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View Profile Ericho

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I was surprised at how fun this game turned out to be. I think its strongest point was how it had such a silly nature to it. You don't normally think of games like this as taking place on the beach. Call me sadistic, but I liked how the kids cried after you hit them. Hey, it's better than killing your enemies! The music was also really stylistic.

I thought it was a defense game at first, because that's what I thought the original game was supposed to be like. I'm talking about Metal Slug of course. It reminds me of how much fun I've head at the beach. This guy sure likes to die and can die reather easily. I think he probably suffers more torment than his enemies do!

It was interesting to see such a different kind of gameplay. I liked how you had to really pace yourself for this. I think my favorite bit was when you moved fast at one point and then it sped up the game. This is really a game where you have to take some risks. I appreciated all the little things that were going on. It was interesting how it slowly got more difficult.

I know you could say that about absolutely every game ever, but here it seemed to stand out. I liked how I didn't know what formation the fish enemies were going to take. It was also nice how they didn't kill you if you yourself touched them. I guess they're supposed to be pedophiles, lol. This is a fairly interesting game.

I found this game to be fairly enjoyable. What I didn't like about it was how it was a bit hard to understand what the crystals did. I do, however, think I have it mostly figured out by now. The red ones allow you to fire an automatic shot at an enemy, the blue ones make a shield, and the yellow ones make a shield that can also be used to attack. There wasn't a lot of detail, but it was still fine. There was certainly a lot of wide open space.

I liked that because it gave you a sense to go anywhere you wanted. The leeches look like pink, pulled teeth. The background isn't too bad either. There's certainly some good flashy colors here and I even like the description. The sounds are nice as well.

NulllGames responds:

On the mission selection screen, there's an introduction button that gives a short explanation of the game. Red crystals fires a homing missile, blue makes you invincible against leeches and projectiles (not bosses), yellow makes you move faster. Every 10th crystal has a special effect. Red : launches projectiles in all directions, blue heals one heart, yellow slows down all enemies on the field.

I was kind of weirded out at how strange this turned out to be. I do appreciate you having a fairly original design for a game. It was pretty easy to remember that plugs were the only thing I was supposed to collect. I liked the graphics as it was a fairly unique design. My biggest complaint is that it did seem like it got a bit too monotonous at times. It was basically the same thing over and over.

It kind of reminds me of "The Brave Little Toaster". Of course, that's probably just because that's the only other time I've seen a sentient toaster. The music was also pretty good and funky. It's hard to say whether or not it's something I would recommend. I guess maybe not, but it isn't bad at all.

I unfortunately did not like this game. I think its main fault was that it was just too simple. I guess I have to give you some points at having a fairly original concept. What I didn't like was how there wasn't any sound. It just came off as too bland. I know that a game doesn't have to be complicated to be good, but this just needed more detail. I did like how the apples contrasted with the stick man.

I think this could be done better if it had a lot more movement and interactivity. I didn't know how I got my score. I think I got it from how long I lasted, not by the number of apples I dodged, which I thought at first. It could use music too. It's just not something I enjoyed much.

At first, I thought this was going to be a game where you actually went out and hunted apples. It really wasn't what it looked like it would be from the title. I will say that the game you did give us actually wasn't that bad. I think its strongest point was how simplistic it was. It's so nice when you don't try to make it too elaborate or anything. When it's a game about tossing apples, it doesn't need to be like that.

I always like how the game is really fair to you. Of course, it isn't painfully easy like you might complain about it. I didn't know Little Red Riding Hood liked apples. Is that what she had in the original fairy tale? Anyway, this wasn't great, but still good.

I actually thought this game wasn't that bad. I guess my biggest complaint is thatthe design itself is a bit too simplistic. There just didn't seem to be a lot of fine details in this. I do appreciate how it has a nice, simple tone to it. At first, I thought you had unlimited occasions where you could jump, but you only have three. I guess it's unfortunate I didn't read everything the whole way through.

The music and sounds were also pretty decent. It just seems like the kind of game that should have medals. Then again, that might just be because I always play games that have medals. The lack of color kind of hurts it too. It's fine for what it is.

I found this game to be just too strange to really enjoy. It also doesn't help that I'm no freaking good at this thing. I was amazed at how the graphics looked so weird. It just seems more like something you would see in an advertisement, not an actual cartoon. I do appreciate how it is fairly unique. I really don't even care that much about getting medals.

I got stuck on the ice and then I couldn't get back. I guess I have to give some praise for the music. It's nice and silly and really sets the mood well. I probably would have liked to see that penguin get hit on the head a couple of times. At least you gave us an interesting perspective on Antarctica.

I found this game to be a lot of fun. I think it mostly works because there's always something going on. My only complaint is that it is a fairly hard game. You really have to be so good with timing if you want to get those guys in the right spot. I couldn't help but be reminded of these other cartoons that look just like this. I doubt you're the same guy, because he never made games.

The guy was named DOMOFlashVideos. Now back to how awesome this game is. Even the music was really ambitious, being so chock full of emotion. There was just always movement with everyone and everything on screen. It even has fairly original characters.

I really enjoyed this! I think its strongest point was probably how good the graphics were. They weren't really that well detailed, but they just seemed to bulge out. I guess that might be something negative, but at least it's cool to look at. All the sound effects were nice and goofy too. I appreciated all the funny designs of everything. It was particularly satisfying when you got past a hard level.

It had pretty simple gameplay, but still managed to be playable. I appreciate games that are like that. The music was also good and had this neat, optimistic tune to it. The title was kind of lame, but this was just meant to be cute. It's an overall cute game.

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Joined on 9/21/08

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