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View Profile Ericho

7,601 Game Reviews

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You learn to love it

Wow, this was one of the most innovative flash games I have ever played! The thing that really worked well was how there was so little detail but it was so much fun to play! There was just a neverending series of levels to get past all of which required a lot of skill. It's the kind of thing that makes you proud to be a gamer. You can solve a game that is so many genres. I had no idea at all that a story about the letter "I" could be so amazing.

I also love the really light-hearted tone of the narrator. He just seems so professional and exactly like something that would be in an educational film. This was sure educational as it taught me hand eye coordination! The music was also soft and helped moves things along. I guess the pleasant atmosphere stopped it from being frustrating.

Nyan Cat forever!

Probably the only reason I did not dislike this too much was because it had the adorable Nyan Cat in it! That guy seriously knows how to make every day brighter no matter what the situation. I am, however, starting to notice that it appears to be the same sprite in every game. It's been used so much I can't accuse you of plagairism. The best thing about this game was how simple it was. I guess toasters would be bad news for a pop tart cat.

You could have done more with the effects, especially with the way the lines moved. It's just hard to hate this cat in anything he is in. Try to have a wider variety of objects to avoid and to get. I liked how you could change the language into Nyan where nearly every word was "Nyan". Work harder and you can be more popular.

Troncat responds:

This is my first flash game lol but im no artiest but i made this for a class assignment and im also still making this game i just wanted to see what people said about it. i know i was beaten by most people who came out with this game just before me. Also i hate nyan cat fly its the most retarded game ever! i am making the rainbow follow him(working on that) and thank you guys for saying its too fast! i will make everything slower and gradually get faster! and do you think that i should add more toasters the further you get into it?

Very interesting game

I don't think I have ever seen so many people work on a submission that was not a collab. It's just great to see so many people with different ideas working on this. It's just that the gameplay was a bit hard to understand. When everyone was waiting for the second day to occur, there didn't seem to be any way to advance. I tried talking to all the people, but it doesn't seem to help. At least you created some very interesting gameplay.

I couldn't understand it at first, with how you just seemed to click everyone and they died. I thought it would be too hard, but I didn't take any damage at all! I guess I have to give you credit for making something with unique gameplay. The voices were great, especially considering they were all done by you! There was great detail put into each and every character.

I thought there'd be more levels

While the game does not have that much to it, I simply can not dislike it, because it is so much fun to play. You basically have to hold the "S" key down the whole time. I suspect that if you slide more, you will avoid getting hit. I was just hearing about all of the tornadoes going on in the United States... Too bad they're too late for the apocalypse. This was great because it had all of the great graphics that make your games so well done.

I must be going nuts, because for a moment I thought Darnell was the girl. I guess that's to be expected when you use such unusual names. The hardest part was dodging all of those flying crosses. The part where Jesus(' head) turned into three turned out to be the easiest part of all. It's great to see the sunburned town in the background.

Hey, it works!

What can I say about this game? While there is not much detail put into it, you really have to give it credit because as far as I know, it's a game that just plain works! You should, however, try to put some more detail into it as there is no sound or background. I think I have played a game like this before and it worked as well. It would take me a long time to figure out exactly how it was done, but I may never. I suppose not knowing how it is done is part of the magician's trick.

There really should be more detail put into it. Everything just seems to have a far too simplistic design in it and there is little to no shading. I suppose that if something works like it should, it is decent. I imagine that it would be hard to put more variety in a game that's strictly a gadget kind and doesn't need flashy stuff to be good. The things it does have should be of higher quality though.

They're back!

This game was not as good as the first one, but it was still lots of fun. The coolest part was being able to run around everyone as the game gave you great mobility. The only real problem I had was that I did not know how to switch weapons. Those "bangers" were pretty cool weapons, if not the most effective. I love how you could never really die if you kept pressing the continue button. What happens is that you wake up from a dream only to fight the zombies in the real world.

I assume that you just keep waking up if you die over and over. It's especially funny to see the zombies slowly get their health drained as they blow up. I also loved how you put a car in it. It is easily the most efficient way to kill zombies, you just have to look out for the barrels. Speaking of which, I liked how they helped with killing too.

Jimp responds:

Press space to switch weapons, equip new weapons in the weapon select screen (you can only have 2 selected)

Never heard of a lumen before

This game is pretty good because it has a really good technological feeling to it. The only thing wrong with it is that it is not well detailed. Besides that, it's hard to find anything wrong with it. The strongest point is probably that it does not try to be really elaborate and is just a simple maze game. It's really cool how small the white dot is. It sure makes it easier to avoid the edges. I wasn't even sure if they were dangerous at first, but I knew I would find out soon enough, which I did.

The music was decent and it gave off a pretty simple feeling. That contrasted well with the more technological background. I especially like the menu screen and all the electric looking elements that were around. I suggest you should probably put in a more interesting maze like more detail in the structure. It does not look that detailed as just a white line, you should use the neon lights you use for the menu.

Quite complicated

What was interesting about this game was that it was a lot harder than you would think. The best part was probably the designs of the blocks and balls themselves. It seemed like they were made of some kind of star dust or some outer space energy. They were extremely colorful. I know that might sound superfluous, but every little detail can count in making in a good game. It was frustrating how the first level was so effortless while the second level was the exact opposite.

The designs of the blocks kind of reminded me of the ragdoll designs from the Ragdoll Cannon series. The hardest part was finding out how to put the balls down. There were the least stable of any shape. I appreciate the really swell and harmonous music that was used for this. Hey, if you're going to play something complicated at least have soothing music.

I thought it was a username

This was one of the goofiest names I have ever seen on an NG game! There is nothing wrong with that as this is a very fun game to play. I think what I liked most was the little plopping sounds that were made whenever the ball jumped away. It was interesting how these seemed to take place in the stars with the mystic music going on. I especially enjoyed how it was a game you could really take your time with. I was afraid it would be all the dynamite taken out at the same time.

It was cool with even how the ball entered the game. Boy, those concrete blocks that always remain sure come in handy. I was a bit confused at first because I jumped twice and thought I had none left. I was still able to use another one because the second one I took was from the first powerup I got. It's a bit simple, but tons of fun.

Very fun game

This was really cool to play because there was so much variety put into everything. The best parts were the extra ragdolls that had effects you were not aware of. I like how everything is drawn like it was on scrapbook paper. It gives off a feeling of childhood innocence, but at the same time not amateurish. The music is stylistic as well and gives off a good sense of peace. Who knew you could feel peace when firing people out of cannons?

It was cool how sometimes the "H" was not a stable object but actually a ball. Sometimes I got it on my first try without even trying that hard. I look forward to you consistently making these good ragdoll games. Blue is my second favorite color so I like so I liked how it was used. You even seem to reach home if it fell offscreen!

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