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View Profile Ericho

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I enjoyed this game, but I think its main flaw was that it was a bit too easy. They basically told you everything that you needed to know to beat it. It probably would get harder, but I'm not that interested in it. I do like how it's done in a strange way. It looks like the soldiers just randomly appear and disappear over and over. There must be something more to it, but it looks cool enough for me to not care.

The sounds seem pretty authentic. I can recognize them as being from a lot of other games. It was certainly useful with all the hints you got. I sometimes forget to push the start button. I think the screen might be frozen at first. It's enjoyable to play.

I found this game to be pretty good. It has a mostly basic premise, but it still works for what it is. I appreciate you trying to have a simple theme. It seemed to be too easy at first. Then I noticed that you had to beat the side of the screen as it went on, did I word that right? I think the graphics are pretty good.

There's not a lot of detail, but everything is presented in a nice and colorful manner. I guess I can't suggest much more of a game that seems to work so well with this premise. The TNT didn't seem to work. Do I have to press that to make it explode? I got rid of everything around it.

Dang, how did I miss this one? Anyway, this was a pretty good game to play. It certainly looks like a new game instead of two years old. Of course, it's been awhile since a new FlashPlayer came about anyway. It was neat to have this design. I liked how it was fairly easy to understand. I thought you didn't burn fuel by going somewhere you'd already dug, but you did.

You don't seem to lose any on land, though. I liked all the little sounds that were everywhere. It even has kind of a nice name. I just don't have much of an understanding of how I go deeper. It must be something that happens with upgrades.

I never cared much for card games. I don't seem to be any better at them in games than I am in real life. I will say that I appreciated how it was done well for people who were fans. I think it's a pretty colorful layout. Dang, it seemed like I had a lot of time. I had already reached a point where I couldn't advance.

I could just go back but I'm not very interested in doing that. I don't really understand the title. The sounds are good. It is a bit hard to see how this was unique. I need to work on these things with my own time.

This game was really weird. It seemed like such an obvious thing to just be able to stay until the bar was full or whatever it was. I never really cared much for this series. I do, however, think it's pretty well animated. I just didn't know how to keep up with this. Maybe I need to get drunk more in real life.

I don't think I ever have gotten drunk in real life. I really don't have any intention to. Anyway, the sounds were pretty good. It was strange how something so simple could be so difficult. A lot of games are like that.

Cycon responds:

Klunk? Is that you?

I thought this was good, but not as much as what most people did. Congradulations on winning Daily Feature with Robot Day. I was afraid this might not even qualify as a robot submission, but it's close enough. I appreciate the nice graphics. I think it's interesting how he wants to keep peace. It's sort of a strange combination.

I don't even see what crouching helps you with. Maybe you're referring to when axes and lasers are coming at you at once, then you would have to do it. The sounds are good. It seems a bit more cartoonish than your usual games. It was cool how you got medals.

Dude, this wasn't a full game? I freaking had to beat four bosses! At least the medal I got was deserving. At least I think I got a medal. This reminded me of the Mega Man games. I thought it was all quite creative. I appreciate all the work put into this.

It made me want to keep on going, because it seemed to be going on forever. I hope you have a wonderful Robot Day. You deserve the praise with such a nice game like this. I don't know how you lost your weapons. It all worked out in the end.

SinclairStrange responds:

Haha nope, just a wee demo of some levels. The final version will most likely have about fifteen to twenty stages. Medal did unlock, I just forgot to include the info telling you >.<

Hope you have a great Robot Day too!

I found this to be a good game, but there was one major thing going against it. It seemed a bit too repetitive. I was amazed at how fast it picked up around the third level. It's hard, because you really don't know what path the enemies will take. You're not even sure where you can build things. Happy Robot Day!

I forgot all about the holiday. I'm glad you gave us an old fashioned game like this to beat. It really does have some good music. There must be a speed up button somewhere. For the most part, it was good.

I liked how this was formatted. We all played games like this at some point in our lives. I just thought it could have been a bit more detailed. Still, it's hard to complain about such good graphics. While not fully CGI, it's still nicely done. It was a bit hard for me to identify the innocent people at first.

I now know it's just anyone who doesn't have a gun. The sounds were fairly good. I think it was interesting to have a view of perspective. You were also given a nice amount of time to reload. This was pretty good.

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