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I didn't much for this at all. It seemed a little too early for the game jam, but whatever. It needed sound. I couldn't understand how to play it at first. At least I figured out how. I just couldn't get into it.

At least it was easy to understand. I kind of liked how you could shoot the sides. You needed more details as the platforms were just squares. I guess a red die is kind of unique. I guess I liked the title.

I have to admit that this game was too hard. I mean, there were way too many enemies at first. At least I could kill some of them. I appreciated the music. It certainly had a lot of action going on. It certainly had an Old West style to it.

I liked the graphics. I just didn't care for the gameplay that much. You're right. It wasn't a platformer. Maybe I would have liked it more if it was, though.

I was annoyed at how I couldn't attack. Well, at least the animation was good. I did find this unique. I was so good at seducing. I was never able to kill my opponents. This is my first game for this jam.

We have a jam for everything, don't we? How about a jell...too easy joke. I would have to play it more to see its full potential. I'm not quite motivated. I do like themes.

Wow, this was awesome! At first, I was annoyed by it, but then I realized it was supposed to be that hard. I had no idea what would pop up next. It honestly didn't get as frustrating as I thought it would. The simplistic design works so well. I never even noticed the title.

You'd think it would have an exclamation point. Even the medals are in all caps. It's a very playable and addictive game. I'm eager to advance just to see the new obstacles. It's a very creative game that should have won an award.

Wow, this was a great game to play! I will admit it got very hard after a while. I had no idea what to do with Level 11. I know there will be a walkthrough made eventually. Topdee was easily the easier character. I thought his name might be Threedee.

Maybe that would be too easy. I also loved the graphics. We can create 3D environments like this. We just don't have to use complicated graphics. I can see why it was featured on top, or Topdee, I guess.

dietzribi responds:

Thank you so much!
It's actually the same demo we had on Steam (minus some cutscenes that we felt were too long for a web demo), so you can find walkthroughs on youtube already!
Here's one https://youtu.be/wLGOB7hn0Bk

I thought this was just okay. The main problem I had was that it was too simple. It was just firing on enemies. Well, I got five enemies down at least. I didn't know you could move around. That didn't help much.

You were better just staying in the one place. It needed more of a design. It was just the same thing over and over. I expect more from a defense game. It was at least passable.

I got a 30%, which was more than what the real Tomatometer is. It still couldn't be as bad as the most recent "Fantastic Four" movie. I have no idea how to play Minesweeper. I just always clicked on random stuff hoping to succeed. That's just what I did here too!

It seemed less like you, LumpyTouch and more like poxpower. I remember the recent positive review of it by the Nostalgia Critic. Hey, "Problem Child" has over TWICE as many negative reviews as "The Garbage Pail Kids Movie" and the Critic liked it! This is completely plausible. I loved the graphics.

Wow, this was definitely something new and unique for you. I appreciate the sprite work. I will admit I was stuck when getting to the dragons leading to the floating platform. I didn't have enough power to go! Well, this was still good. The music was quite appropriate.

I haven't played a game from you in a long time. I'm glad you go this route. It worked out pretty well. I'm glad you get a big picture out of everything. That art cover is amazing too.

TmsT responds:

Making games takes a long time, but Pocket Platformer really limits your options (it's basically an engine where you can design levels and edit sprites but not create new types of enemies) to speed up the process. This one took just less than a month to make!

Wow, this was amazing! I just wish I knew how to get more hearts. I had no idea this game would be so much fun. It mostly works because of its simplicity. I love all the different kinds of enemies. Those guys looked like either masks or cookies.

It's hard to be motivated by a game without medals! I had no idea what the effects of the upgrades even were. All I knew it that they were helping me! I don't care if this game goes on forever. The music is fantastic too. This definitely earns its Daily Feature.

Tombdude responds:

I actually just added medals haha!

Well, that was pretty strange. It was just me shooting users over and over. I didn't like how one hit killed you. I thought it would be easier! Well, appearances are often deceiving. It was interesting, I guess.

It was annoying after a while. Well, I got a couple of medals. That's really enough for me. I still like how so many people contributed to it. It's a team effort.

migmoog responds:

Fresh pulled pork

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