00:00
00:00
View Profile Ericho

7,574 Game Reviews

1,182 w/ Responses

109 reviews are hidden due to your filters.

Well, this game turned out to be harder than I thought. I was originally thinking it was a platform game and you were supposed to go from one place to another. It turned out to be something much harder, unfortunately. I do think it's cool to have a game where you're in an asylum. You'd think those places would be without harm. It seems like there should have been fewer of those enemies.

I thought I was being timed for the game, but there were no numbers on board. I assume you just keep on playing until you win all the medals. The graphics reminded me of W-P-S. I'm surprised he wasn't billed here, given how a lot of people worked on it. The music was rather suiting too.

samulis responds:

It WAS supposed to be hard. ;) -Samulis

I'm not quite sure what the game has to do with a platformer... it's clearly not the same graphical setup or angle and it has no platforms...

The game can be beaten and we tried to make it clear that you can do that by beating each boss or dominant character in that round... the level select even has a panel that gives tips on defeating each boss, as well as how to defeat the eyes in the first round. Once you beat the first three levels (as displayed in the level select), there IS a time trial if you wish to play that... however, it's essentially just "beat the game as fast as you can". - Tharos

p.s. you are an obsessive reviewer and belong in an asylum. ;)

I guess this is what it's like when you can't get far in a game. You end up not really enjoying it. I will at least say that it was pretty fun to look at all the stuff that was around. I clicked on everything and all I got was a screwdriver. It doesn't work on any of the locks, in case anyone's wondering. It is at least a fairly unique game.

The music also works because it seems to set off a good sense of mystery. I certainly don't know what this game is even supposed to be about. I'm just more used to point and click adventure games where you can look all around the room. I don't think I could do that here. The "1" in the title seems to imply there's a sequel.

I found this game to be just okay. It was weird, because I thought it was too simple at first, but then it got a lot harder. The weirdest thing about it was probably in the second level where I didn't even know if the enemies were attacking me. I thought they would throw projectiles at me with their guns but they just shot off this strange gas. I thought it would be a Pokemon game at first.

I could have sworn that Vermillion is the name of a town in Pokemon, but maybe I'm confusing it for Viridian. It's a bit weird how it abruptly sends you back when you fail a level. I think that's what it does, at least. The music is fairly good. The animation could be a tad better, though.

rhys510 responds:

still, you had fun :)

It's always interesting to demonstrate what went on at Omaha Beach. We just seem to be in too many ways that have ambiguous reasons. Politics aside, this is a fun game. I thought it was cool how you didn't just control the same guy. It makes sense because there are certainly a lot of people who die in war. I will say that the graphics didn't look that good.

Maybe my computer was just at the wrong resolution. Anyway, it was interesting to be helped out by your fellow comrades so much. You get the sense that everyone was part of a whole here even if you were playing as just one character. I'm fairly certain I should have a medal. The music is nice and fits the scene well.

I liked this, probably only because it was very simple to understand. It was nice to have a fairly challenging game that didn't have a lot of detail. I also like the music. It of course helps that I'm a great typist. In fact, there was this other game with medals about typing that I played and I think I got every single medal on my first try. I didn't get every medal here, but I did get far.

There probably could have been some more detail. At least you seem to know what you're up against. I like how there are in fact a lot of things that are just jumping around everywhere. Every little detail is nice. Fast typists like me should enjoy this.

I found this to be a very impressive game. I think what mostly makes it work is how you give so much freedom to the players. Granted, I doubt if this will ever go really far for me, but it's the thought that counts. I like how everything is, once again, done in a very organized manner. I actually surprised myself with how good I could draw. This is a heck of a lot better than when I use Paint.net.

Granted, if I submitted something like that to the art portal, I'd probably get below a 1.00 score like everything else I've submitted here. As usual, it's great to have some easy medals. The music was also pretty good with its variety. I guess I am slowly improving with art.

I was quite impressed by this game! It wasn't on par with some of your other guys' work, but still nicely done. It's really cool to recognize those awesome zombie designs. I doubt this was intentional, but it's pretty funny to see those big lumbering bodies fall on the ground. I don't even remember the original "Decision". I like the graphic in the beginning that shows the boar thing being shot.

Even the opening graphic with the ArmorGames logo was cool! The sounds seemed to sync up really well too. It was interesting how it wasn't always your mission to just kill all the zombies, but actually do some other stuff with yourself. Sometimes you just hit the ground instead of the zombies. It was weird to see how the bullets affected the sand.

I actually found this to be pretty good once I was able to figure out how to play the game. I thought at first I wouldn't be able to understand, but I got it eventually. The graphics are fairly nice in this. There was this tavern I was supposed to build at first, but I didn't have enough money for it. I then realized I had to start blowing up the bombs in order to get gold. It's a pretty easygoing game overall.

The sounds and music weren't bad either. I think my favorite part was how smoothly the truck seemed to move. It's not that elaborate, but it doesn't really need to be. It's simply fun to see stuff blow up and then rebuild from what happened. It's fairly original.

Well, you broke the mold again and made something truly awesome! What I really liked about this was how original it was. At first, I thought the goal of the game was to just hit one of those guys when you were too close to the bottom. I then realized that actually didn't kill you and what did was being hit by their projectiles. I will admit being a bit ticked off at how the in game achievements aren't medals.

It was just great to see all this cool stuff going on. The designs of the enemies were absolutely fantastic and the music was great too. I'm glad dying once didn't end the whole game for me. Yeah, I'm going to be playing this for awhile. I'm happy to say that this is the first (and possibly only) thing I've reviewed here while on vacation with my dad in Atlanta. I thought my day at a water park couldn't get any better!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

Level:
60
Exp Points:
56,924 / 100,000
Exp Rank:
110
Vote Power:
10.03 votes
Rank:
Staff Sergeant
Global Rank:
1,312
Blams:
1,761
Saves:
5,093
B/P Bonus:
26%
Whistle:
Normal
Medals:
7,421
Supporter:
1m 1d