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View Profile Ericho

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This looked at first like a really shoddy game. The graphics just seemed so second rate. I have to admit that it really got better the more it went on! Granted, I was still pretty bad at this game. That's probably because I finished second to last, but better than last I guess. I appreciate all the little details.

It remind me of the Momentum Missile Mayhem series a bit. I know you're not the same guy who made those, though. I liked how easy it was to keep track of everything. Organization always works. I don't know much about velocity.

It's kind of hard to say why I like this game so much. I think it's mostly because it's just so fast paced. It doesn't make the mistake of being too much. You get some awesome upgrades that are great for rapid fire. I had no idea flying strings could look so cool. The animation really does make it here.

You've shown that simplistic looking details can be done perfectly. The sounds are really good too. It's great to see those bombs come back and up. I don't think the planes even hurt you. Seems a shame to kill innocents for power ups.

While it was quite a standard game, I really did enjoy this. I think probably the best part of it is how you can follow it so closely. I liked how the enemies were unique. I was in no way expecting a piece of poop to be in this. Then again, I seem to be seeing more talking poo in media. Coins are pretty standard for collecting.

You seemed to have good mobility with this. It wasn't too easy, because you were challenged to get better grades. Dang, you are good with that! It could have been better detailed, but definitley playable. Was atomic one of the oldest remixes?

I was pretty impressed with this. While it wasn't that unique, it was still tons of fun. I guess it's because the gameplay is just so straightforward. I learned how to improve my accuracy. I went from 68% to 85%! It's nice to know I can improve with games like this.

The graphics were really quite good in this. While it wasn't anything that new, still good. I got a lot better with avoiding the obstacles. My main problem was those exploding parts. They were pretty weird.

While I haven't personally played the Resident Evil games, I have seen them being played. With that being said, I think this was quite authentic to them. I don't know why rabbits are being used. It seems like there's a lot of gore involving them. I appreciate the good music. It was weird how I shot everything to interact with it.

The animation was pretty decent. I don't know why I would have to shoot moths. It was fairly unexpected, though. You could just point at a lot of stuff. I like these mysterious kinds of games. I'm just a fan of zombie stuff in general.

Orange happens to be my favorite color! That being said, this wasn't a favorite, but still quite nice. I think the best thing is how you get to figure it out by yourself. Granted, I did read one of the reviews to know more about this. I was afraid there was something wrong with my computer. Wouldn't be the first time that happened.

I don't even understand what these other things are in this game. I guess they're obstacles, but it's hard to tell. I really liked the pleasant music. It's hard to even tell if I'm starting something new or not. It has such nice appeal.

I have to give this game credit for being fairly innovative. It seemed like you really were experimenting with something new. The drawing reminded me of Fancy Pants Adventures. Of course, this isn't nearly as good. My main problem was that I had no understanding of how to get points. I guess it makes sense as most games.

I thought maybe it was bad to hit the houses, but that didn't make any difference. It could probably use more detail. The music was fairly nice. You really did take note of it as there were no other sounds. Could have used that too.

I guess you could say I'm too lazy to get into this game that much. I still appreciate it. I think the main character looks like a blue Deadpool. There really is a lot of complicated stuff going on. It's pretty hard to keep up. The worst thing is probably the long reloading time.

I really have to look at everything that goes on. It does have really good graphics. I liked the in game achievements and the medals for that matter. I think there could have been more open space. Headshots are always the best.

tedgaming responds:

Reloading time improves drastically over time until it's practically instant. Crouching (shift) will also increase reloading speed. When you feel up to you, give the game another go and only take in as much as you're comfortable with. There's a lot to explore but there's no need to explore it all right away =)

I did like this, but there didn't seem to be much of a sense of moving on. I just automatically advanced onto whatever was next. I do like how I could understand the gameplay. It was pretty fun. I did like it how you could change a lot of things. For some reason, when I went to increase time, it went from infinity to 20.

I'm pretty sure infinity is more than 20. The sounds were pretty good too. This game had a pretty good sense of quaintness to it. It probably could have used some better design. It is still pretty well timed, though.

I was very surprised at how good this game was! It seemed like it was just a very bland game with no detail. It turned out to be a lot of fun! You really know how to make something interesting, dude. There were certainly a lot of different routes to take. You probably have the best instructions of any game in the author's comments. That's so nice of you!

I don't know what the point of those groaning noises is. Were they supposed to be the tree growing? It was pretty weird, but I didn't care. You just got so close to touching the rings. I thought this would be either a stick game or a LOTR game!

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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