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At first, I was confused as to how I immediately got to Layer 15. Shouldn't I have started at Layer 1? I then realized it was backwards. I'm sorry, but I couldn't get into this. It was just the same thing over and over. I thought you'd get a medal for doing it for several minutes.

That was a tad disappointing. Of course, this is all part of the joke. I guess it works for a joke. Was this like how many licks it takes to get to the center of a Tootsie Pop? For me it's 1,376.

Well, I would have given this the perfect score if it wasn't just a demo. I wanted more! Anyway, this was pretty amazing. I was impressed at how utterly cute it was. I mean, I had no idea what kind of enemies we would encounter. It ended up being too adorable.

It wasn't too hard or anything. The butcher worm ALMOST beat me that last time. Everyone was okay at the end! It's such a cute little game. The colors were amazing.

nulledwine responds:

That's really great to hear, the style made this a very fun project lol. Thanks for the kind words, and do consider wishlisting if you want more!

This game was just okay. I guess it's mostly because it didn't make much sense to me. I just randomly moved with the plant. Well, that was just with the surrounding bit. I guess it didn't need to be that well detailed. It was just a plant growing.

It's certainly playable. It just doesn't add up to that much. At least I could understand it, I think. It's kind of a unique game. There were different outcomes at least.

amidos2006 responds:

Sorry about that, you need to utilize your reveal ability by killing roots to see around you but at the same time balance your numbers to find the water tiles so you don't block yourself by dead roots.

Sorry about that.

This was certainly playable, but the ways to get ammo were so annoying. I didn't know how to get any ammo! At first I thought I was safe if I just went upstairs. The zombies were smarter than that. It wasn't rewarding at all. Where do I find ammo?

Anyway, it was obviously inspired by "Madness Combat". Not a Madness game, just one inspired by it. The knife could only get me so far. I didn't know why you had to aim just to shoot. I guess it's better done with a mouse.

Diotoons responds:

You can get ammo by picking up max ammo's, buying new weapons or pack-a-punching your weapons. Also the Bandolier gives every weapon an extra mag

Well, I thought the idea was quite original. I knew it would be physically impossible to avoid all obstacles when it got that big. I knew it couldn't end just there. This thing was like a star. I appreciate how it's different. It was just boring.

It was probably just too easy. It went on and stuff. The score went off the screen after I got to 1,000. It was still pretty enjoyable. It's just not one of my favorites.

GhostWave responds:

The game is a bit easy on the chill difficulty that's for sure, thank for playing and for the feedback :)

You can change difficulty with space if you want more of a challenge.

That was an enjoyable game, but I will admit it was a bit too short. I thought it would show various bosses. Then again, this was a pretty enjoyable boss. He certainly didn't seem drunk here. The green filter worked pretty well. I'm glad there were different modes.

There was more to do here. I liked those British flags. I didn't even know I was punching. I thought it was just bullets that only worked up close. The title even sounds like "Goomba".

Wow, another huge art collab! It's nice to see so many people coming together! I appreciate all the effort put into this. I admit that some of them seemed kind of redundant. For the most part, they were unique. It was kind of odd.

Seems like you'd just have a Summertime Collab. I live in Florida. It's still kind of cold here. There's a lot of places closer to the Southern Hemisphere anyway.

Lizguy74 responds:

I’m in Florida now too!

TigerPlushiefire responds:

I been to Avalon New Jersey Beach, so many times and Beaches in North Carolina too.

Its not Florida, But it has a summer florida in north carolina

Yeah, this was kind of strange. I mean, I tried pressing A, but nothing happened. At least the first guy just died on his own. This still had some great animation. I was truly impressed at how well done it was. It just didn't amount to much.

The music was fairly fitting. I rarely see Western stuff here. I guess this is why. Does POLMO stand for something? I couldn't get the meaning.

TheGorondorf responds:

Thanks for the feedback and the kind words! PLOMO just means "LEAD" in Spanish, just thought it had a nice ring for a game about Western duels

Sorry, but I didn't care much for this. I would have to get more into it to really enjoy it. The worst part was how I couldn't really go back. I wanted to start back at the beginning of the level. The design is too simplistic. I thought the dots added up.

Instead, they just went back to what they were originally. I don't think it's possible to advance after getting stuck somewhere. I will admit the concept is fairly original. You probably need to draw the cats cuter. They actually kind of looked more like pigs to me!

EPGstudios responds:

Thanks for the constructive feedback!

A) I will admit that having to redo parts of levels you've already beaten is annoying, and I tried to make part 2 better in that regard. B) If you're stuck, you can undo, restart the level, or teleport somewhere else. C) The art is kind of weird, though I think it's also endearing in a way. (Obviously, I'm biased.)

I created "Give the monkey a banana to calm him down". It was followed by Gazoo getting killed in "Robot Chicken". Yeah, I really have no idea how to make sense of this. Then again, I don't think it mattered. I could understand more with the other examples. Okay, I said, "This smells delicious".

It then cut to Morgan Freeman stating, "As poop came out his weiner" from a "South Park" episode. That was a lot better, right? The voices were great. Yeah, I understood it a lot more and it's very creative. I don't know what this had to do with the Clock Crew.

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