly named X thing? Anyway, this was quite fun. I liked how the pictures just flew around after a while. There are so many different characters. You do the franchise a good service.

DALAP responds:

Thank you, and yes, all links must be visited to earn gold

Wow, this was amazing! I have obviously never seen these characters before. It was just amazing to see not just a bunch of drawings, but the layout was incredible. I've never seen a format like this. You just clicked to see a closeup. Every other collab like this has you go across a screen quickly.

It was cool to see how it went from one edge to another. These characters were in practically the same poses too. It really is a massive collab. I was expecting the list of credits to go on forever. Somehow you made the list under credits & info fairly short, but everyone still gets acknowledged.

KittyhawkMontrose responds:

Thank you! @WillTommoDDD put together an amazing team of artists! I'm glad you like our clean design! We've been working on new stuff for Bando's Comic Wizard, and this is just a taste of it. 😄

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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