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View Profile Ericho

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I hate to say it, but I just didn't like this. The whole thing felt pretty pointless. I mean the graphics weren't particularly good. I guess I was motivated to keep on playing. You do learn to get used to it after awhile. It's been a long time since I've played a first person shooter here.

That's not really a bad thing. I just don't think they work well here. You need to have more detailed enemies. I just never look at the scoreboard. It's interesting to see how far you might get in something like this without knowing that.

This was indeed a great game. I admit it was a lot harder than the tutorial made it look. It just went on forever. This still had tons of unique enemies. Why did it take me awhile to understand how to press E to pick up the devices? Anyway, it was still quite enjoyable.

This game gets hard fast, but for me it was the Arena Mode while it was nightmare. I guess you just advanced by moving around to the next area. This could be bullet Hell. There were so many weird things just flying around. It was definitely creative.

Wormy? That was the name of Sandy's pet worm! Well, her pet caterpillar. I was pretty good at drawing this. It is annoying how you drew dots and not always solid lines. Why would anyone want dots like that?

Anyway, I didn't know the point of these extra things. They were still cool, though! That was really the only point they needed. This was more enjoyable than I thought. I kept thinking this, "I was looking into this nice visa".

I think my favorite might be 53xy83457. I recognize the first picture. I think it's a screenshot. I knew what kind of collab this would be. That's what wallpaper is! Dang, we're getting a lot of collabs lately.

It's weird how you can so quickly go through something that has so many people working on it. Well, we review single art pieces. We can review this too. That's some upbeat music too. I like how there wasn't really a theme, just Newgrounds in general.

ejulia14 responds:

Yeah, collabs are a HUGE staple of NG culture. Has been ever since the rise of multi-author submissions where people took advantage of this to credit people in submissions with sizable crews or have people involved in a collab!

Well, I have to admit that this game was pretty awesome. I mean, it got really, really hard. I couldn't see the differences in the players. It was bad enough that actually jousting them didn't do anything. I thought that one wave would be just one level. The animation was really nice though.

Chickens are always funny. The enemies often had different styles of attacking. It seemed, for some strange reason, like they weren't even being weakened by getting rid of more until only one was left. Maybe it was easier to hit them when there were more of them? It's definitely a game I would recommend, but one you really have to train for.

Hmm, how strange. The medals don't seem to show up. Then again, they're easy to get anyway. The best part was probably how you got a big look at everything was going on. This had some long levels! It wasn't just a couple of moves.

It was amazing how simple it looked. It reminded me of the oldest flash games out there. I don't think they were as hard as this. This was a weird title too. I couldn't see that many Es.

Wow, I am very confused as to why this is being frontpaged. I mean, I don't think it's good. It's mostly because I would need more instructions. I couldn't just press any of those buttons and get the ability. At least I managed to get through two screens. Those apparently weren't levels.

The best part was the ability to jump really high. You still had to work with the timing there. I do like the animation. The whole thing looked very graceful. It just didn't have comfortable gameplay for me.

I have to admit that this game got kind of annoying. I mean, it was the whole right clicker thing. I thought it would be like "Pac-Man". Instead, it really was more like billiards. Well, I guess it was sort of a combination of both. It did have good graphics, though.

I was at least able to get past the first level. A lot of it was simply luck. I just thought it should have been easier with the ball being directly controlled by the white ball. I do like the designs ofthe ghosts. I wish you could make them blue.

Okay, this was rather odd. In the first game, I tapped the scroll and it said I lost. I then advanced to the next level. The next two levels were rather easy. The fourth level said what 38-19 is. I know the answer is 19.

I clicked that I didn't see the answer, which I didn't. It said I lost. The first level said I kept missing the original. I didn't. I just couldn't understand this. It was too confusing.

jacklehamster responds:

Sorry the game got you confused. It's one of those rare side effects

I have to admit that I wasn't very impressed by this. I expect better from you. Why was it called "Running Kitty"? I didn't see any kitty in this. At first, I thought you were supposed to avoid anything. I then realized the green things were good.

I love the disclaimer that the game is not financial advice. It was cool how I got a secret medal. I think that was just complete luck. I guess it was at least kind of unique. It was just kind of annoying.

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