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View Profile Ericho

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I was able to get pretty good control with this game, but I had a really low score. I had like negative 2,600! It wasn't that I couldn't play it, I could! I eventually gave everyone the right food, but I could get no positive points! I guess it's just way too hard for me. As I've said a million times before, it's inevitable simple looking games will be really hard.

I appreciated the music. The graphics, while not that well detailed, were still quite nice. Their cries sure got annoying. I was able to beat the level but still got less than nothing. Not something I'm going to revisit, but not bad.

robotJAM responds:

ha I made that game about 5 years ago !!!

I found this to be quite an innovative game. LIke most games like this, I'm not that good at it. I guess I was just annoyed at how easy it was to die. Your opponent just had to knock you off and that was it! Is there only one level in Gauntlet? I wish you could expand on that. It's weird how something with over a million views isn't in a collection.

As these older games don't have medals, I don't bother looking at the cutscenes. I loved the music, though. It did work quite well with its simplicity. By that I mean, design, the actual game was really hard. Maybe you could use more detail.

This game was just okay. A lot of the stuff around it really made it or broke it. I always don't like it when these things don't have music or sound. It just seems kind of lazy. I do, however, admit that the designs are kind of interesting. They are fairly cartoonish, but it doesn't quite work well in the medium.

It's a bit hard to put into words. I do appreciate the good colors. It seems like a pretty standard game, nothing that good or bad. I can see why this doesn't have too many views. I like the green arrows. That reminds me of the superhero.

This looked at first like a really shoddy game. The graphics just seemed so second rate. I have to admit that it really got better the more it went on! Granted, I was still pretty bad at this game. That's probably because I finished second to last, but better than last I guess. I appreciate all the little details.

It remind me of the Momentum Missile Mayhem series a bit. I know you're not the same guy who made those, though. I liked how easy it was to keep track of everything. Organization always works. I don't know much about velocity.

It's kind of hard to say why I like this game so much. I think it's mostly because it's just so fast paced. It doesn't make the mistake of being too much. You get some awesome upgrades that are great for rapid fire. I had no idea flying strings could look so cool. The animation really does make it here.

You've shown that simplistic looking details can be done perfectly. The sounds are really good too. It's great to see those bombs come back and up. I don't think the planes even hurt you. Seems a shame to kill innocents for power ups.

While it was quite a standard game, I really did enjoy this. I think probably the best part of it is how you can follow it so closely. I liked how the enemies were unique. I was in no way expecting a piece of poop to be in this. Then again, I seem to be seeing more talking poo in media. Coins are pretty standard for collecting.

You seemed to have good mobility with this. It wasn't too easy, because you were challenged to get better grades. Dang, you are good with that! It could have been better detailed, but definitley playable. Was atomic one of the oldest remixes?

I was pretty impressed with this. While it wasn't that unique, it was still tons of fun. I guess it's because the gameplay is just so straightforward. I learned how to improve my accuracy. I went from 68% to 85%! It's nice to know I can improve with games like this.

The graphics were really quite good in this. While it wasn't anything that new, still good. I got a lot better with avoiding the obstacles. My main problem was those exploding parts. They were pretty weird.

While I haven't personally played the Resident Evil games, I have seen them being played. With that being said, I think this was quite authentic to them. I don't know why rabbits are being used. It seems like there's a lot of gore involving them. I appreciate the good music. It was weird how I shot everything to interact with it.

The animation was pretty decent. I don't know why I would have to shoot moths. It was fairly unexpected, though. You could just point at a lot of stuff. I like these mysterious kinds of games. I'm just a fan of zombie stuff in general.

Orange happens to be my favorite color! That being said, this wasn't a favorite, but still quite nice. I think the best thing is how you get to figure it out by yourself. Granted, I did read one of the reviews to know more about this. I was afraid there was something wrong with my computer. Wouldn't be the first time that happened.

I don't even understand what these other things are in this game. I guess they're obstacles, but it's hard to tell. I really liked the pleasant music. It's hard to even tell if I'm starting something new or not. It has such nice appeal.

I have to give this game credit for being fairly innovative. It seemed like you really were experimenting with something new. The drawing reminded me of Fancy Pants Adventures. Of course, this isn't nearly as good. My main problem was that I had no understanding of how to get points. I guess it makes sense as most games.

I thought maybe it was bad to hit the houses, but that didn't make any difference. It could probably use more detail. The music was fairly nice. You really did take note of it as there were no other sounds. Could have used that too.

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