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View Profile Ericho

7,601 Game Reviews

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I have to admit that I did like this. It seems quite different than the Reincarnation games I'm used to playing from you. It's great fun to just go around and jump everywhere. I love how you have to go through all different sorts of obstacles. The only reason I died was because I thought you could survive being crushed onto a decaying tooth. The sounds were great too.

Merry Christmas, not that this has anything to do with Christmas. Geez, I'm not having luck with that stuff, am I? I appreciate how nice and organized everything looks. I don't even think an alligator has this many teeth. He has so many to spare breaking some won't mean anything to him.

The artwork in this is very good! It gives you a true idea of being in an authentic stick environment, whatever that means! I just could not understand how to bet it. I did in fact click on the sparkly area and it said I unlocked something, but nothing came up. I go up to the guard and click everything, but he kills me no wonder what I do. I can see why this doesn't have that high of a rating.

I mean, I still have to give you credit for having a nice layout. I think the music's pretty cool too. I just can not advance in this. That's no good for a game. At least there was something going on.

I really liked this game, because I had no idea what kind of game it was going to turn out to be. I thought it would be an RPG, which I'm not very fond of. I'm very glad it was not! I just love these kinds of games! I guess you could compare them to the games where you have aerial shots of things flying a ship or something. The graphics are quite good.

It's easy to see how fun this can be with how fast paced it is. I bet it's even better than the first one. The music is wonderfully stylized as well. I like how you include this history of people learning how to fly, not with just airplanes of course. It's simply very well done.

At first, I thought this was going to be like those cannon games where you fall on stuff as you go along. I'm very glad it wasn't! I was amazed at how much freedom you had with this. It's quite an original game. The title could probably be a bit better, though, lol. The artwork reminds me of Dan Paladin.

That reminds me, it's been too long since he's made something. I liked getting something different than what I expected. I am really starting to recognize all the music we have here. I just found this to be quite creative. Rockets are just cool.

I love those X-noid games. I think the best thing is about how everything is so unique. It seems like most of the blocks have different designs and functions. You don't know what kind of powerup will show up next. I also appreciate creativity. It helps I'm so used to this music.

There's nothing credited, but I know I have heard it before. I like how you can control how fast the ball goes. Sometimes you forget you can go under the blue line. While there aren't many details, the ones that are there are quite good. I really liked this.

It was quite hard for me to understand this at first. I am glad I realized that you could move in depth with the letter keys. It's still pretty difficult, but then again, I did go on hard mode. I really liked all the little details that were in this. It gives you a good sense of being off in a strange world. I always liked games that made their own worlds.

I had no idea jumping at the screen could hurt you. Didn't get much of a high score. It's still very playable. The sounds and music are done very nicely. I just now realize it's in a cube. Thank you for this inventive game.

I really should get used to playing these Ludum Dare games. I admit that this was a fairly creative game. The part I could not get past was when there were spikes on the top of the roof where you jumped. It didn't make any sense to me. I was hoping I'd eventually be able to read those signs, but I could not. It seems like this was trying to make some statement about handicapped people.

Or maybe not and I'm looking too deep into this. I appreciated all the little effects, like the fireballs. You really did have to watch carefully for those things. Yeah, it is pretty unfair, but most games can be like that. I always jump too high.

I thought this would be a good game, but it really got better! It's mostly because you use different parts of the platforms. I knew it was too easy to just dodge them from the top. I like this probably more than most rthyum games, although it probably qualifies as one. The music, obviously, was a nice touch too. It's just a well done game.

It didn't need to be too well detailed. It reminds me of a certain boss in "Super Mario World". I like how the parts just seem to stagger around. You can in fact just go to a certain spot that struts out the least number of times. Of course, that doesn't work anymore when it gets harder.

I have to admit that there wasn't that much to this game. It just seemed like a standard game where you hit moles. I think you could have a lot more variety. You could make it so that the moles get faster at retreating as the game goes on. Then again, they don't really retreat at all to begin with. The graphics are just fine.

There just isn't anything I find unique about this. I guess the game is a bit too easy. At least I was able to beat my score once. The music is fairly good. Maybe it's a bit too happy, but it does suit the game when you think about it.

I found this game to be pretty enjoyable. The best part is probably how you can track where your enemies are. It's weird, because it makes it look like they are in different quadrants. Really, it's all the same square that you can't leave. Eh, I don't know much about geometry. I just like shooting ships.

I thought the sound effects were fairly nice. I always make the mistake of not shaving my ammo on these games. Of course, it doesn't really matter that much, it just looks bad. The designs were fairly good. The title's pretty nice too.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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