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I found this to be a very creative game! I don't see how the score isn't higher. Glitcheon sounds like another Eevee evolution. It can get annoying. I especially can't get past the part where it says to hold down J/V. It was a little more like a puzzle game. I still loved it!

I like the idea of technology advancing like this. I loved the graphics. Everything was just so creative. The music fits the game well too. I used to go on the forums a lot.

YaenGames responds:

Hey, thanks so much for playing and for the feedback too! When we came up with the name, we weren't really aware of this eevee thing lol.
That's a difficult part for many players. In case you want to give it another try (your progress should still be saved), here's a tip on how to do these jumps: Move in the opposite direction before using the Glitch Pulse ability and then use it while you're still moving. After the glitch pulse, press jump quickly. Hold the Gltich Pulse key to get a longer speed boost throughout the jump. We do need to explain this better in the steam version ^^

Thanks again and have a great day!

Hmm, that was rather odd. I mean, it was basically just me blowing out the same candles over and over. I guess it was at least different. Maybe I'd have to blow extra hard to get something really interesting. It's always nice to honor someone's birthday. This just needed to have more going on.

I didn't like the controls. They should have been reversed. Well, maybe that was because it would be too easy. Happy birthday, Ninjamuffin! I know that's what the title already says, but I just want to be nice.

LeviRamirez responds:

shut up.

Damn it, I can't even get past the third level! I mean, there's always walkthroughs but this got hard right away! It's hard to enjoy something this hard. I've played this kind of game before. It was still difficult by any standard. The music's at least quite good.

I know there's a bunch of walkthroughs for everything. At least the first level was easy. If only the medals were easier. I say that too much. That's why I play these games, alright?

Rob1221 responds:

You just push the right side tiles up a few spaces. I'm guessing you were not switching players, and it's impossible to complete most levels without doing that. I've added text in level 3 reminding players about that feature.

I guess it's hypocritical for me to say this is too amateur. I couldn't make a better game myself. Still, I do hate this game. It's mostly because it's just very ugly looking. I couldn't tell if I was doing something on my computer or this uh, computer. I do like these kinds of games.

This was just frustrating. The shapes were way too simplistic. Those are some pretty long tags. I've never seen ones like those before. This was just far too boring.

Anniemation responds:

Hello ericho
I am the creator of this game
And while i do understand your Critisicm
the game was made for List jam and in about 2 days
so couldnt have done it diffrent
uh anyway i wish you a nice day
_dave
p.s i jusst realized i have been critized by a Levekl 100 critic thats neat

This was indeed one of the best shooting games ever made! You had to train to get rid of the annoying bits. I was amazed at how pricey those upgrades were! Still, this was unbelievably fun. I'll always miss "RaidenX". I especially like how they have health bars.

Meteors AND enemy ships? Thank you so much for the full page option. I didn't know how to go on with this. It's everything a space shooter should be. The designs and graphics are great too. The endless mode can go on for, well, ever.

Kitadashi responds:

Thank you so much! I'm glad you enjoyed the game. 🍀

The thumbnail was pretty misleading. Oh, I get it now. The crows carry you away when you lose. This wasn't impressive to me at all. I mean, it was just you doing the same thing on this simplistic screen. I guess it was at least unique.

I liked how you only had to use one button. Simplicity can be good. I thought "PIGBOY" would be some monster. I'm not motivated for that secret medal at all. Well, there isn't much you can do with the game.

Gage responds:

Did you read the description?

This is such a wonderfully beautiful game! You have worked so hard to create a lush and tropical world! I will admit I can't get past the second level. Well, the first one was before the title sequence. I swear, that's the longest time I've played a game here to get to the prologue ever. I loved the music too.

You have very creative enemies. I just loved these wonderfully bright colors. The sprite work, or whatever it is, is phenomenal. I know I'll find a walkthrough eventually. At least it won some award, but it should have been Daily Feature. Trust me, I've played tons of games.

Yword responds:

Thank you so much for playing! :)

How was this a game? I mean, I could only change the size of the cartoon. It wasn't much else besides that. At least the B drawing was different. Wait, did you draw this? Happy Clock Day again!

Balloonshroom responds:

I did draw it. Also that's kind of the point of the project: That it's just a B.

I have to admit this was underwhelming. I thought I'd at least get different medals for playing different versions! At least I got the non secret ones. Happy Clock Day 2021! It seems like this year it was overshadowed by many other flashes. At least it's the twentieth anniversary.

That makes me feel old. Well, I wasn't here back in 2001. The music's pretty good. Blood in any other bodily fluid is bad. I like how the clock's position makes it look like a happy face.

Little-Radiodemon responds:

I thought about a different medal for the other version, but I didn't do it because not everyone wants to see a Strawberry peepee!

In terms of awards, yeah, Clock submissions got drowned out, though it was a strong scoring day overall, and plenty of Clock submissions made it too the frontpage!

Aww, nice to see something from Cyberdevil. In addition to your many reviews, you've made a lot of submissions as well. Here's to good work from a fellow reviewer. Well, I already knew most of this stuff already. I think its changed. I mean, the whole format has changed since 2013!

I'm glad there was more detail put into it. I just wish it was more like, well a game. I do enjoy learning about statistics. This was still pretty fascinating. I hope to see more interesting information like this.

Cyberdevil responds:

Cool to see you here too Ericho; still revvin' the review' engine too! :)

The level set is actually - as far as I know - still the same as it was back in 2013, though a lot of other site elements have changed since. The emojis for example seem to have been revamped entirely at least twice, and the layout's been redesigned almost entirely now, but level icons, B/P badges, whistles... not so much change there. Yet. Would be cool to see some new ones but then again the current set really is pretty thorough. Wonder if they could make it better yet.

Mmm, some actual game with a level-based theme sounds like an interesting idea, might give that a try too some time... thanks for the feedback!

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