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View Profile Ericho

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I was honestly very impressed by this. It's probably because I had absolutely no idea what was supposed to be happening at first. I selected a character and then this weird monster killed me! It took me awhile to realize he was me! I couldn't even move this guy. It was all about expanding his body parts.

It's mostly in the head and feet where it matters the most. I thought the gray blocks were unbreakable. You just have to get your feet really bad. It's an extremely original game and I love how goofy it is. It does kind of play itself when you get used to it.

Wow, this was amazing! I have obviously never seen these characters before. It was just amazing to see not just a bunch of drawings, but the layout was incredible. I've never seen a format like this. You just clicked to see a closeup. Every other collab like this has you go across a screen quickly.

It was cool to see how it went from one edge to another. These characters were in practically the same poses too. It really is a massive collab. I was expecting the list of credits to go on forever. Somehow you made the list under credits & info fairly short, but everyone still gets acknowledged.

KittyhawkMontrose responds:

Thank you! @WillTommoDDD put together an amazing team of artists! I'm glad you like our clean design! We've been working on new stuff for Bando's Comic Wizard, and this is just a taste of it. 😄

I managed to get to Level 10. That was my first try! I knew I would do well at this. It's mostly because I'm such a great typist. Hey, with all these reviews I make, you know I'd be great! This was one weird setup.

A guy was just pissing and said all this vulgar stuff. Well, aliens stealing cattle is meant to be goofy. It was nice to see these compliments the higher I got. I should have guessed how crazy it would be from the title. They are indeed bastards!

Yeah, this wasn't my thing. I guess the graphics were pretty good. It was like a game of "Tetris" only more complicated. I was able to at least get pretty far. I think that was just luck. If you just make random stuff, you'll win eventually.

It wasn't worth checking out. I guess the instructions were pretty clear. It just needed to be rewarding. "Tetris" doesn't need to be like this. I think the premise is good, but it's just too cheap looking.

Man-o-Valor responds:

Yeah this for sure isn't my best work... right after I submitted it to the jam I thought of liek 4 ways it could be made so much more fun :[

Well, this was definitely an interesting game. I think I needed some more clear instructions on how to play it. I really have no idea where I'm going with this. I just kept going around making land. It was pretty easy. I was able to kill those evil clones or whatever they were. It was just hard to understand.

I'd need to see a demo. I appreciated how I had a lot of mobility. Portal guns always remind me of "Rick And Morty". It was interesting to see what would pop up next. It was certainly unpredictable.

Wow, this game was really cool! It really does deserve to have the highest earning of anything submitted for this game jam! I remember playing "Snake". Well, only online versions. It's so authentic to the original game. I wouldn't think snakes would like apples.

Well, it is just a game. It deserves to be the thumbnail too. It's simple but works great as a game. It's hard to say more about something that's exactly like the game. It almost looks like CGI.

I'll probably never figure out how to get those secret medals. The best part of this was the music. I mean, that was wonderful! It could have used less of StrawberryClock. I noticed the mushroom penis art. You should be called the Cock Crew!

How has no one made that joke before? I'm normally not into simplistic art galleries, but this was quite nice. It fits the Clock Crew quite well. Wow, few people here were actually clocks. How nice of you guys to not be inclusive!

BlueMonday1984 responds:

"I'll probably never figure out how to get those secret medals."
Magnus just put up a walkthrough with some screenshots I provided him.

Feel free to check it out if you just want to grab the secret medals and move on:
https://magnus727.newgrounds.com/news/post/1374949

aapiarts responds:

Grr you ruined the secret (I didn't know them either so thanks lmao)

I'm sorry, but it was hard for me to get into this game because I wasn't very good at it. I need my RPGs to be a lot flashier. This one just seemed too bland. I guess it was at least kind of playable. I didn't get the difficulty option at first. I must have gone too fast.

I did think some of the simplicity worked. I just couldn't get any hits in. My opponent was still better. The music was alright. It just didn't capture me.

This was a pretty good little game. I admit it got frustrating. It was still interesting to see a giant beetle. I beat the beetle! The title already sounded redundant. I was in no way expecting the beetle to go into Bullet Hell mode.

I thought that was just something that happened halfway through the game. Instead, it was something that seemed to happen at any time. It was certainly harder than those grape juice...ball things. While frustrating, it's quite playable.

litroj responds:

Thank you! I will try to add progressive difficulty in the next version.
YOU BEAT THE BEETLE!! CONGRATS!

This was a good game, but it was frustrating. It was the crawling bit that confused me. I just didn't know how to crawl! Anyway, it was a creative game for having mundane challenges. I appreciate all the artwork. The paper cut out style works well.

The music was fairly nice. It just got a bit tedious. I should not complain about the medals. I especially won't ask about the secret medal. You have to not just be quick, but figure out how everything works.

JackAstral responds:

You just click and hold on each icon until the next pops up

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