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I'm not into Dress Up Games, but this was actually quite good. The best part was probably how easy it was to get the "secret" medals. No, I don't have them all. You should be able to figure it out on your own. This was very tongue in cheek. Boy, was that unsexy.

Honestly, this might have been the best of these Flash Forward submissions. I honestly haven't been a fan of these at all. I also love the simplistic title. I thought those arrows were all part of the same thing. They're hard to grasp.

Cyberdevil responds:

Haha, I guess you could say that. :D Not the sexiest foundation for a dress-up game for sure...

Really appreciate it Ericho! Glad you enjoyed this even if you're not in the 'genre' overall. Good feedback in regard to the arrows, didn't want them to take too much space so I kept 'em small, but could've probably made them a bit more intuitive. Different visuals, overlays, different placement maybe...

It's weird to say that I enjoyed playing this. I mean, it's pretty cheap all things considered! I recognize "Carmalldansen" anytime of the week. I really did get quite far with this. I thought it would be nothing but joke questions. Wait, maybe that would have been funnier?

It's so weird I found this to be far better than the highest rated submission here. I thought I was a critic! Happy Flash Foward 2023! Oh, and also 420. I know more about space than I thought.

fe3l1ngsk1lled responds:

420 indeed! :3

I admit to not being the biggest flash of this jam. I mean, Flash Forward. This was still pretty enjoyable. I liked the brick one the most. I do remember games like this. Congratulations on being the thumbnail!

I guess I'm seeing more stick figures. That's definitely something old! Stick Slayer won after all. I mean, we are killing the sticks we still have. The re-do button looked like a smile!

Noobliss120 responds:

Thanks for your review!

This was a good game, but it did seem to have a major flaw. I didn't know how to select levels I already beat! I accidentally went back on the page. Whatever, this was still a good game. It was a little hard to understand at first. I'm glad I got used to it.

It got quite enjoyable after a while. It is a pretty unique idea. I'm glad both of them didn't have to go through the door. It wasn't too hard, either. That was a lot of music!

Bleak-Creep responds:

A level selector is honestly something that I hadn't ever even thought of myself, but seems like something so obvious. I'm sure we'll add that later on at some point. There are a couple other little QOL things we wanna get to at some point or another.

Intrapath responds:

Hey, thanks for playing! I agree, a level selector would be a good idea. And Taxmann hit it out of the park with the music, there's a Spotify link in the description if you want to add the tracks to your collection!

This was an enjoyable little game. I'm glad I learned how to get past the menu. You just had to solve the mini-game on the top. I liked how simplistic it was. I guess it could have been more detailed? It really didn't need to be.

It just wasn't as enjoyable as I thought it might be. I really liked how you didn't automatically lose when you trapped a guy. It was fairly easy. It did manage to escalate quite well. It did indeed utilize pixels well.

blit-blat responds:

Yeah, trapping pixels is actually a necessary tactic for precise and bad pixel modes. Would be a bit harsh if you lost on the other modes for doing so!

And sorry to hear that it wasn’t enjoyable as you thought it might be! Feel free to send me any suggestions as to what would have improved it for you!

I appreciated the graphics, but it could have been a lot better. The cockroach was pretty annoying. Well, it is indeed pretty annoying. It's indeed authentic to "Contra". I at least think it is. I've never played the actual game.

To play all the games referenced here would take eternity. The first bit was easier than I thought. The final boss? He was the only boss. It needed more variety.

streq responds:

Thank you for the feedback! the "final" has been edited out, I wrote the achievement early on while setting up the page and forgot about it.

I originally had a larger game in mind, but became overwhelmed by it and decided to make it short and replayable via achievements/highscore instead.

The roach is indeed annoying, I was aiming for it to be fast and unpredictable (much like real roaches are lol), but still possible to kill.

Thank you for playing!

This was fun, but I had no idea it would be this hard! I mean, I took out tons of enemies, but couldn't get any medals. This was still quite colorful. Well, not literally. We're used to a lack of color with "Madness Combat" around here. You'd be surprised how many fruits are mistaken for vegetables.

I heard corn is a fruit! Yeah, it contains seeds. The gameplay is still great. I thought the orange would be a boss. There were instead more than one in the same room.

Prox276 responds:

Haha, thanks! :D
This was an eye-opening experience for me. I never knew eggplants, jalapenos and carrots were considered fruit, but I needed every last one of them to fill out a cast of enemies. xD

A FNAF game? I thought this was a "Henry Stickmin" game. I guess it was both. I was thinking you could just go out the door. Well, you can't do that in a FNAF game. Point and click adventures were never my thing.

I couldn't even find that many in-jokes. There was the "Among Us" guy. It's too boring to really like. I've never played the FNAF games, but have seen gameplay. It didn't even look like the window panes had glass, no wonder he got in so easily!

Arguswastaken responds:

Haha well I think your goal in this game is to keep sadmin under lock, not really run away from him. There's a bit of lore, but the whole thing is mostly a joke made for the fun of it

Happy April Fool's Day 2023! Also, Happy Clock Day 2023! Are we going to have to do this again in August? Anyway, this wasn't that good. It was just you firing over the same objects over and over. I didn't even know when I was hitting anything.

It kept saying "Nan". Well, that fits both of these holidays. Our background's nice. We have the same things happen over and over. I don't think I could even lose. It's not good for me, so it's definitely spam.

orbitz responds:

happy April fools/clock day to you too!

Yeah, this wasn't enjoyable at all. The graphics were too simplistic. I guess it was at least nice to see something a little different. I didn't understand how the enemies were so powerful. I couldn't beat it at all. I couldn't speed up too well either.

I guess I was supposed to collect those logs. It didn't seem to help me. I didn't really care if they weakened me. It wasn't rewarding at all. I can see why this is ranked as the lowest submission for this jam.

TenentHill responds:

the logs make you shoot less fast. killing the moster make you shoot more faster. if more fast you shooting is, more logs you will gonna need to avoid. Use the headphones to predict witch side he will gonna show up. share your high score if u want, because i don't know how to implement HS board in NG.

srr for not explaining nothing

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