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View Profile Ericho

7,601 Game Reviews

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Little too easy

This game is actually designed pretty well, and it's nice to see how it goes out over time. Probably the thing I found annoying was that it was a bit too easy. For some bosses, I could just stay in the same spot the whole time and they couldn't hurt me! Still, it certainly doesn't have anything bad about it. The controls move very smoothly and with how hard some games here are, easiness can be a good thing. I like the music and the noise you make when an enemy dies.

There could have been some more detail in the ships. It's still nice how they have a nice color to them and really light up the entire screen. The background is flashy as well. I suggest you work harder next time but you definitley have the right idea in terms of design. It was also nice how the ship shot the enemies on its own.

Nice quaint game

The thing that's cool about this game is how adorable it manages to be. There's no real attempt to be that complicated. All you have to do is create a fairly normal society where everyone interacts in realistic ways. Granted, I haven't beat the game, so I don't know if ghosts or monsters show up later like in "The Sims". The graphics are really good and the characters are so well designed. It kind of reminds me of the sprite work from the "Earthbound" games.

Even the music is nice as it puts a good homey feeling out. It's a bit confusing particulary with how you make money. It seems like you are reaching out of negative numbers or something like that. While not a fan of these simulating games, I can learn to like them just to see how well my business turns up. Thank you for making such a nice game.

An enjoyable game

I had no idea this could be so popular when the graphics don't look like that much. What matters is how much fun you have playing the game. I am still not able to get that far in this game, because it is a bit confusing. At least everything gets better when you get your pea shooter and manage to get rid of those enemies. Sadly, the black barbed guys are ones you can not kill. What's still cool is how you have a lot of mobility to go wherever you please.

It's fun to just slither around and listen to the neat music. It's especially great to have such a large environment for you to explore. You still could have made the graphics better, but that doesn't really matter much anymore. It was nice to have a map to show where you had been. The place is so massive I don't know where to head next.

Now that's tricky

The animation looks a tad dated by today's standards, but it's still not bad. I had no idea that a game of Hacky Sack could be so hard to play! You really had to get used the ZXC keys and know exactly what kind of combo to make. The graphics are good, but it might have helped if you had put some music in. You really have to look very closely to see what position the ball is taking to make the right move. The protagonist is also a bit funny looking.

My brother used to play that all the time but I was never good at it. I guess it figures I'm not good at a game version of it either. The movements and motions are pretty simple, but a game of Hacky Sack doesn't need that. I liked how you got a chance to pick up the ball when it dropped. Everything is at least presented in a clear manner.

Could be much better

The thing that was good about this was that the graphics and everything else seemed to be in place. The biggest downside is that it didn't have much detail in it. It does move a bit too slowly, but at least the sound effects are nice. I was afraid I would have to specifically type in the moves, but I am glad that was not the case. The Madness animation has been done so many times before, it looks a bit dated. There could also be some music.

I imagine it's just not my cup of tea, but it does gives off the impression it took awhile to make. It was interesting to describe all the things you had to do on the keyboard to make this work. It reminds me of tutorials. You sure had to keep up with this as a single mistake could cost you the match. I thought I touched the gun to move on.

That's really cool!

I have played games like this before, but this had a great new feature to it! In this game, you had to actually get rid of some people who were shown on the screen! It took awhile to do it and it is harder than getting one to stay on the screen. Of course, when both good and bad are there, it's even harder. The graphics were really good in this. There was such a colorful background and so much detail in everything, even the background.

The sound was good too as I liked the shiny sounds you made when you passed the level. It obviously takes some thought to complete this. It's even funny to watch the little wheels spin around in the foreground. It's simply a nicely done game and pretty original. Not the best of these kinds of games, but definitley worth playing.

Needs sound

There wasn't much detail in this and overall it didn't look like it took a lot of effort to make. What I did like was that it does have pretty straightforward gameplay, at least on the first level. I think there might be a glitch in the system. I died once and then I went to the second level, I think. The weird thing was that I was unable to do anything and it was just some blue guy running across the screen in some way. I guess it's not supposed to make much sense as a game still in production. That's another problem.

Unless demos have a lot of detail put into them, you probably shouldn't submit them to this website. It must be painful getting the Turd Of The Week award. You can still look at it in a positive way to see how you can improve yourself. There need to be a lot more effects with shading and such. Don't make any objects look the same and make them all distinct.

Ragdoll is back!

This was cool to play because it had the same qualities as the original. The thing was that it was not that different than the original and a little less good. Probably the main thing I didn't like was how there was no background. The omission of black lines also made it look a little unprofessional. Still, I did have some fun because it was great to watch the blood fly everywhere! The blood came out in such thin strips it looked like it was red wood or something.

The song is pretty good and I think it's the first time I heard it. The best thing to do is putting the ragdoll in the middle of an object. I don't know how that works, but it makes this awesome effect of him just scattering around with blood and everything. I also liked how the controls were simple and easy to understand. The shapes also looked interesting.

Rawnern responds:

Thanks for the review. Very helpful actually :)

If I ever make a new Ragdoll Man, I'll think about some of the things you said, like the background etc.

Leaves some room for improvement

As a video game fan, Tetris is something that you just never get tired of. The thing that did annoy me was how there didn't seem to be that much detail in this. There was not much of an attempt to have a lot of shading or anything like that. It's not terrible, and it actually is a bit of an original idea for a game even if it was modeled after Tetris. The music was alright. On the fourth or third level, I was just stuck with what to do.

Sometimes the pieces just had to fall where they may. I liked the little clip clop sounds the tiles made. You could work on some minor things too, like more elaborate music and a background with shadows and shading. I can see potential for this as the idea isn't half bad. While it looks pretty pleasant, it could have more detail.

Very cool game

I personally don't care about how the full version is something you have to pay for. What I do care about is that I really admired the great graphics shown in this. I couldn't get that far which I often do in point 'n click games. I do, however, marvel at how fantastic the detail is in all of these fantastic images. Everything just seems to flow together in such a wonderful realistic way. It's really cool to see the explosion at the beginning.

I feel like this could have worked better as a cartoon and not a game. There were just so many things going on, it was interesting to look it all up. Those sleepless nights were worth it to make something this good. The music sets up a great haunting atmosphere as well. I am surprised this did not win an award, considering how high ranked it was.

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