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View Profile Ericho

7,601 Game Reviews

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Live-action?

I was expecting this to be live-action, but it seemed to have graphics just like most other games. At least you put in some good music that fit the tone of the game well. I'm not that fond of the games that run on this format with everything being shown from above. It's still interesting, however, to find out how to do spells and attack things. Seeing as how this takes several hours, I don't think I'll get that much into it. This seemed to have all that the standard RPG game has.

Very informative!

Seeing as how Flash Player costs like $600 to buy, I doubt I ever will buy it. What I have to say is that you really make a good and clear representation of working on flash animation. It's hard to not like this, as it thoroughly goes through most of the important parts. It's funny because just the other day I was listening to a PowerPoint in a college class with a voice that went on like yours. I guess it's interesting to be introduced to a new style while also learning about classic styles. The one thing it was missing was a background.

Pretty decent

I was impressed at how fun this managed to be, given that the premise was pretty simple. I really liked the opening animation with that weird bouncing thing. The game itself is pretty enjoyable, even if I admit it did frustrate me at times. It isn't the most original of ideas, but at least the bright colors helped make it playable. Probably the best part was finding out the best way to blow up those bunches of apples. For its supposed simplicity, it does take a lot of skill to move ahead.

The clicks!

It took me awhile to figure out which button I was supposed to press, as it wasn't even a button really. While the design may have been simplistic, it helps that this is a pretty creative idea. It's interesting to just see the different kinds of things you can do with the mouse button. I will say the one level with the bat and two arrows is downright unbeatable. Mostly, it's enjoyable because it uses something simple in a game that has complex themes. At least it's satisfying when you figure out how to do it.

It can get addictive

I have no clue why this comes off as addictive to me, as it's simply too difficult to get far in. I have no real idea what's going on with the two numbers on the screen. I will say that it is designed very well, and I like the technological setting. It's especially cool how the Japanese text appears and you made a silly backstory for htis game. While not the best I've played, it does take some creativity to come up with that stuff. It's nice that you came up with the scientific idea of using elements.

A great premise

I liked playing this, simply because it was a creative idea that you could go many places with. I will say that I was annoyed at how there were some times when it was created that you were closed in. It also would have helped if there was some music or sound effects. At least it's so satisfying when you finally reach the end of the maze. For all its faults, it's just a very good way to express creativity and the like. Mazes may not be the most original idea, but there was certainly some work put into this.

I liked it

This was a very interesting game in that it fits the idea of experimental game probably better than any other game with medals. I'm thinking the characters you play are supposed to be like fetuses or something, granted that this is about the dreams of unborn children. The music was good and fit the theme well. It was fun to just figure out the mechanics of the game. I think the best part is how you are able to slingshot everywhere using that gravity equilibrium thing. I may not be the best at this game, but it has enough unique things in it to be very playable.

Freeworldgroup is back!

I have been a loyal fan of Freeworldgroup for a long time, but I have been disappointed that a lot of their stuff hasn't appeared on the front page. Thank you for giving us one of the best games you've made in a long time! The music was nice and the graphics were pretty cool. I normally don't like these kinds of games, but the instructions were pretty easy to follow and it was fun finding out how to advance. There were different and creative aspects to this, like doing the research on the things. It was just fun attacking people.

Great stuff!

This looked like it was a rather cutesy game and there wouldn't be much to it, but I was very surprised! I liked how you still had that cute little child-like feeling to it, but it still had battles with monsters and the like. I thought the monsters were pretty well designed and it was cool to fight the bosses, getting a strategy to defeat them. The graphics are nice as well and so are all of the sounds you use. It can get annoying with how you have to start over after losing, but it's still a great game. I also like the little arms and legs of the hero.

Better than I thought

With such simplistic design, I didn't think there was any way I could fully enjoy this. I was glad that you managed to get a really interesting game even though it was nothing but dots and other simple designs. It does still seem like there wasn't much effort put into it, though. It was cool to see how far I had progressed even if it didn't seem far. My favorite bit was how you could get the invulnerability powerup that would make you destroy everything. I could tell the changing powerup was influenced by Super Mario Kart.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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