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I loved the poopsocking bit. I have heard of that trope. I thought you said, "Boobsucking" at first. That's a lot cleaner, I guess. My favorite picture was probably in the thumbnail. It was very Salvador Dali-esque.

It's enjoyable to see a short cartoon among these. These were quite decent. I had no idea this was part of a series. I'm not even subscribed to anyone here! TheClockCrew isn't credited!

Little-Rena responds:

How are you not subbed to anyone here! You must rectify that error!

Happy Clock Day!

PachkaNG responds:

Happy clock day my dood! (Also yeah the clock in the thumbnail was heavily inspired by dali, since ig thats what I was going for with it)

I have to admit that I was never expecting this. I guess this meme seemed too old by now. Well, you can never have an old fetus. Anyway, my favorite was probably the twin one. That made the most sense. Can you have a miscarriage with one twin?

I suppose anything's possible. It's easy to easy to say this is the most (in)famous webcomic strip ever created. I actually made a Creepypasta once called "Loss". I should have realized that was the wrong title. Well, this was still great.

urban-pyramid responds:

It's unfortunate really, but Loss is here to stay.

GoofyNutNightmare responds:

Gotta love how the internet continuously celebrates the most random jokes ever. When it comes to the internet, always expect the unexpected.

Well, it was certainly a game that motivated me to keep on going on. That was mostly because of how hard it was. At first, I thought the objective was to just collect all the clocks. You had to collect all the keys. It was really hard. It didn't help that the button that opened the gates was on the ice.

I guess I just went to the hardest key. This was still a really creative game. How can it snow in summer? This isn't Antarctica! You mean twenty clocks, right? That better not be twenty keys.

pictocat responds:

The title of the game is kind of dumb. You start with 17 seconds and there are 3 keys, so there is twenty, in total. We just never really came up with anything better, lol.

Yeah, I thought this was kinda bad. The graphics were nothing that interesting. It was basically just the same thing over and over. You just shot at stuff. It was way too easy. I got a bunch of easy medals.

It really isn't worth it. I wish the guy could fly around more. It needed more obstacles. The enemy didn't even move around! I just can't like this.

SkilledFella responds:

You know, you seem to be right slowly. I suck at making better graphics and blocks, maybe I should make them a little better and also I should have made stuff better. I just got lazy for some reason.

Wow, this is nicely done, but it wasn't great for me. I thought it would be too silly for the trash can to actually be his girlfriend. I don't remember the first one, okay? I appreciate the animation. I guess I'm into visual novels. Damn, a lot of people worked on this.

The voices were quite nice. MC-Kun doesn't even have ears! I'm glad it wasn't hentai. We have too much of those in dating sims. I'm impressed that so many people worked on this.

Bleak-Creep responds:

There's no hentai, but there IS a horror VN hidden underneath it all if you know where to look. :)

That game was just okay. I admit that I didn't really like how it went. I mean, it was too fast. Even at slow, the train was hard to keep up with. It did indeed seem like a runaway. I thought you were supposed to go off the screen.

I guess that doesn't make sense. I wish you could just choose as to when the train took off. That's a lot of medals. I do like how it was sort of an original concept. It's just not really for me.

HamsterAtDawn responds:

I think that could be a good idea to allow the train to leave after you've had time to assess the situation, thanks for the suggestion. I know some people have enjoyed the speed of the game but others have found it too fast. Although it's never going to be for everyone, I would like to make it as accessible as possible and I appreciate the constructive feedback.

Update: I have made a minor tweak to the game. You now have unlimited time before the train arrives when starting a new game. The train will not leave until you start switching the tiles. It will still leave automatically when completing multiple levels in succession but this will reset after you get a game over. I think that this should maintain the challenge for the people who want it but hopefully make it more accessible to other players who have found the game too difficult.

Wow, that was great! My expectations weren't really held that high! This was a great pleasant surprise! It was great to see an actual Pico related submission too! You know how to create a fun game. I'm generally not into point and click ones.

This is my favorite submission for this year's Pico Day. You should be able to find the medals on your own. There's some great animation too. I just wish the screen wasn't so big. Happy Pico Day 2023 for reals!

TrickWithATwist responds:

This really means a lot to me because I tried really hard to improve on my game dev skills after the last review you left on one of my games so I'm super happy you liked this! :)))

That is honestly a name that I haven't heard in a long time. Happy Pico Day 2023! I thought we were really going to have a bust this year. Instead, we got a lot of stuff! I have no idea which characters to avoid are. It's fun for stuff to blow up. "Arfenhouse" was a great cartoon series.

This should be in the collection. I think the series ran its course. I really have no idea what's going on at all here. That's how it probably should be. Piakachu is my favorite.

NevaZ0r responds:

Ya need to avoid Don Flamenco, Amy, Billy and the wrecking ball.
Im really glad people still remember Arfenhouse lol

Uh, Happy Pico Day? I couldn't get into this much. It was basically just the same thing over and over. I had to log in to get achievements. I hope I don't have to do that for every game from now on. This was just kind of boring.

You needed to have more going on. The artwork was pretty bland. Still, this had something going for it. Happy Cinco De Mayo? There's been a lot of smaller holidays recently.

FluffiOwl responds:

I've never been wished two different happy holidays in a single post before. Bless. #tooblessedtobestressed 🙏

Yeah, this wasn't for me. I've played a lot of RPGs that were much more fun. This was just seemed too repetitive. I wanted an actual playing field. The designs weren't very creative. I was at least motivated to go on.

I had no idea we'd get so many of these submissions for Flash Forward 2023! It's like Flash never left. You need a more interesting environment. I thought it would be like a slasher movie. It was at least an okay setup.

Kwing responds:

I don't really understand what you're saying. It's visually repetitive? The gameplay is repetitive? The visual designs are uncreative? The game design is uncreative? What does an "actual playing field" mean?

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