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View Profile Ericho

7,574 Game Reviews

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I wasn't that impressed by this. It's mostly because it just isn't well detailed and you're going through the same area over and over. That being said, I did appreciate it for its simplicity. You didn't seem to want to make anything flashy. The sound effects are pretty good too. I thought it would be impossible for me to pick up one of those green things, but it wasn't that hard. It just gets redundant after awhile.

There could just be better colors used. It's harmless for what it is, just not something that I would really recommend. It is kind of unique in its execution. I have played games like this before, but not ones like this recently. I also wish that you could get rid of the penalty for pausing.

Wow, I had no idea that this game was going to take such a dark turn. He seemed like he was really going to have sex with her, but he ended up killing her. It's even hard to classify this as a game, but you do cover that in the author comments. I'm surprised this doesn't have a higher rating. I guess it doesn't have much to offer in terms of gameplay, but it doesn't need to. Many games are mostly cutscenes anyway.

I liked how the pixellation was used. The atmosphere was so good, with everything being dark and in the rain. If I ever went insane like this, I think something similar would probably happen to me, in terms of emotion. I like how the color struts out when you click things. I guess love makes you do crazy things.

I thought this was a pretty good game. I guess I really shouldn't have skipped past a bunch of the instructions, because I didn't do well with this at all. It was funny, because from the distance it really looked like the zombies were monkeys or dressed up like monkeys or something. I didn't like it how you had trouble aiming at the right target. It did seem like it was just the same enemies over and over. I guess it's a game where you really have to keep fighting from the start.

I guess I would recommend this to bigger fans of zombie games. Of course, I myself am as big a fan of zombie games as I can think of. I did like the music and thought it did a good job of setting the atmosphere. I also liked the way the enemies fell on the ground. Just put more detail and better gameplay into it.

I thought this was a decent game. It makes me think about that new Snow White movie coming out. I was afraid I wasn't going to be able to get the first medal, but I did eventually. What really strikes me as good about this was that you were able to do a lot of stuff by moving around. It did get redundant when you were just defeating the same enemies over and over. The graphics are still very nice.

I could have sworn that I reviewed this before, but I guess I didn't. I am glad the screen gets all dark and stuff when you are losing, because it really shows you have to keep up. I appreciate all the designs of the enemies as they were pretty good. Kicks are generally more effective than punches, BTW. The music was pretty nice, too.

I didn't really care for this game. While it wasn't terrible, there was a big feeling that it appeared to be lacking something. It's just that the graphics did not seem to be well made. Everything was just made of simple lines and stuff. I will say that I like the sound effects. What I also don't like is why you even have those little blue bullets when they never destroy an enemy.

I guess it just comes off as a bit bland that way. I think the bombs are pretty cool weapons, but why not make them the primary weapon? The music isn't bad, it seems to give off a nice technical sense of the game. I just suggest that you put more detail and more creative gameplay into this. At least it's already quite popular.

Well, it looks like this has gotten some popuarlity, but I can't really recommend it. It was mostly just the same thing over and over. It was this guy on his skateboard going around avoiding things. There are just so many games out there, it's hard to view this as being unique. I will admit that the graphics are done pretty well. I would have had more action going on, like being able to do tricks or something.

When it's just one guy doing the same thing, it gets monotonous. I like the way the cones are approaching. This would have been more enjoyable if it was taken from a different perspective. He would be shown from the side, instead of the front. I can always try new things, but this just didn't do it for me.

I found this to be a lot more enjoyable than "Madness interactive". I guess it's mostly because that game was just too complicated. I kept having to get new ammo all the time unless I used the cheat codes. Or maybe it's just that the story itself has improved over the years. Either way, this is freaking fantastic and I loved every mintute of this masterpiece! The graphics are wonderful and I can tell that Krinkels worked on this.

This really does have some of the website's best designers behind it. I love all you guys and am so glad I am now strong on the same level that these characters are. I always wondered why it was so hard for Hank to get hit, but you made a justification for it. I appreciate you adding new twists to the series. The music is great and fits the Madness theme perfectly.

Hard to hate, I mean it's not well detailed, but it certainly makes for an easy play. I guess I might be growing too soft if that's the kind of thing that I look for in flash games. This game did seem to have some pretty high spirit. I think this is the first game made by you guys that had medals. Congradulations on that, of course. I like how the music is so jolly and cheery. You get a great sense that this was created just for people to have fun with.

Of course, most games on this website are like that anyway. The colors are big and vibrant. I wouldn't recommend this to people who are more, uh, hardcore gamers. I guess it doesn't really matter. It's interesting to take note of all the little items made.

It never ceases to amaze me what truly unique games we have on this website. The coolest thing about this was probably how everything was done in that Excel format. Everyone knows what it's like to work with those things. Well, at least anyone who would play this game. While it wasn't well detailed, it was still really cool with the detail it did have. The little icon that signified the end of the level was pretty cool, too.

It's harder than it looks and you have to experiment with it. I like how you really created a large environment to move around. Granted, you don't have much mobility, but it's still interesting to explore. It's difficult to keep track of where everything is. It's mostly because everything just looks so similar in this.

This wasn't terrible, it just had so little that was that good for it. What I thought was cool was how you did have a lot of room to move around. I wish there could have been better ways to move around, though. I am just not used to these kinds of controls that much, because I don't know how to back up well. At least this was a pretty innovative game. More training will probably make me more used to it.

The music is also pretty good. I never would have guessed that a game about beetles would be so complicated. I really should have gone through the tutorial to find out how to shoot. I just assumed it would be in the author comments. I suggest more mobility with the main beetle character (or ladybug, whatever she/he is).

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Joined on 9/21/08

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