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View Profile Ericho

7,547 Game Reviews

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Where is it going?

I did not enjoy this game, mostly because there seemed to be so little point in it. I appreciated that the idea was a little original, but not much beside that. The weirdest thing was that the trees didn't even seem to be chopped down when I beat a level. Anyway, the graphics were not that impressive either. There didn't seem to be any shadings, only solid colors. Next time, you may want to make everything move more smoothly.

At first I thought it was one of those bouncing games where you tried to make the chainsaw go to the other side of the screen fast. I think it would have worked better if you had done that. You should work on your lines and maybe make it a bit slower. I could not keep up with where the chainsaw was going or what it was doing. At least the drawing lines part was kind of nice.

It's a classic!

This was sweet to play because it has so much of what made the original game so good. The best part is how there was so much detail put into all of the enemies' ships. It's best to just keep on firing to blow these suckers up. My only complaint is that the levels needed a bit more variety. It's great that you have a lot of good flexibility and can really go around and blow stuff up. The ones that are most satisfying to kill are the ones that really move from side to side.

If you stay in the same position and keep on firing at a point, you can get past them. The weirdest designs were the ones that looked like giant boxes. It was always cool to listen to that music. It gave you a good feeling of being up in the air in a futuristic setting. I can only expect the most authentic games from someone like Afro-Ninja.

Not bad for a game

Everything was presented in a very clearcut manner for this. The thing that I did not like about this was that it was a bit too simple/easy at times. You just went around and hit the little mouths until you could go near and get them. I just think it would have been cooler if you had been able to get rid of them by shooting at them. It was still a pretty interesting idea with how you could freeze them with shots. That made it all the easier.

The music fits the game well. It sounds like someone is swallowing. I don't know much about germs, so I don't know and probably wouldn't care how medically accurate this is. From the title, I was expecting it to be a game where you shot zombies. From this is not what I prefer, you did manage to put a unique twist on the zombie genre by fighting in on a microscopic level.

Very nice

While not as good as some other games you have made, this was still a lot of fun. It's great to see these familiar designs and enemies. The coolest thing about it is probably how fast paced it is. You just have so much fun flying around and shooting these guys over and over. It's awesome how a lot of these are some really big hitters! The colors and effects are as elaborate as ever. While the gameplay is pretty straight through, it's far from easy.

The sounds are authentic too as usual. I never thought it would take so many shots to get rid of one of these planes. There's a great environment for you to wander around and truly let yourself explore and have fun. It's not the kind of game you can get cocky with, as I was surprised how many times I got hit. The shields are a great boost too.

Kind of silly

For a game that was well detailed, this actually had some pretty silly parts to it. The worst offender would be when you could hit the goalies. It was so fun to watch them fall over. Of course, if your ball happened to be on fire you also blew up their bodies, which I have to admit is really cool. The graphics were impressive in this, particularly with the way the ball moved. I did kind of feel that the human faces went over into the Uncanny Valley.

It's still worth playing, because it's fairly simple. Well, I did take the "Easy" way of gameplay. People should enjoy this because it's actually a fairly realistic interpretation of soccer, except for the fire ball parts. I was a bit annoyed with how you were unable to hit more than two onscreen targets at the same time. Well worth playing.

Fairly interesting

I think the reason this doesn't have a higher rating is because it doesn't have a lot of thought go into it. Of course, I could have just been playing the game wrong. The funny thing is that I was actually unable to tell which of the guys I was! It's too bad how one defeat apparently ended the game. I do, however, really have to give you credit for having some of the best graphics I have seen for this era! This looks exactly like what you would see on a gaming console!

It was great how you worked so hard to get it to authentic to look like an actual game. I mostly just pressed buttons over and over to fight. I have to give you credit for giving me a good way to exercise my fingers that way! The sound effects are good too and give off the same authentic feeling. It's great how this still holds up to today.

Weird title

Judging from the title, I thought this was going to be something about bald people. Anyway, this was really cool because everything was in such a simple manner. It could have been a bit more detailed, but it didn't need it. The music is just great, with how it gives off such a moving and soothing feel. I have no idea why this was put in the Adventure - Point 'n Click genre. It's all the better it was not a Point 'n Click, as I am not good as those.

The sound effects were good and the little plopping sounds were just cute. It's great to understand how gravity works. Granted, I wouldn't know if this was accurate, but it's great to play. The best thing is probably how you have this light outline to show you where your ball is going to go. The controls aren't the best, but the overall appeal makes up for it.

Well done, but weird!

Wow, I haven't played a lot of claymation games at all on this website. It was interesting because you just had no idea what was going to happen next. I guess it would have been better to be more comprehensible, but surreal stuff is great. The artwork and animation in this was very well done. It was pretty weird how everything went from right to left, instead of the opposite. That of course adds to the insane appeal of the game.

There was a good amount of detail put into all the clay images. I still really have no idea how I'm even supposed to play it. It doesn't help that I'm not that good at point 'n click adventures, but at least I got to see this amazing environment. It has an extremely appropriate title. I also wasn't expecting you to be able to go back to the menu with the buttons in the level.

Really cool game!

I am glad I had a chance to play this because it was just so much fun! There was a seemingly infinite number of rooms to explore. The hardest is easily the one where you have to slide and then jump to the next platform. I guess I should be proud I managed to make it that far with only 34 deaths. The protagonist himself is so adorable. His big ol' scarf kind of reminds me of the doctor from "Doctor Who", even if it's not the same color.

The music is also nice and createst a good environment for you to get into. There are easy levels and hard levels, but so many different ways to play! It seems like it would be a great customizable game because there's so many unique ways for a level to be designed! I knew I got that medal for going to 30 rooms even though it didn't show up onscreen.

Awesome title

While I couldn't get that far, this is a very cool-looking game. Besides the fantastic graphics, the best part about it is probably the haunting music. It truly gives you the impression that you are off in some strange room and/or dimension with no way out. Everything is done so well with its color. The vastness of this room itself gives off the idea of infinity. There are so many things to look at and yet so few ways to truly help yourself.

The way the shadows are done gives it a real three-dimensional feel. You have no idea what is going on because everything is enclosed so well. I wish I could use some of the computer chips that are in those boxes. I'm sure everything will be more clear when you advance in the game. Thank you for making a really artsy submission.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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