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Gadget? This was a point and click adventure. It was way too simple. I can at least appreciate the easy medals. I do that too often. You need to work with animation much better.

Well, whatever it is you make games with. I don't know about them, so I can't help you. It was just too slow. That suicide bit was really dark. Well, she's old anyway.

Little-Rena responds:

Wow dude, I AM NO OLD JUST EXPERIENCED!!

Wegra responds:

Yeah I have admit the suicide option was a bit morbid for this kind of game....I mean yeah its not like hyper realistic obv but I expected something more comedic.

This got better as it went along. I will admit that it seemed pretty boring at first. It was just too easy. There were a lot more interesting obstacles as it went on. I wasn't expecting it to be so complicated. Whatever, it was fun with the intention.

I like the graphics. They're kind of too simple, but they fit the game. It is a fairly unique one. I kept thinking it said I should press "O" instead of "Z". Hey, Oz!

Omael responds:

Thanks Ericho, I'm glad you find it enjoyable, this game was thought as an educational aid for kids so the first levels needed to be utterly easy just to engage them.

And you are right about Z, i forgot about making the change, i migrated this and it's still playable with a gamepad.

Well, that game was rather odd. I didn't know how to play at first. It's definitely an interesting game. You know why? It's the only "Among Us" game I've played so far! Put it in the collection!

Makes sense, seeing as how it was based on a game! Well, we're more into flashes here. Great to know something like you is still around. I'm so glad we find more variety with these guys. This is gonna be bigger than Mario here!

keybol responds:

Glad you like it. I'll be making more games it makes me happy

Dressup games? I haven't seen those in a long time. This was still worthy of giving a good score. I'm kind of glad you can't review his underwear. It's just a very cute little game. I was hoping there'd be some action.

It's still pretty nice. I really am impressed by a dressup game winning Daily Feature. That rarely happens at all! I like the cute little expressions especially. The backgrounds are okay too.

MKMaffo responds:

Hehehe thanks man! I think itd be neat next time to learn how to code more complex interactions or maybe something that will trigger a video clip? Who knows!!

It was definitely creative, but there was a big problem. There were two few levels in Adventure Mode! It was still quite fun. I'm not that much into creating levels. It's too much work. I do like the music.

I hope more levels will be added. How come you can't play levels other people made? I know that will come eventually. It just seems too new. Don't worry, I could figure out some medals even though they were all secret.

larrynachos responds:

Yeah, I'm still working on more adventure mode levels. You can play other levels people make if they submit it through the form on the main menu. Right now there's only one community level made by my friend Black Kiwi.

Thanks for the review!

I really did think this was a unique game. I mean, I've never heard of a concept like it. It was harder than I thought. Well, the hills was really easy of course. Then again, I did scrape my palm. It'll be hard playing games for awhile.

Even the graphics were nice. Again, not much happens. It has a pretty interesting story too. I didn't understand how you could go cold at first. The music's sweet and subtle.

morazor responds:

Ouch, sounds painful! Well, when you'll recover maybe come back for more :D

I couldn't really advance. It just got to a place where I couldn't go further. Granted, that's probably because I couldn't see the whole screen. I didn't see any option where I could go further. I saw text that was cut off. I can see why it won Underdog Of The Week.

The animation was great. I just couldn't play it well. It was interesting like that at least. She was scary. It deserves credit for its realty.

OtroWeonMas responds:

That's weird, I don't see anyone else who gets that. Either way, you can download the game on the itch.io page from here https://anter2.itch.io/out-of-reach if you want to play the rest. Thanks for playing!

I liked how topical the game was. I just didn't think it was that good. It was mostly just the same thing on the same screen. I couldn't get into it that much. I'm glad I could get past some zones. I didn't know how some people died.

There was just a tombstone that appeared out of nowhere. I'm not interested enough to care. We do need games like this. I hope there's a coronavirus jam. It seems inevitable at this point.

kikill responds:

Happy to see you play our game again, Ericho, after our five-year hiatus from NG!

Yes, I inserted four middle levels in response to players' feedback on how steep the initial difficulty curve was. That's smoothed out now but you have articulated a side effect which did worry me earlier. Will weigh in your comment in the next update.

Indeed this game came out of a corona virus jam -- it's called Jamdemic 2020.

Let's talk in PM.

I have to admit that I wasn't very impressed by this game at first. I mean, it was mostly minimalist at first. It really escalated on just the second level. I thought it would gain like thirty seconds on each other. Instead, it pretty much doubled. It was hard to understand at first.

That purple disc confused me. I thought I was supposed to protect IT. I'm not really that much into music games, but this was a lot of fun. I'm glad we can still make creative ideas. It's pretty interesting.

HealliesGames responds:

The idea was to press the right mouse when the game tell it.
But yes, the bomb in that way seems more like a game object.

Really appreciated the feedback, despite you're not a fan of music games. Thank you!

Hmm, this was fun at first. I just couldn't get past that one place where you had to dash. At least I got the easy medal of dying! I suppose the graphics could be better. It really isn't for me. The sounds aren't bad.

I tried pressing space while in the air but it doesn't work. I guess it fits the frog theme. Boy, I could probably die in this more than any other game I've played. Well, not the hardest probably. Still very difficult.

Pixelulsar responds:

I added a bit more tutorial text in game to make the that section more obvious, because it seems like quite a few people had trouble with it. I should have made it more clear to begin with. You have to dash to gain momentum, and then jump, which will send you flying far.

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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