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I really like how this game is so simple. Of course, it might even be a bit too simple. I was kind of hoping for maybe some more designs and detail. I at least have to give you credit for having an interesting premise. Granted, I have played games like this before, but not as good as this. It's nice to have a game where I can get some easy medals, lol.

I also liked how it had this really cool title. I couldn't help but wonder if that was part of a virus thing. I also thought it was cool how there were always new things going on. I also thought the music was pretty nice and luminous. It's just a cool game.

I thought this game was decent. Really, my only gripe with it is that it was just too hard. I wish there could have been a lot more health for you to have. I still have to give you credit for having a pretty creative overall design. I especially liked how the enemies looked. I just think you had too many enemies and it was too easy for them to kill you.

It really makes you realize how outnumbered you are in games like this. Heck, in most games you're outnumbered or at least outmatched. I do appreciate the simple controls. The sounds were also pretty decent. It may not be that original of an idea, but the gameplay isn't bad.

It's not that I'm a big biology nerd or anything, but I just think this is an important thing to know. I mean, everyone has these things in their bodies. Granted, some may have their appendix removed, but most don't. What I also liked was how cool the music was. It was great to have that little tinging sound whenever you matched up the organ. Everyone should be familiar with this.

The hardest part was easily the smaller organs. The thyroid gland is probably one of the lesser known organs. I failed the first time, but got in on my second try. Hey, when there's only one medal, you have to work hard! I have yet to play the first one, or I don't remember it.

I actually thought this was a fairly well done game. I will say that its main weak point was that the graphics were not that good. It got a tad redundant too. It was still an interesting premise and one I don't see much of. Then again, I've just played so many games, I've lost count of them. I think the music was pretty nice.

The termites are the worst ones, as they come so easily on to attack. I actually waited to see how the other insects attacked the eggs. Those eggs actually look kind of cute. There just should have been more detail. The gameplay was still pretty easy going. It's a weird title, too.

I think this is a really cool game because it gives you a lot of freedom. Granted, it would help if the poses stayed the same way when you made the next scene. It seems like that would be something obvious. It's really cool to see all the cool stuff you've worked on over the years and this was only 2003! It would be great to have an updated version of this. You could let people make their own flash cartoons.

I have no idea how to make those on my own. Apparently, I need to buy some program, but I don't know how to. I must be crazy to still not be tired of the Peanut Butter Jelly song. Of course, that might just be because I haven't heard it in a long time. You could also put more control on which body parts to use.

You know, I couldn't get into it because it wasn't a kind game to you. It just seemed too standard and the stuff that was different wasn't enjoyable. I at least appreciate you trying to do something different. It's funny, because a 5/10 is probably what I would have given the actual "Evan Almighty" movie. Sequels to Jim Carrey movies are rarely good. It is nice to have that music.

There must have been a glitch or something because it told me to skip past something and there was nothing there. I'm guessing there was supposed to be a movie clip there? At least there's still people who remember this game. It just seemed too complicated. I was hoping it would be better than the movie.

I liked this game a lot, probably because of all the stuff you could do with it. I admit that some of the effects looked kind of cheesy, but still a nice game. My favorite weapon was probably the nail gun. I also liked how you could speed up the game. It looked so funny and it seemed like even you were being sped up. I appreciate the really funny sounds. Hey, if I had a garden, I'd kill those things too.

My only complaint is that it was a bit difficult to tell how you got new weapons. There didn't seem to be enough room for them. I think it's just funny how everything is drawn. It is pretty original for a game. You can make a defense game out of anything!

I just found this game to be too confusing. It doesn't help that there's no sound. It is pretty cool to see what's going to come up next because you literally have no idea. I can't tell if the acorn picture is a part of the actual maze. I mean, I advance to the next level when I don't touch it. Anyway, this game was just a bit too bland.

It's weird to see all this stuff going on and not being able to understand it. It's just too basic to recommend. I think the idea is good, it's just not done in the best way. You could probably add in some shadings and sounds. I do think the timer is kind of nice.

Kwing responds:

This game was made more of an experiment. I'm dabbling with making games that change depending on the date, and this is my first real dive into the idea. Ultimately I would like to create some kind of hour-sized dungeon crawler with level design that changes every day, especially if I could have players go in and interact with each other. Anyway, yeah, what I have right now is extremely simple.

The acorn you're talking about is an autumn leaf, which means that you're playing in the fall. In the winter, spring, and summer, there are different effects on the gameplay. Perhaps I'll find a way to add more gimmicks in the future based on different mechanics.

As for the whole limited visibility maze thing, I'm actually going to be using this as an interlude between random battles in an RPG that I'm working on, so if you like the idea, you'll probably like my new game. Both this game and the one coming out are also PSP compatible, if you're wondering why there's no sound (I'm trying to create low memory games).

I guess I have to at least give you some credit on it being addictive. What I didn't like about this game was that it was so hard to get one freaking medal! I was so bad at this, I actually thought that the game itself ended after that one level. I was amazed at how it kept going on! Well, this is one of the hardest games I've ever played. I did manage to do better with every player.

I also didn't think the graphics were that good. There could have been more detail, although the enemies were at least unique. You had no idea what was going to happen next. The music was alright. No wonder each medal is 100 points.

SunriseKingdom responds:

Here are some tips.

The easiest character to play as is Rick. He has the most hp

The upgrades that I think works best for him are.

Level 1 - Upgrade 05 - Rock Gear
Level 2 - Upgrade 11 - Blue Energy
Level 3 - Upgrade 13 - Red Power

This should be the easiest way to win the game, good luck and have fun.

I was surprised at how unique this game turned out to be. I knew that it would be too easy to get points when the things came off the screen. You don't die by failing to fill the blocks for something, you just lose points for it. That being said, I thought that was actually a pretty interesting way to do it. I liked the sounds too. I didn't even notice you could change colors until I randomly pressed down.

The graphics aren't much, but a game like this doesn't need a lot of graphics. It's a nice service to have a game with such interesting gameplay. The hardest part of this is easily when the shape formations start moving. I swear the blocks you shoot out change then. They seem to change share colors!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

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Joined on 9/21/08

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