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View Profile Ericho

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Well, I guess this worked quite well as an experimental game. I really should be expecting these game jams more. What turned me off was how it was fairly short. Then again, it was also pretty hard. I really did have fun with it. I'm not quite sure what the true meaning is. Even the theme stated doesn't make much sense.

I thought he looked like a moose when he turned red. The other red guys looked more like demons. He definitely became something like him. I like going back, as it's so easy. I thought there would be more than one day. That is of course, the title of the game.

rottenmage responds:

Yeah, one of our programmer mentioned that it looked like a druid. We wanted the game to be a mundane day of the main character. We wanted to name the Day "Random Number" e.g. Day 235 but decided to settle with "Day X" in the end.

I found this to be quite a quaint game. It is pretty hard to say anything that good about it, because it isn't detailed that well. It still works quite well for what it truly is. I like the music. I could understand how to play the game at first. With all these game reviews, I rarely first look at the instructions first.

I think I have a good chance of being number one. It's always nice to look in space. You could probably put in more details here and there. Hard to say much else about a game so simple. It helps that I'm good at it.

I like how the game works well for being so mundane. Of course, that could also be a fault, because I don't really get that engaged in it. I was surprised at how I couldn't get far at all even with how I used everything. I must have to go upward or something. As always, thank you for the walkthrough.

The most annoying thing is the ticker. I guess it's there to motivate you to beat the game. It's amazing how much seven years can do in graphics. Everything always looks dated. It's fairly playable.

I just don't think this game is for me. The worst part is how you don't have much mobility. The way you throw the bombs is way off. I don't know why you're killed by some bombs and not others. Then again, maybe the D is for different kinds of bombs. After defeating an enemy, they still have a ghost or something that they left behind.

It's just too confusing. I guess it deserves points for creativity. I really have no idea what's truly going on. It's just not engaging enough to complete. It's quite unique at least. I just don't find it rewarding.

Floriaen responds:

You can't keep a bomb forever, there is a timer on the top left of the screen.
The bomb explodes with you while the end of the timer is reached.

I tried with S + arrow down instead of D but it was hard to play so I keep the D.

Thank you for your review.

[UPDATE] the timer is now showed on the top of the bomb carried by the RedMan

I guess the premise worked out well enough for itself. For some reason, I couldn't play this at all without it lagging. It must be something with my computer system. I guess the graphics aren't too bad. I don't think there was any sound. I actually played this better on a slower computer.

Though really, a lot of games are like that, especially "Ultimate Flash Sonic". I do like some soccer in real life. Here, it just seems weird when I can't see myself. I can kind of see why this isn't that popular. It's okay, I suppose.

Hey, I finally got to see KWAS71KCK here! Anyway, I did not care much for this. One major letdown was how there was no sound. Music is always a plus. I think you didn't even understand the concept of the original game. You don't put together blocks of the same color, just ones in the same row.

I guess it was fairly creative. I managed to get a fairly good score just by doing nothing. It was certainly unlike most Tetris games. The colors didn't seem to sync up well. It was too confusing to really enjoy.

While not great, this was still a good game. The best part is probably how it's easy to understand. I could not really decipher what would come up next. It shook to the side at first, but then it seemed to just speed up. I appreciate how good the artwork is. Green is my brother's favorite color.

You must be the same guy who made those other games. Yeah, that's about as unspecific as you could get. The music was fairly good. I thought this would be a rhtyhum game. I'll never know how to spell that right.

This was a decent game. It took me awhile to notice that my movements were synchronized with that of the enemies. It's still pretty hard to tell exactly how that works. For the most part, I can get used to it. It's nice to have a game where you can really go at your own pace. It may not be that rewarding, but still.

It helps that the music is quite ambitious. It's been too long since I've reviewed an audio submission. I think the overall design is pretty good. It moves pretty solidly. While not great, I'd recommend it.

keybol responds:

Sweet you discovered it yourself. One of the greatest feeling as a gamer, and that's why I preserved the tutorial as minimal as possible but if one wants more details they check out How To at the title screen

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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