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I didn't know this was actually going to be a game where you played blind, literally. I guess I did like how it was quite different. Of course, I'd have to look at a good tutorial to really get the hang of it. The cutscenes probably would have helped me. It's hard to be motivated to watch them, when there are no medals for this game. I can see why the high scores seem to be so low.

Wait, what this an April Fool's Day joke? Nah, it's too serious for that. It really is quite a unique game. I do recommend this, if you can look past how weird it is. The music's pretty good, too.

Evil-Dog responds:

Medals are coming...but I have to say, you have to be quite the medal whore to only be motivated to play a game or watch cutscenes only if there are medal-carots at the end of the stick, that's just troubling. What happened to just playing games cause they're fun?

I thought this was a really good game. I may not have been motivated to complete the whole thing (or even most of it) but still quite good. You really do know how to set up good atmosphere. I like how good the graphics are. While they aren't too detailed, I think they really work for the surroundings. Yeah, detectives don't wear hats anymore.

You put up a nice creepy place, but it isn't too scary...at least not at first. I'm impressed at the sheer number of songs used for this. It helps to know you went the extra mile. I like how it really is easy to understand. I wish it wasn't so talky, though.

This seemed to remind me of "Adventure Time". I guess it was just because of the snail. You know, I never am able to find that guy in an episode. Oh, and the guy at the end of the level reminded me of the Ice King. I appreciate how the artwork is nicely done. I think that while it doesn't have that much variety, it's still worth checking out.

I also liked the sound effects. You would be surprised at how handy teleporting comes in. I found this to just have good spirit. I admit that some of the pixellation looks a bit bad. Then again, it was made for Stencyl Jam.

I guess it's really hard to say whether this was that good or not. It worked pretty well in being a very simple cowboy game. I guess I appreciate how it lives up to what it's supposed to be. I didn't know it was going to be that difficult. It really is one of the most comprehensible games at least. I didn't even know I was going to shoot the guy they were talking about.

Blame Hollywood for glamorizing villains. At least I get to see more of those cool guys by shooting them dead! The music was pretty good. This is, for the most part, quite a standard game. It's what you expect in a standard cowboy form of media.

I found this to be an enjoyable game. What I really liked about it was that it was fairly creative. You don't see cannibals being made fun of so much. It was weird how he didn't seem to eat me. He just beat me up or something. I thought the animation was pretty good.

It's nice to hear those bouncing effects. They are pretty cartoonish. I even like the sounds that are made when you lose. It's weird to think how easy you can lose those people. This was pretty well done.

I remember the original version of this game which said it was the best ever. Hmm, suddenly the date makes more sense. I appreciated the, uh, joke. I didn't care much for how simple it was. I will say that this game's entire existence was well played. I did, however, know what I was getting into.

It's hard to get absorbed into it. Since it's a joke game, there's not that much I can say. I do like how the description is in Caps Lock to better emphasize its insanity. It is an insane game, I'll give you that. Happy April Fool's Day!

Mockery responds:

WAIT... TODAY WAS APRIL FOOLS' DAY!?!? SO *THAT'S* WHY EVERYBODY THINKS THIS GAME IS A JOKE! WHOOPS! I SHOULD HAVE WAITED UNTIL APRIL 2ND TO RELEASE IT! DAMN IT! THAT'S 20 YEARS OF INTENSIVE GAME DEVELOPMENT WORK DOWN THE DRAIN! OH WELL, THANKS FOR THE FEEDBACK... I'LL SPEND ANOTHER 20 YEARS ON A SEQUEL AND HOPEFULLY BY THEN I'LL REMEMBER TO NOT RELEASE IT ON APRIL 1ST. GOOD GRIEF! LOLOLLOL!!!

I found myself really liking this game. It's mostly because it is quite unique. It seemed too easy at first. I should have realized I was using up all my power, or whatever that was. It made me appreciate rhythm games more. I really am growing fond of that intro. I can believe that this was made by you, dz2001.

It matches the other games you've made. While they are better, this is still really good. I just like how there's so much chaos in this. Being unpredictable shows how unique something is. I just like these images of stuff flying around.

I could tell what the overall tone of this was going to be. It really turned out to be even better than I thought. I knew it was too easy at first. It was really cool to see how you could coordinate with yourself. I didn't know what would show up. There is, of course, this one level that I can not advance.

I thought the artwork in this was just gorgeous. It seems like something straight out of a Miyazaki film. If I was better at it, I would have given it the full five stars. The sounds were wonderfully done too. It's just a truly pleasant game.

This was a pretty good game. I really should just stop mentioning CyberDevil in my reviews. I thought the music was quite good. I kind of wish there was a button that could speed up everything. It does remind me of some better desktop defense games. I know it's wrong to compare it something I like more.

I do think it's an interesting premise, if not that original. I never knew those obnoxious paper clips would ever come in handy. I couldn't seem to summon them all at first. I think I had to get experience or something to get them all, not just gold. I also wanted more gold.

While a good game, not a great game. I do like how there are some unexpected things going on. I am a little confused as to how hard it was. You would be surprised at how carefully you have to set everything up. It really taught me patience. It seems like a game like this would be something you'd play quickly.

I thought the line just moved quickly all the time. It was interesting to find out that it just depended on your own pace. That really is an interesting way to test yourself. It is pretty worth looking at. I like games that get to you psychologically like that.

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