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View Profile Ericho

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This was a beautiful recreation of the original game! I'll never get used to seeing those broken balls, though. Didn't quite focus on Pico though. Who cares, it's still a great game. I was just never good at these games. Boy, did it start off hard!

At least there's some tutorial. The graphics were just awesome looking. You don't see that much sprite stuff here anymore. Thanks for the fullscreen option. I really think most games should have that.

HOW DID THIS NOT WIN AN AWARD?! This Is Seriously One Of The Best Games Ever Made! I just play it all day, especially considering how it just goes on and on! There were so many great weapons to choose from! The enemies were so unique as well! This is without a doubt the greatest submission for Pico Day 2021!

Thank God (or I guess you) for having random weapons fall from the sky at the boss fights! I would have been useless without that. It's probably the best Newgrounds mashup I've ever seen period. Pico really does fit well into "Madness Combat". You have great mobility, just everything that should be in any game ever! Authentic music, I could just gush about this all day!

Stepford responds:

I'm glad you had so much fun! It didn't win an award, but that's because there was a lot of other great submissions on Pico Day as well! <3

I have to admit that this didn't that great at first. I mean, it was just you clicking on stuff over and over. There was a hell of a lot of diversity with what was going on! I can see why this has such an immense score! I'm so glad I looked through all of them! Um, did I?

I'd have to count every one. There's too much counting with the one already on screen. I just keep seeing more I hadn't seen before! Again, such a shame this didn't get a single award! It's my favorite Pico Day submission this year! May I wish you a very Happy Pico Day and for everyone who worked on this!

Yeah, I'm too bad at this game to enjoy it. The second level was murder. Like, literally. Well, I guess I wasn't murdered. I just couldn't avoid falling into the spikes.

I could only shoot three shots in one jump. I'd have to train a lot to get better. I guess this just wasn't the Dare for me. Still, it won an award on Pico Day! You deserve credit for that!

Yeah, this definitely needs work. There was no sound. At least put in some music. I wish you could get those thoughts to show up. I just typed "Why are we here?" and "Eat da poo poo". You didn't even need to type them to advance.

Well, someone has to be last at Ludum Dare. Wow, 48 installments? This needed backgrounds. The character design was crude as well. Not crude as in vulgar.

Krac3r responds:

This is my first time doing Ludum Dare, and I was just trying to get this out. I'll try to make the next one better and may make a post jam version.

Well, this game was certainly frustrating. Still, I have to recommend it. I mean, it's a different kind of game. I just wish there was an easy medal. It certainly went deep. The lack of mobility just really frustrated me.

Yeah, there have been jokes made about big swords. It's still pretty unique. Tooth? I don't think insects have teeth! Well, that would be the size of a tooth compared to an insect.

Level 14 is that one level. Anyway, this was a great game! I'm especially impressed at all the unique ideas put in. I'm so glad you didn't die when you touched the red lines. At least at first. I thought it might have been too easy, but then I of course got to Level 14. It's very creative for a puzzle game.

Nice to have such an honest description as well. It made perfect sense, but was still entertaining. Nice music too. It didn't need to be too well detailed. You always need variety for a lot of levels.

Yes, so glad I learned how to get out of the game! This really was a fantastic game! I could just go on all day putting buildings everywhere. I appreciated the atmosphere. I just didn't know how to get anyone to come to the island! It didn't even matter that much.

I just looked around this amazing place and built stuff. You get a great environment to do whatever you want. You rarely see 3D stuff here at all. Well, it still isn't CGI. I think this is an RPG, not a platformer. This deserved Daily Feature.

I admit that I couldn't get into this game that much because I couldn't understand it. I mean, it was just the same places. I didn't really know how to get more HP. Still, it did sometimes work in its simplicity. Nips? Isn't that a racial term for the Japanese?

I'd probably have to watch a tutorial of a play of it. The music's quite nice though. Weird how you have the option of drinking a potion or not. I mean, if you open a box, that usually means you're gonna take what's in it. The enemies are at least different.

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