00:00
00:00
View Profile Ericho

1,187 Game Reviews w/ Response

All 7,600 Reviews

8 reviews are hidden due to your filters.

I was pretty confused by this game at first. I didn't know what was going on. I didn't even know how I was destroying enemies. I managed to get a medal, so I'm not complaining. It was a pretty interesting game. I guess it probably could have used more detail.

It was still fun though. The music was quite nice. It wasn't easy. Well, maybe it was easy at times. I liked how the medals were set up.

ToadieTechnika responds:

The 4 - direction, laser beams from the player allows you to destroy enemies :D

I admit that I couldn't really get into this. It's mostly because I couldn't control my character well. I never really was into these kinds of games. Still, it's kind of different. The graphics aren't that great. It seems too glitchy.

I know other people would enjoy this. Well, the score isn't that high anyways. I'm just not interested in getting into it. At least we have more CGI games like this. You'd think we'd make the transition by now.

keybol responds:

I've improved the controls with less sensitivity. Gunhook is also slowed down.

This is probably the best game I've played in this jam! It's much more playable than most. I love how it switches up the enemies. That does kind of make it harder. Even on easy mode, it's hard! It's still very creative.

I like the simplistic design. I just wish there were easier medals. I didn't realize you had to split to defeat the skull with the rock. I thought you had to destroy the rock first. You then have to do it at an angle.

HealliesGames responds:

I definitely have to learn to adjust the difficulty for any kind of player.
At least, with a couple of attempts it seems easy to get carried away.
Thank you for your feedback, Ericho!

Okay, I guess this game was at least playable. It just didn't seem to have much point. At least I could beat it. You could punch bears over and over. Still, it was at least unique. The animation reminded me of "Retarded Animal Babies".

I couldn't really eat at first. I then realized you had to punch and then eat the bears. The poop was weird. Again, still creative. It just needs more variety.

catproX responds:

Thanks for your feedback. I agree with your assessment as this was part of the game jam and I was seeking to make something to try out the HaxeFlixel engine. I may explore expanding Party Land to a full game.

Well, this game does deserve some credit. It really is truly unique! If only I could beat it. There's so much to consider. It was too slow. Well, it would have been too easy if it wasn't.

This had a lot going for it, even if it was just blocks moving. You know how to make something interesting. If only there was an easy medal. I'm not alone here. I have my shadow or whatever that is.

HartfordGames responds:

Thanks.

Hmm, that was better than expected. Is this the first coronavirus themed game I've played? If not, it's a good start. I mostly like it because of how easy it is to understand. I thought home was where I came from! That was too confusing.

I liked the designs. It's a very nice setup. I like the idea of you helping other people like that. If only I could. I wore a mask for the first time yesterday.

keybol responds:

Thank you! I've always wanted to make a game that's relevant to this days. With Ludum Dare's theme I felt I could make one. Glad you wore your mask!

Wow, this game really did impress me. I was surprised at how unique it was. The music was awesome too. It definitely takes awhile to get used to. I was hard to tell what was solid and what wasn't. I didn't know how to use the orange thing on top.

There's just so much things that can control you. You have to think of so many factors in hand. This was still very fun to play. You really can just slide to so many places. Good for you.

Prox276 responds:

Thanks! :)

I'm glad I figured out how to use the mouse to click. With the arrow keys, it went up and down with the screen! Anyway, it was kind of boring. I thought your health would be rejuvenated after each level! The first level seemed too easy. I would suggest that change.

The graphics were just mediocre. It needed more music. It should have had more variety. It's still completely harmless. Well, the score seems to say that. I thought those were air bubbles, not pearls.

HeadbanGames responds:

[update] check out new version, fixed the keyboard issue and made the first level faster.

Hi Ericho,
Thank you for playing and for the feedback!
I do agree with most of your statements, but you have to keep in mind, this wasn't intended to be a deep or complex game, or a game you grind on, just something to pass a few minutes on here and there.
That being said, I will keep evolving it over time.

About the arrow keys and the spacebar key, I will look on locking those keys, though you can use any other of the keyboard keys/touch the screen/click the mouse or use a gamepad :)

Your health does go up at the end of the level (not to full) and also your max health capacity is increasing, the higher the level you beat the higher the health reward is.
You will have to eat those pearls to stay alive, but not all of them, around 30% is enough to survive, when you get to higher levels you will have plenty of health to waste around.

The levels gets more intense with time, more types of enemies, more enemies spawning, but also more pearls and powerups.
What level did you reach?

The first level was design to ease you up into the game, but yeah, it might be too slow, I will work on that.

I agree about the graphics, I'm terrible with making graphics, believe it or not, I out did myself on this one :)
If I had spare money to throw on a non-profit game, I would, but unfortunately I don't.
I do work on that skill and I'll hopefully get better with time, but that's probably the best I can do right now.

Interesting statement, more music, when there's no music at all :)
That was actually a design choice, I am a musician and making music is usually the easy part for me, but I felt like this game will work better with just atmospheric sound effects.
I thought about making something very subtle with just a bass line with a mellow tune, I will give it a go on my next session.

In conclusion, I know it is far from being perfect and I'm OK with that,
It started as a little game-in-a-day project, and ended up in a game in 4 days.
I will continue adding to it, whenever I got the time to make more assets (takes me a lot of time) or a new cool idea.

Well, it was at least a unique game. I just really couldn't get interested in it. It was just a really slow game. I didn't know how to play it. I just didn't know what to press. I'm sorry, but it just isn't for me.

It did make me sleepy, I guess. It succeeded! The music was fairly good. It just wasn't easy to play. I would need to see a walkthrough. I'm not interested in doing so.

Markanime responds:

let me help you
Walkthrough: https://youtu.be/x5pOSow4QNU
You need a keyboard to play this game, use arrow keys, X key and Z key.

That was a really cool game. I didn't understand it at first. Was it an April Fool's joke? It was certainly an odd game, I'll say. The worst part was the disk game. I hate Flappy Bird so much. Well, everyone does.

Luckily, I didn't bump into it too often. I liked that voice. My favorite was probably Pong. Maybe because it was the most basic. The surrealism works so well.

HealliesGames responds:

Yup, I had this idea in mind for a while. What occasion if not April Fools' Day?

Thanks for the feedback, Ericho!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

Level:
60
Exp Points:
57,676 / 100,000
Exp Rank:
108
Vote Power:
10.03 votes
Rank:
Staff Sergeant
Global Rank:
1,293
Blams:
1,775
Saves:
5,218
B/P Bonus:
26%
Whistle:
Normal
Medals:
7,615
Supporter:
1m 1d