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Well, it was nice to be able to win. I still really understand how. I guess I won whenever the song ended. It was great to see Cyerdevil too. You're still not as prolific a reviewer as me! I thought the animation style was just okay.

You could have used more attacks. It was still kind of unique. Flash Forward 2024 is still around? Happy Marijuana Day! Everyone's into that nowadays.

Cyberdevil responds:

I still do have more reviews on NG at least no? ;) That's right, you won if you played as the character that was in the lead when the song ended - the purple/orange bar shows who has the upper hand, probably a good idea to clarify that in the description too...

Ah I didn't even notice! :D Happy 420, and Flash Forward soon, appreciate the good feedback!

Kwing responds:

The limited number of attacks was a choice I made early in development because I suspected (correctly) that too many attacks would create too much animation work to get done before the deadline. Even with just two attacks it felt like we were cutting it pretty close. Given enough time (and some familiarity with the fighter genre since this is the first one I've made) I would have liked to create something a bit more fleshed out.

I think there was a glitch with this game. I wasn't able to see anything on Level 3. It was just a blank slab. Still, I got through the first two levels pretty well. I can see why the score is low. You needed some music.

I still got close to 100% on Level 3 somehow. Dang, that's a lot of Ludum Dares. I couldn't summon anything. It isn't interesting enough for me to want to advance. Just show the images better.

Foolmoron responds:

The blank levels are the whole point of the game :D It's a puzzle where you need to figure out what to draw based on the patterns you have learned.

I'm sorry, but I couldn't get into this. I mean, it was just a calculator. We use those all the time on the computer. I guess it did have a pretty cool background. 9+10=21? Was that some joke?

This was a first person shooter? I guess it is hard to categorize. This was just kind of pointless. Medals didn't do much for me. At least it wasn't particularly stupid.

Deaen responds:

they didn't have a calculator category

I am terribly sorry, but I had a horrible time playing this. It's mostly because the custom made levels were just way too hard. It was weird to include a link to the original game. That was certainly more enjoyable. I didn't understand the Krampus thing either. I wish there was more mobility.

I thought I was used to the original game. At least I understood a little bit of it after awhile. The graphics were pretty good. It just wasn't playable for me at all. I could appreciate some elements.

ProsciuttoMan responds:

Sorry to hear you didn't enjoy the game. The difficulty can be a bit intimidating to a few players, yeah.
I'm struggling to understand what you meant by "it was weird to include a link to the original game" and "I didn't understand the Krampus thing": it's an expansion to Purple Platoon Panic and it's advised you play through that game first so we linked to it so that players can easily find the base game (plus some content here interacts with the base game), and 'Krampus Fellowship Clan' is just the name of the ninja clan who steal Bird Tapper's car.
We actually made a game intended for players who are struggling with difficulty. Perhaps you could give it a try?
https://www.newgrounds.com/portal/view/908662

I have to admit this was faster than the "Spajeje" one. That didn't make it as good. April Fool's Day is like the new Clock Day! We're giving everything a higher rating today! I like pizza a lot. There's so many different kinds.

Ed was an appropriate character to appear. I noticed the title. How appropriate. It looks like it says, "Plex". That wasn't part of the joke.

ElRandomGMD responds:

Sorry for your bad experience about our game, What should we do to improve our game? You can DM me to explain what is your problem and will be improve it.

Dang, what's with all the high rated submissions today? Was this part of the April Fool's Day joke? Anyway, this was indeed silly. It doesn't seem that much different than the first one. Well, I still think the first one was better. It looked like you were eating a plate.

I wanted to eat the whole plate until only the spajeje was there. I ate the whole thing, though. Happy April Fool's Day! I remember our China and bacon years. Maybe a China bacon year?

Ant responds:

Read the top of the description if you're confused lul

Well, I would have given this the perfect score if it wasn't just a demo. I wanted more! Anyway, this was pretty amazing. I was impressed at how utterly cute it was. I mean, I had no idea what kind of enemies we would encounter. It ended up being too adorable.

It wasn't too hard or anything. The butcher worm ALMOST beat me that last time. Everyone was okay at the end! It's such a cute little game. The colors were amazing.

nulledwine responds:

That's really great to hear, the style made this a very fun project lol. Thanks for the kind words, and do consider wishlisting if you want more!

This game was just okay. I guess it's mostly because it didn't make much sense to me. I just randomly moved with the plant. Well, that was just with the surrounding bit. I guess it didn't need to be that well detailed. It was just a plant growing.

It's certainly playable. It just doesn't add up to that much. At least I could understand it, I think. It's kind of a unique game. There were different outcomes at least.

amidos2006 responds:

Sorry about that, you need to utilize your reveal ability by killing roots to see around you but at the same time balance your numbers to find the water tiles so you don't block yourself by dead roots.

Sorry about that.

This was certainly playable, but the ways to get ammo were so annoying. I didn't know how to get any ammo! At first I thought I was safe if I just went upstairs. The zombies were smarter than that. It wasn't rewarding at all. Where do I find ammo?

Anyway, it was obviously inspired by "Madness Combat". Not a Madness game, just one inspired by it. The knife could only get me so far. I didn't know why you had to aim just to shoot. I guess it's better done with a mouse.

Diotoons responds:

You can get ammo by picking up max ammo's, buying new weapons or pack-a-punching your weapons. Also the Bandolier gives every weapon an extra mag

Well, I thought the idea was quite original. I knew it would be physically impossible to avoid all obstacles when it got that big. I knew it couldn't end just there. This thing was like a star. I appreciate how it's different. It was just boring.

It was probably just too easy. It went on and stuff. The score went off the screen after I got to 1,000. It was still pretty enjoyable. It's just not one of my favorites.

GhostWave responds:

The game is a bit easy on the chill difficulty that's for sure, thank for playing and for the feedback :)

You can change difficulty with space if you want more of a challenge.

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