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View Profile Ericho

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Wow, that was a very odd game. Or should I say games. It was still amazing! I mean, I didn't even know how to release the plushies I got! I'd think that would be automatic. Still easier than a regular claw machine.

I hate those Flappy Bird games. Again, still easier than the real game. This was definitely elaborate. We're having tons of fancy submissions lately. The layout's great.

Dressup games? I haven't seen those in a long time. This was still worthy of giving a good score. I'm kind of glad you can't review his underwear. It's just a very cute little game. I was hoping there'd be some action.

It's still pretty nice. I really am impressed by a dressup game winning Daily Feature. That rarely happens at all! I like the cute little expressions especially. The backgrounds are okay too.

MKMaffo responds:

Hehehe thanks man! I think itd be neat next time to learn how to code more complex interactions or maybe something that will trigger a video clip? Who knows!!

Wow, that was really weird. I certainly liked it, though. It was nice to see how creative it was. I didn't understand the blue dimension at first. I haven't played the original game. It's not here, so I certainly didn't!

It's a very creative setup. Wow, we have been getting more good submissions lately. It is hard to understand. Still very innovative. iii's such a weird name too.

How did you know I was going to need to restart when I first played that level? You deserve a great score just for that. This was another unique game. I admit that it did get frustrating. Still, you always have to keep an eye out for everything! The music's pretty good.

I understand the concept with the cassette. I remember back when we used to have those. Well, now we just watch music online. Great for a game jam. Kevin Mcleod again!

Well, I definitely liked this, but it had a major flaw. It was too hard to get a medal! I know that sounds whiney. It's just that I want a medal! Okay, this is still a very unique game. It was just so interesting.

I'm glad you could slow down time. It still doesn't help much. Well, it can. The sounds are fairly good too. It doesn't really have anything to do with collecting.

This was a lot better than I expected. At first, it looked pretty shoddy. Well, it was featured right on the front page, so it must have been good in some way. I'm glad I was pleasantly surprised. The graphics were really creative.

I just can't get past Level 3. That guy's tough! Looks like there's no section for this year's Robot Day. Too bad! At least this got the recognition it deserved.

This was a truly clever and unique game! My only complaint was that it was too short! Okay, it was made for a dare so that's understandable. Still, it was so much fun! I didn't know how to play it at first. I'm glad I did.

The atmosphere was fantastic. It seems weird that you wouldn't die when you ran out of fire. I mean, you automatically lost! Still, the designs were wonderful. Even the enemies were unlike anything I've seen before. So glad I looked further in this game.

It was definitely creative, but there was a big problem. There were two few levels in Adventure Mode! It was still quite fun. I'm not that much into creating levels. It's too much work. I do like the music.

I hope more levels will be added. How come you can't play levels other people made? I know that will come eventually. It just seems too new. Don't worry, I could figure out some medals even though they were all secret.

larrynachos responds:

Yeah, I'm still working on more adventure mode levels. You can play other levels people make if they submit it through the form on the main menu. Right now there's only one community level made by my friend Black Kiwi.

Thanks for the review!

I really did think this was a unique game. I mean, I've never heard of a concept like it. It was harder than I thought. Well, the hills was really easy of course. Then again, I did scrape my palm. It'll be hard playing games for awhile.

Even the graphics were nice. Again, not much happens. It has a pretty interesting story too. I didn't understand how you could go cold at first. The music's sweet and subtle.

morazor responds:

Ouch, sounds painful! Well, when you'll recover maybe come back for more :D

I couldn't really advance. It just got to a place where I couldn't go further. Granted, that's probably because I couldn't see the whole screen. I didn't see any option where I could go further. I saw text that was cut off. I can see why it won Underdog Of The Week.

The animation was great. I just couldn't play it well. It was interesting like that at least. She was scary. It deserves credit for its realty.

OtroWeonMas responds:

That's weird, I don't see anyone else who gets that. Either way, you can download the game on the itch.io page from here https://anter2.itch.io/out-of-reach if you want to play the rest. Thanks for playing!

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