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View Profile Ericho

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Yeah, I have to say that I didn't care for this. Its main fault is that it's too difficult. I mean, it has very loose controls. It would have made more sense to just have him move normally. It probably would have been just as hard to get all the medals. I liked hearing Luigi's yell.

This guy just flew around everywhere. It just didn't add up to much. I was kind of motivated. I mean, you had to work really hard just to get even the minimum score! Sorry, it just isn't for me.

NickSenny responds:

Dino is proud of you, but he wishes you’d return from the grocery store w the milk you promised

septicsebi responds:

I respect your opinion

I really liked this game, but boy was it frustrating! Thank you for explaining everything in the author's comments. I was wondering why you couldn't find any gas. I was able to reach the bottom once, but it was too late. The enemies were worse than hitting stuff. It's a game where you always have to be shooting.

I think the levels are randomly generated. It was definitely unique for each level. I liked the designs of the enemies. I don't want to loot! Ah, these guys are monsters anyway.

Oh, I didn't understand this game at first. You had to put the pieces together that fit the right shades. That was quite fun indeed. It was still a bit too hard. I'll always appreciate how it's a different kind of game. We got some interesting stuff from Pixel Day 2024.

I was annoying at how the collections we were getting for every series. I'm glad I'm keeping the good ones here. Congratulations winning an Underdog of the Week award! I think it deserves that. That isn't an insult.

I have to admit this game was pretty annoying. I mean, why did I immediately attack whenever I moved? Why couldn't I control the direction my blasts were going? The mobility wasn't good. I suggest you get rid of these features. I had no idea Pixel Day was so big.

I've played a lot of games today! At least the graphics were pretty good. It just wasn't anything that special. A deli game is pretty unique. It just wasn't playable enough.

Well, what can I say? This was definitely a very creative game. I just couldn't get far in it at all. I didn't know at which point to click Dash. I was impressed at how fun I could jump normally. This seemed basically dreamlike. The designs were very nice.

It was weird how the flame pieces were still there. It sure had a lot for a demo! I can't give it a great score, because it's definitely a demo. I would suggest more mobility with the camera. The landscapes were still great.

This really was a clever and unique game! The best part was probably how cute it was. It was fun to just run away and be silly. The enemies were harder than I thought. Obviously, with how they couldn't be killed. I'm glad you could still walk around the circle.

I thought you were immobile at first. That would have been too hard. I love this upbeat music too. Kiwi are pretty funny. Reminds me of that really old YouTube video.

Well, this has the lowest score for Pixel Day 2024 and it's honestly just okay. The best part is probably how it's easy to play. Well, not with the switching of the buttons. I was disappointed that this wasn't more than one game. It looked like an arcade at first. It was still playable.

It doesn't take much thought to do it. I wish you would get rid of the switching thing and just collect stuff like you can in most games. Yeah, it's pretty forgettable, but not terrible. The graphics aren't bad. I wish you could attack the enemies.

I have to admit that I didn't think this was great. It was still sweet to see what everyone voted on. The worst poster was everyone?! Dang, I'm glad I didn't post at all this year! I just stopped doing that. Everyone mocked me for being religious.

Anyway, this had some slick animation. I was confused as to why only three books were clickable, at least that I could find. It was still nice to get all those medals, as always. That's a lot of clickable stuff for medals. It's always great to see Tom Fulp's name on something.

Little-Rena responds:

I don't think you would have even been in the running for Worst Poster to be honest, although, technically we all won it!

I did intend to add more books, but being ill really screwed me over in doing this to how I wanted to.

Well, that was a lot of fun. I had no idea I'd be able to get so far in the game. It was really getting all the stars that made it hard. I'm glad it doesn't just stop like normal after a bunch of levels. Still, it was a little simplistic. That didn't make it any less easy, though.

The music was very stylistic. They looked like pieces of bubble gum! It makes sense that those would expand. Chain reaction games should be more common. This wasn't great, but pretty fun.

blit-blat responds:

Glad you found it fun! <3 And yeah, I'm really happy with how the audio fits the design of the game, there's so many good track in the audio portal it's unreal!

Yeah, I thought this game was just okay. I wish there were sound effects. You also needed to have more unique designs. It was kind of generic. That being said, the colors are actually quite nice. It's kind of fun to just fly around. It's certainly playable.

The music fits the spirit quite well. I didn't notice the fail count. That's actually kind of useful. I can see why the rating's kind of low. There's definitely room for improvement. The things coming down get kind of repetitive, too.

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